Compendium

Constable Barnaby Plum
Constable Barnaby Plum enemy
Corrupt constable protected by nepotism and Vance money

Constable Barnaby Plum is the petty, out-of-shape law officer of Splinter's Bend, shielded from consequence by his uncle the town magistrate and enriched by regular payments from his cousin Silas to suppress competing supply caravans. After being publicly humiliated by the party in Splinter's Bend, he dispatched tracking hounds after them and set a magical amulet to follow their trail. His financial ties to Silas have since been documented in a physical ledger now in Kingsguard hands, and his name has been formally entered into Harold's sworn investigation.

First seen: Session 01
Ledger
Ledger ally
Giant badger teamster with sardonic inner voice

Ledger is a giant badger who pulls the Greasy Spoon wagon, understands Wickett specifically, and carries the party's recipe ledger in his harness. Though he privately considers the party idiots, his loyalty is absolute — he ignored a direct order to flee, stayed with Vaela through a deception, hauled an egg crate out of a burning paddock, and gripped a raft white-knuckled upriver without complaint. He delivers the campaign's cold-open and closing narrations, and his asides reveal details no one else has shared — including that the water where Pickles stopped smells like nothing.

First seen: Session 01
Gorg
Gorg neutral
Meat-craving Ettin head pacified by a clever dish

Gorg is one of two heads of an Ettin who blocked the King's Forest road. He craves meat-heavy, bloody food and was satisfied — along with his other head, Borg — by Gorlog's improvised dish 'Two Heads, One Belly.' The encounter ended peacefully, with the Ettin departing while the two heads bickered over each other's bowl.

First seen: Session 01
Borg
Borg neutral
Sweet-toothed Ettin head who appreciates road courtesy

Borg is the second head of the Ettin who blocked the King's Forest road. Unlike Gorg, he is sick of meat and craves sweet or carb-heavy food, but was satisfied alongside his counterpart by 'Two Heads, One Belly.' He also notably appreciates when travelers rebuild his barricade after passing through.

First seen: Session 01
Meatball
Meatball neutral
Tracking hound fed lamb and named by Gorlog

Meatball is one of three large mastiff-type tracking hounds dispatched by Constable Barnaby Plum to locate the party. After being grappled and then calmed with a leg of lamb by Gorlog, he was named on the spot, and the parting was emotionally affecting for Skrit. The three dogs departed by a different route than they arrived, suggesting familiarity with the King's Forest.

First seen: Session 02
Thud
Thud neutral
Enormous low-blood-sugar logger with a vendetta against ankhegs

Thud is a six-foot-six logger found crying over a dirty potato in Waymoot's town square, the first logger Sanji approached. He suffered gastric distress from the party's rushed breakfast service but later found satisfaction dispatching a second unconscious ankheg with a single club swing, hoisting the dead creature onto the wagon's roof by its chains.

First seen: Session 03
Foreman Kaelin
Foreman Kaelin ally
Logging foreman and de facto authority of Waymoot

Kaelin runs the Waymoot logging operation and, by extension, the town itself. He hired the party to clear an ankheg infestation that had already cost him 14 men and 2 horses, paid them with a Writ of Provisioning, and quietly cautioned them against making public accusations against Silas. His name's absence from Silas's payment ledger drew Skrit's suspicion, and Captain Stout later recalled his frequent complaints about interrupted market routes — a detail that may tie him to the plesiosaur blockade.

First seen: Session 03
Silas
Silas enemy
Vance family operative strangling Waymoot's economy

Silas Vance is the proprietor of the Cupped Axe and the son of Elder Vance of Splinter's Bend, extending his family's corrupt network into Waymoot by eliminating competitor taverns, bribing Constable Barnaby Plum to suppress supply caravans, and reportedly dumping slaughterhouse waste in the logging trench to sabotage Foreman Kaelin. He staged a false culinary audit using disguised thugs to destroy the Greasy Spoon on the logging road, then made one cowardly attack from the treeline before fleeing into the King's Forest. His payment ledger, recovered by the party and handed to Harold, has now made him the central target of a formal Kingsguard investigation.

First seen: Session 03
Leroy
Leroy neutral
Cupped Axe regular called on for neutral dice

Leroy is a regular patron of the Cupped Axe who sleeps there frequently and is vouched for by Silas as 'the fairest guy in town.' He was summoned at 8:30 in the morning to provide neutral dice for the game between Skrit and Silas, which Skrit won.

First seen: Session 03
Vance
Vance enemy
Unseen patriarch ruling Splinter's Bend and the mill's animals

Elder Vance is the ruling authority of Splinter's Bend and the father of Silas, with a confirmed family network stretching into Waymoot and upriver to the Old Redwater Mill. He has never been encountered in person, but Kreel reports directly to him, all the mill's animals belong to him, and he visits the mill every moon or two. His name appears in Silas's ledger and is included in Kingsguard investigator Harold's sworn case.

First seen: Session 03
Harold
Harold neutral
Exiled Kingsguard who turned the party's evidence into action

Harold is one of four Kingsguard stationed in Waymoot as a punishment posting after being suspected of illegal gambling in Waterdeep, and he has a wife and three children he hopes to return to. Initially reluctant to involve himself in local affairs, he was receptive when approached with evidence, and after the road ambush he reviewed Silas's ledger, recognized multiple names including Silas Vance, Constable Barnaby Plum, and Elder Vance, and swore on his oath of service to investigate and punish all guilty parties. He upgraded the party's Writ of Provisioning to grant free passage on the King's Road and provided them a letter of introduction to the head of the Kingsguard at Thornwall Fords before departing toward Waymoot with Pendergast and the loggers.

