Compendium
Constable Barnaby Plum is the petty, out-of-shape law officer of Splinter's Bend, shielded from consequence by his uncle the town magistrate and enriched by regular payments from his cousin Silas to suppress competing supply caravans. After being publicly humiliated by the party in Splinter's Bend, he dispatched tracking hounds after them and set a magical amulet to follow their trail. His financial ties to Silas have since been documented in a physical ledger now in Kingsguard hands, and his name has been formally entered into Harold's sworn investigation.
Ledger is a giant badger who pulls the Greasy Spoon wagon, understands Wickett specifically, and carries the party's recipe ledger in his harness. Though he privately considers the party idiots, his loyalty is absolute — he ignored a direct order to flee, stayed with Vaela through a deception, hauled an egg crate out of a burning paddock, and gripped a raft white-knuckled upriver without complaint. He delivers the campaign's cold-open and closing narrations, and his asides reveal details no one else has shared — including that the water where Pickles stopped smells like nothing.
Gorg is one of two heads of an Ettin who blocked the King's Forest road. He craves meat-heavy, bloody food and was satisfied — along with his other head, Borg — by Gorlog's improvised dish 'Two Heads, One Belly.' The encounter ended peacefully, with the Ettin departing while the two heads bickered over each other's bowl.
Borg is the second head of the Ettin who blocked the King's Forest road. Unlike Gorg, he is sick of meat and craves sweet or carb-heavy food, but was satisfied alongside his counterpart by 'Two Heads, One Belly.' He also notably appreciates when travelers rebuild his barricade after passing through.
Meatball is one of three large mastiff-type tracking hounds dispatched by Constable Barnaby Plum to locate the party. After being grappled and then calmed with a leg of lamb by Gorlog, he was named on the spot, and the parting was emotionally affecting for Skrit. The three dogs departed by a different route than they arrived, suggesting familiarity with the King's Forest.
Thud is a six-foot-six logger found crying over a dirty potato in Waymoot's town square, the first logger Sanji approached. He suffered gastric distress from the party's rushed breakfast service but later found satisfaction dispatching a second unconscious ankheg with a single club swing, hoisting the dead creature onto the wagon's roof by its chains.
Kaelin runs the Waymoot logging operation and, by extension, the town itself. He hired the party to clear an ankheg infestation that had already cost him 14 men and 2 horses, paid them with a Writ of Provisioning, and quietly cautioned them against making public accusations against Silas. His name's absence from Silas's payment ledger drew Skrit's suspicion, and Captain Stout later recalled his frequent complaints about interrupted market routes — a detail that may tie him to the plesiosaur blockade.
Silas Vance is the proprietor of the Cupped Axe and the son of Elder Vance of Splinter's Bend, extending his family's corrupt network into Waymoot by eliminating competitor taverns, bribing Constable Barnaby Plum to suppress supply caravans, and reportedly dumping slaughterhouse waste in the logging trench to sabotage Foreman Kaelin. He staged a false culinary audit using disguised thugs to destroy the Greasy Spoon on the logging road, then made one cowardly attack from the treeline before fleeing into the King's Forest. His payment ledger, recovered by the party and handed to Harold, has now made him the central target of a formal Kingsguard investigation.
Leroy is a regular patron of the Cupped Axe who sleeps there frequently and is vouched for by Silas as 'the fairest guy in town.' He was summoned at 8:30 in the morning to provide neutral dice for the game between Skrit and Silas, which Skrit won.
Elder Vance is the ruling authority of Splinter's Bend and the father of Silas, with a confirmed family network stretching into Waymoot and upriver to the Old Redwater Mill. He has never been encountered in person, but Kreel reports directly to him, all the mill's animals belong to him, and he visits the mill every moon or two. His name appears in Silas's ledger and is included in Kingsguard investigator Harold's sworn case.
Harold is one of four Kingsguard stationed in Waymoot as a punishment posting after being suspected of illegal gambling in Waterdeep, and he has a wife and three children he hopes to return to. Initially reluctant to involve himself in local affairs, he was receptive when approached with evidence, and after the road ambush he reviewed Silas's ledger, recognized multiple names including Silas Vance, Constable Barnaby Plum, and Elder Vance, and swore on his oath of service to investigate and punish all guilty parties. He upgraded the party's Writ of Provisioning to grant free passage on the King's Road and provided them a letter of introduction to the head of the Kingsguard at Thornwall Fords before departing toward Waymoot with Pendergast and the loggers.