First seen: Session 04
Julian Pendergast
Julian Pendergast unknown
Fearsome royal auditor whose allegiances proved complicated

Julian Pendergast introduced himself as Senior Auditor for the Royal Order of the Gilded Ladle and conducted a legitimate field audit of the Greasy Spoon on the logging road, awarding it his seal of compliance — only for the 'assistants' he arrived with to reveal themselves as Silas's thugs. Whether Pendergast was complicit or deceived remained unresolved until he fought alongside the party, then turned hostile when his robes were soiled, and finally de-escalated when surrounded by loggers and submitted to Harold. He confirmed the Greasy Spoon's certification stands, vouched that the tuna had been pilfered from the wagon, and departed toward Waymoot with Harold — pausing to check his robes after Skrit patted him on the back.

First seen: Session 04
Desmond 'The Gourmand' Cray
Desmond 'The Gourmand' Cray neutral
Eccentric bounty hunter who chose cuisine over capture

Desmond 'The Gourmand' Cray is a refined, monocle-wearing bounty hunter who tracked the crew to their campfire but offered them a way out through a culinary trivia challenge — and honored the deal when they won, burning the bounty poster on the spot. He departed with a warning that the Vance family's reach is long and that a Vance rafting party had been spotted upriver, cryptically muttering that the crew were likely going to get themselves killed.

First seen: Session 07
Captain Cynthia Stout
Captain Cynthia Stout ally
Shield Dwarf Kingsguard captain accumulating stolen evidence

Captain Cynthia Stout commands the Kingsguard detail at Thornwall Fords and has been the party's primary institutional ally, paying them to clear the plesiosaur blockade and methodically collecting evidence of the Vance-linked conspiracy. Her strongbox was raided and all evidence stolen, her Corporal Tam Brannick was abducted upriver, and she ended the arc with four prisoners in irons and an unspoken secret she has not yet shared.

First seen: Session 07
Starwater Plesiosaur
Starwater Plesiosaur neutral
Formerly controlled river plesiosaur, now a willing party ally

Pickles is a massive plesiosaur who was found enslaved at the Starwater River crossing, bearing rope scars, lash marks, and a Tally Mark and Antlers brand at the base of her neck from prolonged captivity under Grimm's brass whistle. After the party freed her, healed her, and destroyed the whistle, she communicated via Speak with Animals that the Old Redwater Mill is 'the place where the ropes are' and that other animals are held there — and volunteered to pull the party's rafts upriver. She towed both rafts of her own accord until she hit an invisible wall short of the mill, dropping the ropes without prompting and eventually swimming away after being startled by a minor illusion of a chain.

First seen: Session 07
The Mirethanes
The Mirethanes unknown
Elven scholar parents turned bounty-hunter employers, upriver

The Mirethanes are a pair of red-haired elven scholars traveling upriver on a book-laden raft, reportedly asking about old ruins and not having slept in a fortnight. They are also Vaela's parents, and have hired bounty hunters Callum and Petra to locate her and return her unharmed. Vaela intends to eventually disprove their scholarly work.

First seen: Session 07
Maurice
Maurice neutral
Frantic royal clerk who has never met the king

Maurice is a bookish crown functionary six years into the role of royal procurer — the longest any procurer has served — who has spent that entire tenure assembling mundane hunting supplies without once meeting his employer. He was deceived into enlisting Sanji as a substitute shopper and, when she delivered on time, rewarded the party with a crown-sealed purveyor's chit granting them approved-vendor status on the provisioning circuit.

First seen: Session 08
Callum
Callum unknown
Methodical bounty hunter hunting a missing heiress

Callum is the male half of a professional bounty hunter pair contracted by the Mirethane family to locate their daughter Vaela and confirm she is unharmed. He conducted himself with measured professionalism throughout negotiations, accepted peripheral evidence for the Mirethanes' report, and departed after concluding that their core objective — confirming Vaela's safety — appeared complete.

First seen: Session 08
Petra
Petra unknown
Sharp-eyed bounty hunter who leads the negotiation

Petra is the female half of the bounty hunter pair and the one who drove negotiations with Wickett, proving to be the more forthcoming of the two with operational intelligence. She confirmed that her task was to locate and report on Vaela — not to forcibly return her — and she bristled at any suggestion that the Mirethanes might be connected to the Redwater Shallows operation.

First seen: Session 08
Splinter's Bend Guard (unnamed)
Splinter's Bend Guard (unnamed) enemy
Vance-affiliated guard delivering a threat to the party

One of the guards who originally drove the party out of Splinter's Bend reappeared at the Greasy Spoon window in Thornwall Fords, ordering food with no intention of eating it and leaving a bloodied note reading 'We know what you did in Waymoot. Your road ends at the Ford.' He slipped back into the crowd immediately after. His appearance confirms the Vance organization has tracked the party to Thornwall Fords.

First seen: Session 08
Anonymous Kobold Messenger
Anonymous Kobold Messenger unknown
Silent kobold messenger bearing directions to a hidden warren

An unidentified kobold slipped Skrit a note written in Draconic at Thornwall Fords without a word, then vanished into the crowd. The note contained directions to a kobold warren near the next town east with the message 'the tall folk don't go there, but we remember our own.' Identity and affiliation remain entirely unknown.

First seen: Session 08
Benjamin
Benjamin neutral
Increasingly terse Thornwall Inn desk clerk

Benjamin is the tall desk clerk at the Thornwall Inn who greeted the party with formal friendliness that curdled as they filed in, managing rooms for three gold while muttering about fumigation fees. On departure he presented an itemized invoice for window egress, emotional distress to desk staff, and smoke-stained linens — which Wickett overpaid on behalf of the Fire Marshal, ensuring the party's continued welcome.