Julian Pendergast introduced himself as Senior Auditor for the Royal Order of the Gilded Ladle and conducted a legitimate field audit of the Greasy Spoon on the logging road, awarding it his seal of compliance — only for the 'assistants' he arrived with to reveal themselves as Silas's thugs. Whether Pendergast was complicit or deceived remained unresolved until he fought alongside the party, then turned hostile when his robes were soiled, and finally de-escalated when surrounded by loggers and submitted to Harold. He confirmed the Greasy Spoon's certification stands, vouched that the tuna had been pilfered from the wagon, and departed toward Waymoot with Harold — pausing to check his robes after Skrit patted him on the back.
Desmond 'The Gourmand' Cray is a refined, monocle-wearing bounty hunter who tracked the crew to their campfire but offered them a way out through a culinary trivia challenge — and honored the deal when they won, burning the bounty poster on the spot. He departed with a warning that the Vance family's reach is long and that a Vance rafting party had been spotted upriver, cryptically muttering that the crew were likely going to get themselves killed.
Captain Cynthia Stout commands the Kingsguard detail at Thornwall Fords and has been the party's primary institutional ally, paying them to clear the plesiosaur blockade and methodically collecting evidence of the Vance-linked conspiracy. Her strongbox was raided and all evidence stolen, her Corporal Tam Brannick was abducted upriver, and she ended the arc with four prisoners in irons and an unspoken secret she has not yet shared.
Pickles is a massive plesiosaur who was found enslaved at the Starwater River crossing, bearing rope scars, lash marks, and a Tally Mark and Antlers brand at the base of her neck from prolonged captivity under Grimm's brass whistle. After the party freed her, healed her, and destroyed the whistle, she communicated via Speak with Animals that the Old Redwater Mill is 'the place where the ropes are' and that other animals are held there — and volunteered to pull the party's rafts upriver. She towed both rafts of her own accord until she hit an invisible wall short of the mill, dropping the ropes without prompting and eventually swimming away after being startled by a minor illusion of a chain.
The Mirethanes are a pair of red-haired elven scholars traveling upriver on a book-laden raft, reportedly asking about old ruins and not having slept in a fortnight. They are also Vaela's parents, and have hired bounty hunters Callum and Petra to locate her and return her unharmed. Vaela intends to eventually disprove their scholarly work.
Maurice is a bookish crown functionary six years into the role of royal procurer — the longest any procurer has served — who has spent that entire tenure assembling mundane hunting supplies without once meeting his employer. He was deceived into enlisting Sanji as a substitute shopper and, when she delivered on time, rewarded the party with a crown-sealed purveyor's chit granting them approved-vendor status on the provisioning circuit.
Callum is the male half of a professional bounty hunter pair contracted by the Mirethane family to locate their daughter Vaela and confirm she is unharmed. He conducted himself with measured professionalism throughout negotiations, accepted peripheral evidence for the Mirethanes' report, and departed after concluding that their core objective — confirming Vaela's safety — appeared complete.
Petra is the female half of the bounty hunter pair and the one who drove negotiations with Wickett, proving to be the more forthcoming of the two with operational intelligence. She confirmed that her task was to locate and report on Vaela — not to forcibly return her — and she bristled at any suggestion that the Mirethanes might be connected to the Redwater Shallows operation.
One of the guards who originally drove the party out of Splinter's Bend reappeared at the Greasy Spoon window in Thornwall Fords, ordering food with no intention of eating it and leaving a bloodied note reading 'We know what you did in Waymoot. Your road ends at the Ford.' He slipped back into the crowd immediately after. His appearance confirms the Vance organization has tracked the party to Thornwall Fords.
An unidentified kobold slipped Skrit a note written in Draconic at Thornwall Fords without a word, then vanished into the crowd. The note contained directions to a kobold warren near the next town east with the message 'the tall folk don't go there, but we remember our own.' Identity and affiliation remain entirely unknown.
Benjamin is the tall desk clerk at the Thornwall Inn who greeted the party with formal friendliness that curdled as they filed in, managing rooms for three gold while muttering about fumigation fees. On departure he presented an itemized invoice for window egress, emotional distress to desk staff, and smoke-stained linens — which Wickett overpaid on behalf of the Fire Marshal, ensuring the party's continued welcome.
Thaddeus is the halfling bartender at the Thornwall Inn who bills himself as the best mixologist in town and keeps a small notebook behind the bar recording every order. He quietly pocketed two gold from Vaela without logging it, caught Wickett casing the bar and called him out directly, and on the party's departure flagged them down to report two cloaked men who had spent an hour watching the market square from the far window table the previous evening.
The four prisoners interrogated on the riverbank — two captured by Stout, two taken by Sanji — were mill dock workers drafted for the raid who described themselves as men who load and unload rafts. Under intimidation they collectively identified Tobias Grimm as the animal handler, named Kreel as the foreman who gives all orders, confirmed crates and barrels are kept secret from them, and reacted with visible alarm whenever Kreel's name was spoken.
One of two men on the first arriving raft, this attacker fled the burning raft to the far bank and was knocked unconscious by Sanji with non-lethal blows at Skrit's explicit request to keep a prisoner alive. He was carried back across the river by his companion and remained unconscious throughout the riverbank interrogation, contributing nothing to the questioning.
The second man on the first raft froze when Sanji appeared directly in front of him and said 'hi,' then surrendered without resistance. He demonstrated enough composure afterward to haul his unconscious companion back across the river to Stout's custody after Sanji showed him a fireman's carry.
Two unidentified figures in dark clothing used crude incendiary jugs to set market stalls ablaze during the pre-dawn raid, apparently coordinated with the simultaneous assault on the Toll House strongbox. They deliberately started at the far end of the stall rows, clear of Ledger and the Greasy Spoon, and disappeared before anyone could confront them. Their identities and current whereabouts remain unknown.
Kreel is the foreman of the Old Redwater Mill who gave orders for the downriver raid on Thornwall Fords and reports directly to Old Man Vance in Splinter's Bend. Under interrogation he maintained he only runs a staging warehouse and is 'not who she's looking for,' but Skrit's Insight read him as truthful when he let slip that the shimmery brine liquid is a sedative used to keep animals calm and that training whistles exploit it as a side effect. He was left bound in the warehouse when the party departed.
Mother Halda is an older itinerant market stall keeper who arrived in Thornwall Fords on one of the traveling carts alongside the party, her stall among the few to survive the arson nearly unscathed. She cast Speak with Animals in exchange for a covered breakfast — specifically her Eggs Benjamin — and translated the party's full conversation with Pickles, though she was visibly unsettled when the party applauded the plesiosaur having eaten a human. She has declared herself in on the mission to free the animals at the mill.
Tobias Grimm was the Old Redwater Mill's animal handler: the beast-handler who controlled the plesiosaur with a brass whistle during the Session 07 blockade at the Starwater crossing, where Sanji rammed the whistle out of him and he fled into the woods. He returned downriver with the Session 10 raid on Thornwall Fords, conscripting mill dock workers as escort, and wore the re-stolen whistle on a lanyard when Pickles rose from the river and chomped him nearly headless; Vaela finished him with a Firebolt between the eyes. The party only learned the faceless dead man's name in Session 11, when a prisoner identified him — and Pickles, asked about the man who hurt her, conveyed only that he was tasty.
Corporal Tam Brannick was abducted from the River Toll House during the Thornwall Fords raid and hauled upriver on the third raft like freight. Found bound to cargo crates on the Old Redwater Mill dock, he spent his captivity taunting the guards and appeared to anticipate his rescue — smoothly accepting a palmed dagger from Sanji without breaking cover. After his bonds were cut he contributed tactically to the escape and backed the party's warehouse standoff, and was later paralyzed by the brine fog before being revived by Wickett.
Sela — also called Miss Bertha by the crew — is a middle-aged, weatherbeaten woman who serves as a mid-level authority at the Old Redwater Mill, subordinate to Kreel. She managed sentries, handled Vaela's arrival with unenthused pragmatism, and retreated into the warehouse when the standoff began, but ultimately ordered every guard to disarm and held out her wrists for manacles after Skrit's natural-20 persuasion. She was left manacled in the warehouse when the party departed; her canonical name remains unresolved.
The Old Redwater Mill's guards were a mix of dock sentries, a paddock watch, and warehouse crew. Faced with Skrit's bluff that the compound was surrounded, Gorlog's intimidation, and the appearance of Sanji and Tam, they unraveled quickly — one waved a sock as a white flag, another walked in sockless asking where to surrender. After Skrit's 35 persuasion the entire crew piled weapons, tied each other with warehouse rope, and lined up against the wall.
Vaela found two rope-collared river otters, nine cormorants with cords around their throats, and a chained brown bear held in the mill paddock, described by guards as 'the foreman's pets.' She freed all of them before setting the paddock alight, using fish pickles to bribe the otters and the bear and untying or unlatching each in turn. Their connection to Kreel or the mill's operations was never explained.
Larry is a mill worker named by Kreel when Vaela presented the cords found around the birds' beaks and necks — Kreel insisted the cords were never meant to go there and blamed Larry's inability to tie a proper knot. He has not been seen in person and may be among the workers who fled the mill.
Roughly twenty bunkhouse workers slept through the Session 13 surrender and woke to the paddock fire Vaela set. Gorlog took command of them with a natural-20 persuasion and they formed a fire brigade that contained the blaze to the paddock. Afterward three surrendered; the remaining seventeen dropped their buckets and scattered, along with the animal handlers.