First seen: Session 09
Thaddeus
Thaddeus neutral
Observant halfling bartender with a quiet notebook

Thaddeus is the halfling bartender at the Thornwall Inn who bills himself as the best mixologist in town and keeps a small notebook behind the bar recording every order. He quietly pocketed two gold from Vaela without logging it, caught Wickett casing the bar and called him out directly, and on the party's departure flagged them down to report two cloaked men who had spent an hour watching the market square from the far window table the previous evening.

First seen: Session 09
Raft Attackers — two captured by Stout
Raft Attackers — two captured by Stout enemy
Captured mill dock workers who named Kreel under pressure

The four prisoners interrogated on the riverbank — two captured by Stout, two taken by Sanji — were mill dock workers drafted for the raid who described themselves as men who load and unload rafts. Under intimidation they collectively identified Tobias Grimm as the animal handler, named Kreel as the foreman who gives all orders, confirmed crates and barrels are kept secret from them, and reacted with visible alarm whenever Kreel's name was spoken.

First seen: Session 10
Raft Attacker — knocked out by Sanji (first raft)
Raft Attacker — knocked out by Sanji (first raft) enemy
Unconscious first-raft attacker, prisoner throughout interrogation

One of two men on the first arriving raft, this attacker fled the burning raft to the far bank and was knocked unconscious by Sanji with non-lethal blows at Skrit's explicit request to keep a prisoner alive. He was carried back across the river by his companion and remained unconscious throughout the riverbank interrogation, contributing nothing to the questioning.

First seen: Session 10
Raft Attacker — surrendered to Sanji (first raft)
Raft Attacker — surrendered to Sanji (first raft) enemy
First-raft attacker who surrendered at 'hi'

The second man on the first raft froze when Sanji appeared directly in front of him and said 'hi,' then surrendered without resistance. He demonstrated enough composure afterward to haul his unconscious companion back across the river to Stout's custody after Sanji showed him a fireman's carry.

First seen: Session 10
Market Square Arsonists (two, dark-clothed)
Market Square Arsonists (two, dark-clothed) enemy
Dark-clothed arsonists who torched the market and vanished

Two unidentified figures in dark clothing used crude incendiary jugs to set market stalls ablaze during the pre-dawn raid, apparently coordinated with the simultaneous assault on the Toll House strongbox. They deliberately started at the far end of the stall rows, clear of Ledger and the Greasy Spoon, and disappeared before anyone could confront them. Their identities and current whereabouts remain unknown.

First seen: Session 10
Kreel
Kreel enemy
Mill foreman and staging-warehouse operator for Vance

Kreel is the foreman of the Old Redwater Mill who gave orders for the downriver raid on Thornwall Fords and reports directly to Old Man Vance in Splinter's Bend. Under interrogation he maintained he only runs a staging warehouse and is 'not who she's looking for,' but Skrit's Insight read him as truthful when he let slip that the shimmery brine liquid is a sedative used to keep animals calm and that training whistles exploit it as a side effect. He was left bound in the warehouse when the party departed.

First seen: Session 11
Mother Halda
Mother Halda neutral
Traveling market woman with daily Speak with Animals

Mother Halda is an older itinerant market stall keeper who arrived in Thornwall Fords on one of the traveling carts alongside the party, her stall among the few to survive the arson nearly unscathed. She cast Speak with Animals in exchange for a covered breakfast — specifically her Eggs Benjamin — and translated the party's full conversation with Pickles, though she was visibly unsettled when the party applauded the plesiosaur having eaten a human. She has declared herself in on the mission to free the animals at the mill.

First seen: Session 11
Tobias Grimm ('Toby')
Tobias Grimm ('Toby') enemy
The blockade's beast-handler, unmasked as the dead raider 'Toby' — eaten by Pickles

Tobias Grimm was the Old Redwater Mill's animal handler: the beast-handler who controlled the plesiosaur with a brass whistle during the Session 07 blockade at the Starwater crossing, where Sanji rammed the whistle out of him and he fled into the woods. He returned downriver with the Session 10 raid on Thornwall Fords, conscripting mill dock workers as escort, and wore the re-stolen whistle on a lanyard when Pickles rose from the river and chomped him nearly headless; Vaela finished him with a Firebolt between the eyes. The party only learned the faceless dead man's name in Session 11, when a prisoner identified him — and Pickles, asked about the man who hurt her, conveyed only that he was tasty.

First seen: Session 07
Corporal Tam Brannick
Corporal Tam Brannick ally
Captured toll-house guard rescued from the mill dock

Corporal Tam Brannick was abducted from the River Toll House during the Thornwall Fords raid and hauled upriver on the third raft like freight. Found bound to cargo crates on the Old Redwater Mill dock, he spent his captivity taunting the guards and appeared to anticipate his rescue — smoothly accepting a palmed dagger from Sanji without breaking cover. After his bonds were cut he contributed tactically to the escape and backed the party's warehouse standoff, and was later paralyzed by the brine fog before being revived by Wickett.

First seen: Session 10
Sela
Sela unknown
Weatherbeaten mill authority figure, now captured

Sela — also called Miss Bertha by the crew — is a middle-aged, weatherbeaten woman who serves as a mid-level authority at the Old Redwater Mill, subordinate to Kreel. She managed sentries, handled Vaela's arrival with unenthused pragmatism, and retreated into the warehouse when the standoff began, but ultimately ordered every guard to disarm and held out her wrists for manacles after Skrit's natural-20 persuasion. She was left manacled in the warehouse when the party departed; her canonical name remains unresolved.