Splinter's Bend is a medieval trading town in Cormyr's King's Forest ruled effectively by Elder Vance, whose family network extends to Waymoot and the Old Redwater Mill. The party fled the town after publicly humiliating Constable Barnaby Plum and left green flames burning on a cobblestone side street. It has since emerged as the home base of the corruption now under Kingsguard investigation, and the party has discussed returning to confront Vance directly.
The King's Forest is the ancient woodland surrounding Splinter's Bend and Waymoot through which the logging road runs. It has been the backdrop to several key encounters — the Ettin barricade, the tracking hound pursuit, Silas's escape into the treeline — and was revealed by royal clerk Maurice to host the king's unannounced annual autumn hunting circuit, the king never using the same lodge twice.
Waymoot is a timber-built logging town whose sawmills had been shut down for weeks by an ankheg infestation before the crew cleared the threat. The party received the Writ of Provisioning and were declared 'Waymoot blood' upon their triumphant return, though Silas Vance publicly heckled them and was observed passing a wooden box to a rider slipping out a side gate. Harold and the Kingsguard have since returned to town to begin investigating Silas and his associates, and the crew has departed east.
The Greasy Spoon is a large, multi-windowed food wagon pulled by Ledger, serving as both the crew's home base and their primary commercial operation. It sustained wheel damage during the ankheg encounter — temporarily patched using a dead ankheg as a counterweight — and earned a Gilded Ladle seal of compliance from auditor Julian Pendergast before being threatened at spear-point by Silas's disguised men on the logging road. It later took further wheel damage during the Session 05 ambush.
This overnight camp off the King's Forest logging road was the site of the pre-dawn tracking hound encounter in Session 02. The Greasy Spoon was parked here, a low campfire lit the immediate area, and it was at this location that the magical tracking amulet was destroyed.
The Cupped Axe is the sole tavern in Waymoot, operated by Silas and catering to guards and merchants at extortionate prices. It served as the site of the party's first confrontation with Silas, and later as the target of a covert break-in that yielded a payment ledger tying Silas to Constable Barnaby Plum, the missing aged tuna, and bottles of Splinter's Bend Reserve before Skrit and Sanji slipped away with the evidence.
The Logging Trench is the main wagon path between Waymoot and the cut forest, roughly twenty feet wide with five-foot earthen walls on either side. It was the site of the party's ankheg combat and subsequent investigation, where Skrit discovered turnip mash mixed into the tunnel mud — evidence suggesting someone had deliberately baited the ankhegs into the area.
The logging road east of Waymoot was first the site of an impromptu Gilded Ladle field audit, where Julian Pendergast blocked the Greasy Spoon's path and the crew narrowly passed inspection. It later became the site of open combat when Silas's disguised men dropped their aprons and leveled spears, a fight that concluded only when Harold and a dozen loggers arrived and the wagon wheel was repaired on-site.
Thornwall Fords is a legitimate river town and Starwater River crossing commanded by Captain Stout's Kingsguard post. The party arrived to find thirty merchant wagons blockaded by the plesiosaur threat and negotiated a contract to clear it; with the creature coaxed downstream, the crossing reopened and the party took up their promised prime market stall. The town has since become a hub of mounting pressure — the Vance operation's threatening note was delivered here.
Suzail is the capital city of Cormyr, situated on the Lake of Dragons and the seat of King Azoun IV. Harold noted the king travels frequently and is rarely in residence; Sanji has expressed a personal interest in finding the king and his castle.
The crew's roadside campsite west of Thornwall Fords was where Vaela was introduced and where Desmond 'The Gourmand' Cray emerged from the treeline to challenge the crew. After the crew passed his culinary trivia challenge, Cray burned the bounty poster and departed; the party completed a full long rest without further incident.
The Starwater River at Thornwall Fords — including its shallow gravel beds — was the site of the plesiosaur encounter and the recovery of the sabotaged control whistle. The creature has since been coaxed to a deep pool downstream, but the closing narration of Session 09 noted the river had gone quiet again in language that echoed the warnings before the plesiosaur first appeared.
The central market square of Thornwall Fords served as the commercial and social hub where the party first established their Greasy Spoon stall, encountered bounty hunters, and received cryptic messages. A pre-dawn arson attack destroyed roughly five stalls, but Gorlog's bucket brigade saved the rest, and the Greasy Spoon emerged as a community institution in the aftermath.
The Old Redwater Mill is a large mill on the Starwater River, roughly half a day upriver from Thornwall Fords, that serves as the operational hub of the Vance network's river operation — a waypoint through which everything the Vances move on the river passes. Its workforce of approximately twenty men loads and unloads crates and barrels they are never permitted to inspect, Tally Mark and Antlers branding dominates all riverside structures, and an upper tower uses a searchlight to scan the water. Pickles identified it as 'the place where the ropes are' and reported that animals are held there in conditions like her own.