First seen: Session 12
Old Redwater Mill Guards (surrendered crew)
Old Redwater Mill Guards (surrendered crew) enemy
Disorganized mill crew who folded without a fight

The Old Redwater Mill's guards were a mix of dock sentries, a paddock watch, and warehouse crew. Faced with Skrit's bluff that the compound was surrounded, Gorlog's intimidation, and the appearance of Sanji and Tam, they unraveled quickly — one waved a sock as a white flag, another walked in sockless asking where to surrender. After Skrit's 35 persuasion the entire crew piled weapons, tied each other with warehouse rope, and lined up against the wall.

First seen: Session 13
Freed Paddock Animals (two river otters, nine cormorants, a brown bear)
Freed Paddock Animals (two river otters, nine cormorants, a brown bear) neutral
Captive animals freed from the mill paddock

Vaela found two rope-collared river otters, nine cormorants with cords around their throats, and a chained brown bear held in the mill paddock, described by guards as 'the foreman's pets.' She freed all of them before setting the paddock alight, using fish pickles to bribe the otters and the bear and untying or unlatching each in turn. Their connection to Kreel or the mill's operations was never explained.

First seen: Session 13
Larry
Larry unknown
Absent worker blamed for improper bird-cord tying

Larry is a mill worker named by Kreel when Vaela presented the cords found around the birds' beaks and necks — Kreel insisted the cords were never meant to go there and blamed Larry's inability to tie a proper knot. He has not been seen in person and may be among the workers who fled the mill.

First seen: Session 14
Bunkhouse Workers (mill fire brigade)
Bunkhouse Workers (mill fire brigade) enemy
Mill bunkhouse fire brigade, mostly fled after the paddock fire

Roughly twenty bunkhouse workers slept through the Session 13 surrender and woke to the paddock fire Vaela set. Gorlog took command of them with a natural-20 persuasion and they formed a fire brigade that contained the blaze to the paddock. Afterward three surrendered; the remaining seventeen dropped their buckets and scattered, along with the animal handlers.

First seen: Session 14
Splinter's Bend
Vance-ruled trading town the party fled in Session 1

Splinter's Bend is a medieval trading town in Cormyr's King's Forest ruled effectively by Elder Vance, whose family network extends to Waymoot and the Old Redwater Mill. The party fled the town after publicly humiliating Constable Barnaby Plum and left green flames burning on a cobblestone side street. It has since emerged as the home base of the corruption now under Kingsguard investigation, and the party has discussed returning to confront Vance directly.

First seen: Session 01
The King's Forest
Dense old-growth royal forest, site of the king's secret hunts

The King's Forest is the ancient woodland surrounding Splinter's Bend and Waymoot through which the logging road runs. It has been the backdrop to several key encounters — the Ettin barricade, the tracking hound pursuit, Silas's escape into the treeline — and was revealed by royal clerk Maurice to host the king's unannounced annual autumn hunting circuit, the king never using the same lodge twice.

First seen: Session 01
Waymoot
Logging town freed from ankhegs, now hosting a Kingsguard investigation

Waymoot is a timber-built logging town whose sawmills had been shut down for weeks by an ankheg infestation before the crew cleared the threat. The party received the Writ of Provisioning and were declared 'Waymoot blood' upon their triumphant return, though Silas Vance publicly heckled them and was observed passing a wooden box to a rider slipping out a side gate. Harold and the Kingsguard have since returned to town to begin investigating Silas and his associates, and the crew has departed east.

First seen: Session 01
The Greasy Spoon
The crew's food-truck wagon, battered but Gilded-Ladle certified

The Greasy Spoon is a large, multi-windowed food wagon pulled by Ledger, serving as both the crew's home base and their primary commercial operation. It sustained wheel damage during the ankheg encounter — temporarily patched using a dead ankheg as a counterweight — and earned a Gilded Ladle seal of compliance from auditor Julian Pendergast before being threatened at spear-point by Silas's disguised men on the logging road. It later took further wheel damage during the Session 05 ambush.

First seen: Session 01
Forest Clearing Campsite
Forest campsite where tracking hounds struck and an amulet was destroyed

This overnight camp off the King's Forest logging road was the site of the pre-dawn tracking hound encounter in Session 02. The Greasy Spoon was parked here, a low campfire lit the immediate area, and it was at this location that the magical tracking amulet was destroyed.

First seen: Session 02
The Cupped Axe
Price-gouging tavern hiding damning secrets

The Cupped Axe is the sole tavern in Waymoot, operated by Silas and catering to guards and merchants at extortionate prices. It served as the site of the party's first confrontation with Silas, and later as the target of a covert break-in that yielded a payment ledger tying Silas to Constable Barnaby Plum, the missing aged tuna, and bottles of Splinter's Bend Reserve before Skrit and Sanji slipped away with the evidence.

First seen: Session 03
The Logging Trench
Rutted wagon trench plagued by burrowing ankhegs

The Logging Trench is the main wagon path between Waymoot and the cut forest, roughly twenty feet wide with five-foot earthen walls on either side. It was the site of the party's ankheg combat and subsequent investigation, where Skrit discovered turnip mash mixed into the tunnel mud — evidence suggesting someone had deliberately baited the ankhegs into the area.

First seen: Session 03
The Logging Road
King's Road stretch that turned into a battleground

The logging road east of Waymoot was first the site of an impromptu Gilded Ladle field audit, where Julian Pendergast blocked the Greasy Spoon's path and the crew narrowly passed inspection. It later became the site of open combat when Silas's disguised men dropped their aprons and leveled spears, a fight that concluded only when Harold and a dozen loggers arrived and the wagon wheel was repaired on-site.

First seen: Session 04
Thornwall Fords
Kingsguard-controlled river town, now open after plesiosaur cleared

Thornwall Fords is a legitimate river town and Starwater River crossing commanded by Captain Stout's Kingsguard post. The party arrived to find thirty merchant wagons blockaded by the plesiosaur threat and negotiated a contract to clear it; with the creature coaxed downstream, the crossing reopened and the party took up their promised prime market stall. The town has since become a hub of mounting pressure — the Vance operation's threatening note was delivered here.

First seen: Session 06
Suzail
Distant capital and seat of a rarely-present king

Suzail is the capital city of Cormyr, situated on the Lake of Dragons and the seat of King Azoun IV. Harold noted the king travels frequently and is rarely in residence; Sanji has expressed a personal interest in finding the king and his castle.

First seen: Session 06
Roadside Campsite (King's Road, west of Thornwall Fords)
Overnight camp where a bounty hunter appeared

The crew's roadside campsite west of Thornwall Fords was where Vaela was introduced and where Desmond 'The Gourmand' Cray emerged from the treeline to challenge the crew. After the crew passed his culinary trivia challenge, Cray burned the bounty poster and departed; the party completed a full long rest without further incident.

First seen: Session 07
Starwater River / Gravel Beds
River crossing gone quiet again after the plesiosaur

The Starwater River at Thornwall Fords — including its shallow gravel beds — was the site of the plesiosaur encounter and the recovery of the sabotaged control whistle. The creature has since been coaxed to a deep pool downstream, but the closing narration of Session 09 noted the river had gone quiet again in language that echoed the warnings before the plesiosaur first appeared.

First seen: Session 07
Thornwall Fords Market Square
Thornwall Fords bustling market square, site of key events

The central market square of Thornwall Fords served as the commercial and social hub where the party first established their Greasy Spoon stall, encountered bounty hunters, and received cryptic messages. A pre-dawn arson attack destroyed roughly five stalls, but Gorlog's bucket brigade saved the rest, and the Greasy Spoon emerged as a community institution in the aftermath.

First seen: Session 08
Old Redwater Mill
Vance network river hub controlling upriver traffic

The Old Redwater Mill is a large mill on the Starwater River, roughly half a day upriver from Thornwall Fords, that serves as the operational hub of the Vance network's river operation — a waypoint through which everything the Vances move on the river passes. Its workforce of approximately twenty men loads and unloads crates and barrels they are never permitted to inspect, Tally Mark and Antlers branding dominates all riverside structures, and an upper tower uses a searchlight to scan the water. Pickles identified it as 'the place where the ropes are' and reported that animals are held there in conditions like her own.

First seen: Session 08
Kobold Warren (near next town east)
Hidden kobold warren east of Thornwall Fords

Directions to this kobold warren were delivered to Skrit by an anonymous kobold messenger at Thornwall Fords market square, written in Draconic. The note indicated it is a place tall folk do not go and that the kobolds there remember their own.

First seen: Session 08
Thornwall Fords — East Gate / West Gate
Town gates marking the party's tight delivery deadline

The East and West Gates of Thornwall Fords marked the boundaries of Sanji and Skrit's supply run for crown clerk Maurice, with the West Gate serving as the delivery point where Maurice waited, nearly out of time, as the pair arrived by handcart at sundown.

First seen: Session 09
The Thornwall Inn
Thornwall Fords' nicest inn, party's base of operations

The Thornwall Inn provided the party lodging and a quiet space for downtime between sessions, with its shared washroom becoming the site of a rare personal scene in which Skrit began cataloguing things he wants to learn. On departure, desk clerk Benjamin presented an itemized damage invoice, and bartender Thaddeus revealed that two cloaked watchers had been observing from the window table the previous evening.

First seen: Session 09
Eveningstar
Official provisioning destination the king will not visit

Eveningstar is the stated delivery point for the crown provisioning items Maurice assembled, but Maurice himself doubted the king would camp there — the king camped at Eveningstar roughly three seasons ago and never repeats a location. It stands as an official waypoint on the provisioning circuit whose actual significance to the king's whereabouts remains unclear.

First seen: Session 09
River Toll House
Guard shack stripped of evidence in the pre-dawn raid

The River Toll House was Captain Stout's guard shack at the river crossing and the storage point for all evidence the party had gathered — the control whistle, the threat note, and related items. During the pre-dawn raid it was broken into: the strongbox was emptied and the posted guard was abducted via drag marks leading back to the shoreline. It sits approximately 300 feet from Pickles's deep pool.

First seen: Session 10
Starwater River — Deep Pool (Pickles's territory)
Deep river pool — Pickles's home and combat site

The deep pool on the Starwater River, roughly 300 feet from the River Toll House, is Pickles's established territory and the site of the raft combat in Session 10. It later served as the location for the Speak with Animals conversation in which Pickles agreed to join the upriver mission.

First seen: Session 10
Riverbank — Town Side
Town-side riverbank — combat aftermath and departure point

The town-side bank of the Starwater River at Thornwall Fords was where the post-combat prisoner interrogation took place and where Stout arranged the raft exchange. It served as the party's departure point upriver, with Pickles grabbing the tow ropes of her own accord.