Directions to this kobold warren were delivered to Skrit by an anonymous kobold messenger at Thornwall Fords market square, written in Draconic. The note indicated it is a place tall folk do not go and that the kobolds there remember their own.
The East and West Gates of Thornwall Fords marked the boundaries of Sanji and Skrit's supply run for crown clerk Maurice, with the West Gate serving as the delivery point where Maurice waited, nearly out of time, as the pair arrived by handcart at sundown.
The Thornwall Inn provided the party lodging and a quiet space for downtime between sessions, with its shared washroom becoming the site of a rare personal scene in which Skrit began cataloguing things he wants to learn. On departure, desk clerk Benjamin presented an itemized damage invoice, and bartender Thaddeus revealed that two cloaked watchers had been observing from the window table the previous evening.
Eveningstar is the stated delivery point for the crown provisioning items Maurice assembled, but Maurice himself doubted the king would camp there — the king camped at Eveningstar roughly three seasons ago and never repeats a location. It stands as an official waypoint on the provisioning circuit whose actual significance to the king's whereabouts remains unclear.
The River Toll House was Captain Stout's guard shack at the river crossing and the storage point for all evidence the party had gathered — the control whistle, the threat note, and related items. During the pre-dawn raid it was broken into: the strongbox was emptied and the posted guard was abducted via drag marks leading back to the shoreline. It sits approximately 300 feet from Pickles's deep pool.
The deep pool on the Starwater River, roughly 300 feet from the River Toll House, is Pickles's established territory and the site of the raft combat in Session 10. It later served as the location for the Speak with Animals conversation in which Pickles agreed to join the upriver mission.
The town-side bank of the Starwater River at Thornwall Fords was where the post-combat prisoner interrogation took place and where Stout arranged the raft exchange. It served as the party's departure point upriver, with Pickles grabbing the tow ropes of her own accord.
The upriver stretch of the Starwater River between Thornwall Fords and the Old Redwater Mill showed an increasingly dense concentration of Tally Mark and Antlers branding on riverside structures to the exclusion of all other marks. River banks appeared unusually deserted of normal shoreline activity, suggesting the Vance network controls or intimidates traffic through this corridor.
A heavy iron chain stretched across the Starwater River with a release-and-catch mechanism on the bank, unmanned when the party arrived. Vaela attempted to melt it with a fire cantrip before Sanji simply pulled the lever and dropped the still-sizzling chain into the water; Vaela then burned the lever and wheel mechanism to prevent it from being raised again.
A dock bearing the Tally Mark and Antlers logo located roughly half a mile south of the toll chain crossing, where Pickles stopped pulling and the party tied both rafts. Gorlog briefly considered staying behind with the wagon before being talked out of it and pole-vaulting onto Ledger's back to rejoin the group.
The water-side dock of the Old Redwater Mill is a guarded river landing where Corporal Tam Brannick was found bound and lashed to cargo crates during the party's infiltration. Sanji reached it by slipping along the back wall in darkness and cut Tam free without alerting the sentries. Later in the operation, the dock's river breeze kept it clear of the brine fog, making it a safe recovery point for paralyzed party members.
The Old Redwater Mill's large paddock held a collection of animals belonging to Elder Vance: rope-collared otters, cord-bound cormorants, a chained brown bear, and a nailed-shut crate containing a warm, leathery, faintly shifting egg stamped 'HANDLE WARM.' Vaela freed every animal and, with Ledger hauling the egg crate out, set the paddock ablaze with a Sorcerous Burst. The fire was subsequently contained to the paddock by the bunkhouse fire brigade.
The Old Redwater Mill's warehouse is a tall single-story dockside space used to receive, stamp, and ship outgoing barrels bearing the antlers-and-tally mark — barrels the party confirmed hold the same shimmery liquid encountered after their first plesiosaur encounter. It was the site of the mass crew surrender and Kreel's interrogation, and later became the focal point of the brine-fog disaster when Skrit's water hit a burning barrel, filling the building and grounds with paralyzing mist. The party departed leaving Kreel, Sela, and the tied crew inside.
The open ground between the warehouse side door and the paddock served as the site of the party's bluffed-surrounded standoff in Session 13, where Skrit's pot-lid-and-tenderizer ruse and a natural-20 persuasion roll brought the entire mill crew to surrender. In Session 14 the brine fog spread across these grounds and the two bunkhouses up the path disgorged their fire brigade before most workers fled the area.
The cheap corrugated metal roof of the Old Redwater Mill warehouse, notable only for its pinholes and the entry point Wickett created. He crossed it silently on his climbing speed, tossed ball bearings to the far side to mask noise, and crowbarred an observation and entry hole under cover of the clatter.