First seen: Session 10
Starwater River — Upriver Stretch (toward Old Redwater Mill)
Vance-controlled river corridor approaching the Old Redwater Mill

The upriver stretch of the Starwater River between Thornwall Fords and the Old Redwater Mill showed an increasingly dense concentration of Tally Mark and Antlers branding on riverside structures to the exclusion of all other marks. River banks appeared unusually deserted of normal shoreline activity, suggesting the Vance network controls or intimidates traffic through this corridor.

First seen: Session 12
Toll Chain Crossing (Starwater River, upriver)
Vance toll chain across the Starwater River, rendered inoperable

A heavy iron chain stretched across the Starwater River with a release-and-catch mechanism on the bank, unmanned when the party arrived. Vaela attempted to melt it with a fire cantrip before Sanji simply pulled the lever and dropped the still-sizzling chain into the water; Vaela then burned the lever and wheel mechanism to prevent it from being raised again.

First seen: Session 12
Small Dock — Tally Mark and Antlers Brand (Starwater River, upriver)
Tally Mark dock where the party beached before approaching the mill

A dock bearing the Tally Mark and Antlers logo located roughly half a mile south of the toll chain crossing, where Pickles stopped pulling and the party tied both rafts. Gorlog briefly considered staying behind with the wagon before being talked out of it and pole-vaulting onto Ledger's back to rejoin the group.

First seen: Session 12
Old Redwater Mill — Dock (Water Side)
Mill's river-facing dock where Tam was held and rescued

The water-side dock of the Old Redwater Mill is a guarded river landing where Corporal Tam Brannick was found bound and lashed to cargo crates during the party's infiltration. Sanji reached it by slipping along the back wall in darkness and cut Tam free without alerting the sentries. Later in the operation, the dock's river breeze kept it clear of the brine fog, making it a safe recovery point for paralyzed party members.

First seen: Session 12
Old Redwater Mill — Animal Paddock / Corral
Mill animal corral — freed, burned, and contained

The Old Redwater Mill's large paddock held a collection of animals belonging to Elder Vance: rope-collared otters, cord-bound cormorants, a chained brown bear, and a nailed-shut crate containing a warm, leathery, faintly shifting egg stamped 'HANDLE WARM.' Vaela freed every animal and, with Ledger hauling the egg crate out, set the paddock ablaze with a Sorcerous Burst. The fire was subsequently contained to the paddock by the bunkhouse fire brigade.

First seen: Session 13
Old Redwater Mill — Warehouse Interior
Staging warehouse holding brine barrels and bound prisoners

The Old Redwater Mill's warehouse is a tall single-story dockside space used to receive, stamp, and ship outgoing barrels bearing the antlers-and-tally mark — barrels the party confirmed hold the same shimmery liquid encountered after their first plesiosaur encounter. It was the site of the mass crew surrender and Kreel's interrogation, and later became the focal point of the brine-fog disaster when Skrit's water hit a burning barrel, filling the building and grounds with paralyzing mist. The party departed leaving Kreel, Sela, and the tied crew inside.

First seen: Session 13
Old Redwater Mill — Exterior / Pathway
Mill exterior grounds — standoff site and fog dispersal zone

The open ground between the warehouse side door and the paddock served as the site of the party's bluffed-surrounded standoff in Session 13, where Skrit's pot-lid-and-tenderizer ruse and a natural-20 persuasion roll brought the entire mill crew to surrender. In Session 14 the brine fog spread across these grounds and the two bunkhouses up the path disgorged their fire brigade before most workers fled the area.

First seen: Session 13
Old Redwater Mill — Rooftop
Corrugated metal rooftop used for Wickett's infiltration

The cheap corrugated metal roof of the Old Redwater Mill warehouse, notable only for its pinholes and the entry point Wickett created. He crossed it silently on his climbing speed, tossed ball bearings to the far side to mask noise, and crowbarred an observation and entry hole under cover of the clatter.

First seen: Session 13

Active

Fugitives from Splinter's Bend advanced
Escalating manhunt backed by Vance family money

After humiliating Constable Barnaby Plum in Splinter's Bend, the party became wanted fugitives with a 500-gold bounty — money confirmed to originate with Old Man Vance, who effectively runs the town. Despite acquiring a Writ of Provisioning and Kingsguard-level legal cover, the Vance organization has continued to escalate: tracking hounds, a family presence in Waymoot, a direct written threat, a coordinated raid on Thornwall Fords, and the discovery that Vance's network extends to the Old Redwater Mill. The Kingsguard investigation now names Barnaby Plum in a ledger, leaving the party's fugitive status unresolved.

Opened: Session 01
Skrit Joins the Crew advanced
Unnamed kobold paladin growing into crew protector

Skrit, a kobold paladin who wandered into the Greasy Spoon's escape from Splinter's Bend, has steadily grown from a stray tagalong into a decisive member of the crew, consistently stepping up to protect Sanji and take investigative initiative. In Session 10 he kept first watch alone for six hours, began a personal list of things he wants to learn, and scouted the town wall for kobold-sized gaps.

Opened: Session 01
Sanji Joins the Crew advanced
Curious satyr monk discovering the wider world

Sanji, a satyr monk only a few months out of her mountain monastery, joined the crew out of curiosity and a sense of justice and has since proven both fearless and occasionally oblivious to danger. She has landed a natural-20 sales pitch, delivered killing blows on ankhegs, deflected Pendergast's attacks back into his face, and articulated finding the king and his castle as a personal goal.