Active
After humiliating Constable Barnaby Plum in Splinter's Bend, the party became wanted fugitives with a 500-gold bounty — money confirmed to originate with Old Man Vance, who effectively runs the town. Despite acquiring a Writ of Provisioning and Kingsguard-level legal cover, the Vance organization has continued to escalate: tracking hounds, a family presence in Waymoot, a direct written threat, a coordinated raid on Thornwall Fords, and the discovery that Vance's network extends to the Old Redwater Mill. The Kingsguard investigation now names Barnaby Plum in a ledger, leaving the party's fugitive status unresolved.
Skrit, a kobold paladin who wandered into the Greasy Spoon's escape from Splinter's Bend, has steadily grown from a stray tagalong into a decisive member of the crew, consistently stepping up to protect Sanji and take investigative initiative. In Session 10 he kept first watch alone for six hours, began a personal list of things he wants to learn, and scouted the town wall for kobold-sized gaps.
Sanji, a satyr monk only a few months out of her mountain monastery, joined the crew out of curiosity and a sense of justice and has since proven both fearless and occasionally oblivious to danger. She has landed a natural-20 sales pitch, delivered killing blows on ankhegs, deflected Pendergast's attacks back into his face, and articulated finding the king and his castle as a personal goal.
Silas Vance held a food monopoly in Waymoot, paid Constable Barnaby Plum to block rival supply caravans, and allegedly dumped slaughterhouse waste to sabotage Foreman Kaelin's logging operation. His payment ledger was surrendered to Kingsguard Harold, who recognized the names Silas Vance, Barnaby Plum, Elder Vance, and possibly Pendergast and departed to investigate — but the Vance network's river operations, centered on the Old Redwater Mill and a camp at Redwater Shallows, appear to be mobilizing.
Julian Pendergast appeared as a Senior Auditor for the Royal Order of the Gilded Ladle, conducted a field audit the Greasy Spoon passed, and then fought alongside the party against Silas's thugs — until Skrit soiled his robes and Sanji redirected one of his attacks, turning him openly hostile. Harold de-escalated the confrontation and confirmed the Greasy Spoon's certification stands; Pendergast departed toward Waymoot, suspicious about his ledger but without proof of wrongdoing.
Sanji has made finding King Azoun IV a personal campaign goal. After Desmond Cray deflected her questions, a market patron directed her to crown clerk Maurice at Thornwall Fords, where a successful deception check yielded the intelligence that the king hunts the King's Forest on an unannounced autumn circuit. Sanji now holds a crown-sealed shopping list and five gold, tasked with supplying a hunting camp — a potential foothold with the king's travelling party.
Vaela joined the crew after stumbling onto their campfire and was fully integrated by the Starwater River encounter. Her parents, the Mirethanes, have since hired bounty hunters Callum and Petra to return her unharmed; Vaela disguised herself as a dwarven woman named 'Lydia' to avoid detection while serving food to Callum. Wicket opened negotiations with the bounty hunters, but Callum and Petra promised to find the party on their own, leaving the situation unresolved.
A massive plesiosaur nicknamed Pickles was used to blockade the river crossing at Thornwall Fords, controlled by a beast-handler named Tobias Grimm via a brass whistle — later confirmed to bear tally-mark branding linking it to the Vance network. The party broke the creature's control, healed her, and she has since become a voluntary ally, towing rafts upriver and joining the fight at the Toll House raid — though she stopped short of the Old Redwater Mill, where something suppresses animal will. Kreel acknowledged the whistles exist but said their use on Pickles 'ain't supposed to be,' and hinted at a sedative connection before trailing off.
The Mirethanes — red-haired elven scholars and Vaela's parents — were spotted traveling upriver on a book-laden raft, reportedly sleepless and asking about old ruins. They have hired bounty hunters Callum and Petra to retrieve Vaela, and are confirmed to be several days further upriver than the Redwater Shallows camp, with the nature of their research target still unknown.
Vaela set out to challenge her mother's scholarly book on mythical creatures, suspecting it is either wrong or deliberately misleading, and the plesiosaur encounter at Starwater River gave her her first documented proof. The book itself has begun behaving strangely — growing warm unprompted, carrying a voice that said 'I'm home' when Vaela touched her mother's marginal notes, and producing a new note in her mother's handwriting as recently as Session 12.
Bounty hunters Callum and Petra were hired by the Mirethanes to return their daughter Vaela unharmed, and made contact with the party at Thornwall Fords. After Wickett confirmed Vaela's presence and provided her plesiosaur sketch for the Mirethanes' report, the hunters departed, stating their task appeared complete — but before leaving, Callum warned that three unlit rafts were spotted heading downriver.
An anonymous kobold messenger slipped Skrit a note in Draconic at the Thornwall Fords market square, containing directions to a kobold warren near the next town east and the cryptic message: 'the tall folk don't go there, but we remember our own.' The sender's identity and purpose remain entirely unknown.