Opened: Session 01
Silas and the Logging Town advanced
Vance food monopoly and river network under investigation

Silas Vance held a food monopoly in Waymoot, paid Constable Barnaby Plum to block rival supply caravans, and allegedly dumped slaughterhouse waste to sabotage Foreman Kaelin's logging operation. His payment ledger was surrendered to Kingsguard Harold, who recognized the names Silas Vance, Barnaby Plum, Elder Vance, and possibly Pendergast and departed to investigate — but the Vance network's river operations, centered on the Old Redwater Mill and a camp at Redwater Shallows, appear to be mobilizing.

Opened: Session 03
Gilded Ladle Audit / Pendergast advanced
Royal food auditor turned adversary, now departed

Julian Pendergast appeared as a Senior Auditor for the Royal Order of the Gilded Ladle, conducted a field audit the Greasy Spoon passed, and then fought alongside the party against Silas's thugs — until Skrit soiled his robes and Sanji redirected one of his attacks, turning him openly hostile. Harold de-escalated the confrontation and confirmed the Greasy Spoon's certification stands; Pendergast departed toward Waymoot, suspicious about his ledger but without proof of wrongdoing.

Opened: Session 04
Sanji's Quest for the King advanced
Sanji's pursuit of King Azoun IV and the crown

Sanji has made finding King Azoun IV a personal campaign goal. After Desmond Cray deflected her questions, a market patron directed her to crown clerk Maurice at Thornwall Fords, where a successful deception check yielded the intelligence that the king hunts the King's Forest on an unannounced autumn circuit. Sanji now holds a crown-sealed shopping list and five gold, tasked with supplying a hunting camp — a potential foothold with the king's travelling party.

Opened: Session 06
Vaela Joins the Crew advanced
Fire Genasi runaway sought by hired bounty hunters

Vaela joined the crew after stumbling onto their campfire and was fully integrated by the Starwater River encounter. Her parents, the Mirethanes, have since hired bounty hunters Callum and Petra to return her unharmed; Vaela disguised herself as a dwarven woman named 'Lydia' to avoid detection while serving food to Callum. Wicket opened negotiations with the bounty hunters, but Callum and Petra promised to find the party on their own, leaving the situation unresolved.

Opened: Session 07
The Starwater Plesiosaur Blockade advanced
Controlled plesiosaur blockade with deepening Vance ties

A massive plesiosaur nicknamed Pickles was used to blockade the river crossing at Thornwall Fords, controlled by a beast-handler named Tobias Grimm via a brass whistle — later confirmed to bear tally-mark branding linking it to the Vance network. The party broke the creature's control, healed her, and she has since become a voluntary ally, towing rafts upriver and joining the fight at the Toll House raid — though she stopped short of the Old Redwater Mill, where something suppresses animal will. Kreel acknowledged the whistles exist but said their use on Pickles 'ain't supposed to be,' and hinted at a sedative connection before trailing off.

Opened: Session 07
The Mirethanes Upriver advanced
Elven scholar parents on a mysterious upriver research expedition

The Mirethanes — red-haired elven scholars and Vaela's parents — were spotted traveling upriver on a book-laden raft, reportedly sleepless and asking about old ruins. They have hired bounty hunters Callum and Petra to retrieve Vaela, and are confirmed to be several days further upriver than the Redwater Shallows camp, with the nature of their research target still unknown.

Opened: Session 07
Vaela's Book and Mythical Creatures advanced
Scholar's quest to prove mythical creatures are real

Vaela set out to challenge her mother's scholarly book on mythical creatures, suspecting it is either wrong or deliberately misleading, and the plesiosaur encounter at Starwater River gave her her first documented proof. The book itself has begun behaving strangely — growing warm unprompted, carrying a voice that said 'I'm home' when Vaela touched her mother's marginal notes, and producing a new note in her mother's handwriting as recently as Session 12.

Opened: Session 07
Callum and Petra — Bounty on Vaela advanced
Professional hunters hired to retrieve Vaela, now seemingly satisfied

Bounty hunters Callum and Petra were hired by the Mirethanes to return their daughter Vaela unharmed, and made contact with the party at Thornwall Fords. After Wickett confirmed Vaela's presence and provided her plesiosaur sketch for the Mirethanes' report, the hunters departed, stating their task appeared complete — but before leaving, Callum warned that three unlit rafts were spotted heading downriver.

Opened: Session 08
Skrit's Kobold Warren Message opened
Mysterious kobold summons to a secret warren

An anonymous kobold messenger slipped Skrit a note in Draconic at the Thornwall Fords market square, containing directions to a kobold warren near the next town east and the cryptic message: 'the tall folk don't go there, but we remember our own.' The sender's identity and purpose remain entirely unknown.

Opened: Session 08
The Truffle Oil advanced
Rare truffle oil with antidote properties, supply dwindling

Gorlog processed a rare truffle into oil, extending it to multiple doses, and initially kept to himself that it confers poison resistance. The oil was confirmed this session as a direct antidote to the brine fog produced by the Vance network's branded barrels, saving the paralyzed party members at the mill. Approximately seven doses remain from an original supply the DM set at roughly 24 skin-applied doses, though an earlier record of four meals' worth has not been formally reconciled.

Opened: Session 09
Vance Network River Attack advanced
Vance river operation centered on the Old Redwater Mill

A coordinated pre-dawn raid on Thornwall Fords — simultaneous arson and a raft-borne strongbox theft — confirmed the Vance network's reach and willingness to use open violence. The party traced the operation upriver to the Old Redwater Mill, which served as the network's distribution hub, loading branded barrels of brine onto rafts and ships. The warehouse and its remaining barrels were left standing when the party departed; the mill compound was on fire and its entire crew bound inside.