Gorlog processed a rare truffle into oil, extending it to multiple doses, and initially kept to himself that it confers poison resistance. The oil was confirmed this session as a direct antidote to the brine fog produced by the Vance network's branded barrels, saving the paralyzed party members at the mill. Approximately seven doses remain from an original supply the DM set at roughly 24 skin-applied doses, though an earlier record of four meals' worth has not been formally reconciled.
A coordinated pre-dawn raid on Thornwall Fords — simultaneous arson and a raft-borne strongbox theft — confirmed the Vance network's reach and willingness to use open violence. The party traced the operation upriver to the Old Redwater Mill, which served as the network's distribution hub, loading branded barrels of brine onto rafts and ships. The warehouse and its remaining barrels were left standing when the party departed; the mill compound was on fire and its entire crew bound inside.
All evidence Stout had accumulated was stolen from the River Toll House strongbox during the raid; Wicket recovered it from Toby mid-combat but withheld the whistle from Stout. Skrit subsequently beat the whistle flat and Vaela melted it into the riverbank gravel — the whistle no longer exists, and Stout does not know it was destroyed.
Gorlog rallied Thornwall Fords townspeople to fight the market fire and directed the grateful crowd back to the Greasy Spoon wagon for breakfast, generating a surge of foot traffic and goodwill for the party's business. The grateful townsfolk awarded him the Fire Marshal of Thornwall Fords sash, which has become a fixture of his character — called out by name in the cold-open narration as recently as Session 12.
Pickles communicated that other animals at the Old Redwater Mill were held under conditions similar to her own, prompting Vaela to promise she would free them. At the mill, Vaela freed two river otters, nine cormorants, and a chained brown bear before discovering and extracting a large warm egg in a shipping crate. Kreel stated all animals belong to Old Man Vance personally and has never sold one; the bear's current whereabouts are unknown, and Kreel urged someone to go after her.
Kreel is the foreman of the Old Redwater Mill and the operational link between the Vance network's river operation and Old Man Vance himself, giving all orders above the now-dead Tobias Grimm. He was captured at the mill after the crew surrendered without a fight, and was interrogated at length: he claimed to handle only the outside of crates, gave contradictory accounts of the brine liquid, and denied knowing the training whistles were misused, though he was visibly affected by mention of Pickles. He was left bound in the warehouse when the party departed.
Two cloaked men took a window table at the Thornwall Inn at dusk, ordered drinks they never touched, and spent an hour watching Market Square before slipping away without a tip. The only trace they left behind was an empty vial marked with a tally-mark-and-antlers brand, recovered by Wickett. Their identities, affiliation, and what they were looking for remain entirely unknown.
Vaela discovered a nailed-shut, wool-packed shipping crate in the mill's final paddock, stamped 'RS, Upriver, EV — HANDLE WARM,' containing a warm, beer-keg-sized leathery egg that shifted slightly on its own. She declared herself its mother and had Ledger haul it out before burning the paddock; the crate traveled with the party through the brine fog crisis and left the mill in their possession. The species, the meaning of the destination stamps, and the identities behind 'RS' and 'EV' remain unexplained.
Resolved
The party set out for the logging town of Waymoot in Session 01, but an Ettin blockade delayed them past dawn and forced an overnight camp in the King's Forest with Barnaby Plum's hounds closing in. The thread resolved in Session 02 when the party completed the journey and arrived at Waymoot's gates around 8:30 AM, having destroyed the tracking amulet before entering town.
Foreman Kaelin hired the party to clear the Logging Trench of ankhegs in exchange for a Writ of Provisioning, offering the crew contractor status and nominal legal protection from Splinter's Bend law. The infestation was ultimately cleared across two sessions — one ankheg killed in the trench, a second dispatched by Thud in town, and a third fled — after which Kaelin formally presented the writ and declared the party 'Waymoot blood.'
The second half of Skrit's aged tuna vanished from the Greasy Spoon wagon during breakfast service, with Ledger reacting noticeably when theft by a logger was suggested. The tuna was later found wrapped carefully in Silas's locked desk at the Cupped Axe and reclaimed by Skrit.
Harold's letter of introduction to Captain Cynthia Stout at Thornwall Fords was presented and honored, earning the party a prime market stall, 100 gold, and river passage in exchange for clearing the plesiosaur blockade. The task is complete.
Royal clerk Maurice tasked Sanji with acquiring mundane hunting camp supplies by sundown, and she and Skrit delivered them just in time. In return, Maurice presented Sanji with a crown-sealed purveyor's chit naming the party as approved vendors to the crown's provisioning circuit, though he warned that the king is actively difficult to locate and advised against mentioning his own name.