Opened: Session 10
The Stolen Evidence / Stout's Strongbox advanced
Stout's stolen evidence — recovered, then the whistle destroyed

All evidence Stout had accumulated was stolen from the River Toll House strongbox during the raid; Wicket recovered it from Toby mid-combat but withheld the whistle from Stout. Skrit subsequently beat the whistle flat and Vaela melted it into the riverbank gravel — the whistle no longer exists, and Stout does not know it was destroyed.

Opened: Session 10
Greasy Spoon — Fire Brigade Goodwill advanced
Fire brigade heroics turned into Greasy Spoon goodwill

Gorlog rallied Thornwall Fords townspeople to fight the market fire and directed the grateful crowd back to the Greasy Spoon wagon for breakfast, generating a surge of foot traffic and goodwill for the party's business. The grateful townsfolk awarded him the Fire Marshal of Thornwall Fords sash, which has become a fixture of his character — called out by name in the cold-open narration as recently as Session 12.

Opened: Session 10
Animals held at the mill advanced
Vance-owned captive animals freed from the mill paddock

Pickles communicated that other animals at the Old Redwater Mill were held under conditions similar to her own, prompting Vaela to promise she would free them. At the mill, Vaela freed two river otters, nine cormorants, and a chained brown bear before discovering and extracting a large warm egg in a shipping crate. Kreel stated all animals belong to Old Man Vance personally and has never sold one; the bear's current whereabouts are unknown, and Kreel urged someone to go after her.

Opened: Session 11
Kreel — the mill foreman advanced
Vance mill foreman who works for fear, not pay

Kreel is the foreman of the Old Redwater Mill and the operational link between the Vance network's river operation and Old Man Vance himself, giving all orders above the now-dead Tobias Grimm. He was captured at the mill after the crew surrendered without a fight, and was interrogated at length: he claimed to handle only the outside of crates, gave contradictory accounts of the brine liquid, and denied knowing the training whistles were misused, though he was visibly affected by mention of Pickles. He was left bound in the warehouse when the party departed.

Opened: Session 11
Two Cloaked Watchers at the Inn opened
Mysterious surveillance of Thornwall Fords, purpose unknown

Two cloaked men took a window table at the Thornwall Inn at dusk, ordered drinks they never touched, and spent an hour watching Market Square before slipping away without a tip. The only trace they left behind was an empty vial marked with a tally-mark-and-antlers brand, recovered by Wickett. Their identities, affiliation, and what they were looking for remain entirely unknown.

Opened: Session 11
The 'Handle Warm' Egg Crate advanced
Mystery egg of unknown species in party possession

Vaela discovered a nailed-shut, wool-packed shipping crate in the mill's final paddock, stamped 'RS, Upriver, EV — HANDLE WARM,' containing a warm, beer-keg-sized leathery egg that shifted slightly on its own. She declared herself its mother and had Ledger haul it out before burning the paddock; the crate traveled with the party through the brine fog crisis and left the mill in their possession. The species, the meaning of the destination stamps, and the identities behind 'RS' and 'EV' remain unexplained.

Opened: Session 13

Resolved

The Road to Waymoot resolved
Overland journey to Waymoot, now complete

The party set out for the logging town of Waymoot in Session 01, but an Ettin blockade delayed them past dawn and forced an overnight camp in the King's Forest with Barnaby Plum's hounds closing in. The thread resolved in Session 02 when the party completed the journey and arrived at Waymoot's gates around 8:30 AM, having destroyed the tracking amulet before entering town.

Opened: Session 01
Ankheg Infestation / Writ of Provisioning resolved
Ankheg contract fulfilled, writ secured

Foreman Kaelin hired the party to clear the Logging Trench of ankhegs in exchange for a Writ of Provisioning, offering the crew contractor status and nominal legal protection from Splinter's Bend law. The infestation was ultimately cleared across two sessions — one ankheg killed in the trench, a second dispatched by Thud in town, and a third fled — after which Kaelin formally presented the writ and declared the party 'Waymoot blood.'

Opened: Session 03
The Missing Aged Tuna resolved
Stolen ankheg bait recovered from Silas's desk

The second half of Skrit's aged tuna vanished from the Greasy Spoon wagon during breakfast service, with Ledger reacting noticeably when theft by a logger was suggested. The tuna was later found wrapped carefully in Silas's locked desk at the Cupped Axe and reclaimed by Skrit.

Opened: Session 03
Appointment to Thornwall Fords resolved
Kingsguard introduction letter — task fulfilled

Harold's letter of introduction to Captain Cynthia Stout at Thornwall Fords was presented and honored, earning the party a prime market stall, 100 gold, and river passage in exchange for clearing the plesiosaur blockade. The task is complete.

Opened: Session 06
The Crown Shopping Errand resolved
Crown shopping errand yielding purveyor access to the king

Royal clerk Maurice tasked Sanji with acquiring mundane hunting camp supplies by sundown, and she and Skrit delivered them just in time. In return, Maurice presented Sanji with a crown-sealed purveyor's chit naming the party as approved vendors to the crown's provisioning circuit, though he warned that the king is actively difficult to locate and advised against mentioning his own name.

Opened: Session 08
The Missing Toll House Guard resolved
Kidnapped toll house guard rescued upriver

Corporal Tam Brannick, a guard posted by Stout at the River Toll House, was abducted during a pre-dawn raid and hauled upriver to the Old Redwater Mill. Sanji located him bound on the mill dock, cut his bonds, and passed him a dagger, with Brannick cooperating silently throughout. Despite a stealth failure during extraction, Sanji carried him to the tree line and he was brought out free, backing the party's warehouse surrender demand before session's end.

Opened: Session 10