Corporal Tam Brannick, a guard posted by Stout at the River Toll House, was abducted during a pre-dawn raid and hauled upriver to the Old Redwater Mill. Sanji located him bound on the mill dock, cut his bonds, and passed him a dagger, with Brannick cooperating silently throughout. Despite a stealth failure during extraction, Sanji carried him to the tree line and he was brought out free, backing the party's warehouse surrender demand before session's end.
Constable Barnaby Plum
Constable Barnaby Plum is the petty, out-of-shape law officer of Splinter's Bend, shielded from consequence by his uncle the town magistrate and enriched by regular payments from his cousin Silas to suppress competing supply caravans. After being publicly humiliated by the party in Splinter's Bend, he dispatched tracking hounds after them and set a magical amulet to follow their trail. His financial ties to Silas have since been documented in a physical ledger now in Kingsguard hands, and his name has been formally entered into Harold's sworn investigation.
Highlights
- Sent three mastiff tracking hounds after the party; magical tracking amulet destroyed by party
- Initials CBP engraved on all three hound collars, confirming his ownership
- Payment ledger from Silas's desk confirms regular bribes to keep competing caravans out of Waymoot
- Named in Silas's ledger; Harold recognized his name and included him in the formal investigation
- Wickett attached an unsigned note to one of the departing hounds; contents unknown
Session History
Petty, out-of-shape town constable whose uncle is the town magistrate of Splinter's Bend, giving him nepotistic protection within the town walls. Emboldened by this protection but rarely ventures outside the gates. Was harassing Skrit unprovoked. Was publicly humiliated by the fish-birth incident and has sent tracking hounds after the party.
Session 02: Did not appear in person. His initials CBP were engraved on the metalwork of all three tracking hound collars, confirming he owns the dogs and that the tracking operation originated with him. Hound baying was audible from camp in the early night before fading, then the dogs returned at pre-dawn directly on track. The magical tracking amulet bearing his engraving was destroyed by the party, eliminating that method of locating them — though the dogs' return to him will confirm the party's last known general area. Wickett attached an unsigned handwritten note to the last departing dog; contents unknown.
Session 04: Did not appear in person. A payment ledger found in Silas's locked desk at the Cupped Axe confirms Silas has been making regular payments to Plum specifically to keep competing supply caravans away from Waymoot, cementing the financial and conspiratorial connection between the two.
Session 05: Not present. The payment ledger taken from Silas's office confirms ongoing payments from Silas to Plum, providing physical evidence of their connection.
Session 06: Named in Silas's ledger as a recipient of payments. Harold recognized the name when reviewing the ledger and has sworn to investigate. His involvement in the Vance corruption network is now formally on record with the Kingsguard.
Ledger
Ledger is a giant badger who pulls the Greasy Spoon wagon, understands Wickett specifically, and carries the party's recipe ledger in his harness. Though he privately considers the party idiots, his loyalty is absolute — he ignored a direct order to flee, stayed with Vaela through a deception, hauled an egg crate out of a burning paddock, and gripped a raft white-knuckled upriver without complaint. He delivers the campaign's cold-open and closing narrations, and his asides reveal details no one else has shared — including that the water where Pickles stopped smells like nothing.
Highlights
- Revealed unprompted that his nose 'quit' at the exact spot Pickles stopped moving — told no one until Session 13
- Ignored Wickett's natural-1 persuasion to run; stayed with Vaela throughout the mill infiltration
- Hauled the egg crate out of the paddock at Vaela's instruction ('it's not that heavy')
- Required four doses of truffle oil to revive after brine-fog paralysis — largest dose of any party member
- Arsonists deliberately started fires at the far end of the market stalls, away from him
Session History
Giant badger who pulls the Greasy Spoon. Does not speak in-universe but understands Wickett specifically. Has his own mechanics for combat (can flatten under yoke for protection). Holds the party's recipe ledger book in his harness. Has a strong sense of direction and is used to hasty exits. Sardonic inner voice; considers the party idiots but is deeply loyal.
Session 02: Provided session cold-open and closing voiceover narration (player-facing only). Woke first when tracking hounds approached camp at pre-dawn, alerting Wickett. Visibly unimpressed by the morning's events and notably unhappy about the prospect of the hounds remaining near him. Received his standard morning ration while the dogs received artisan aged tuna — expressed visible displeasure at the discrepancy. Narration described him as still exhausted from the night.
Session 05: Voiced the cold-open narration again. Remained hitched to the Greasy Spoon throughout the encounter and performed his 'yo-kunker' behavior at combat start. Did not receive a back kick from the thug who scooted under the wagon.
Session 10: Delivered the session's cold-open narration from the market square, listing four things worth taking — the wagon in the square, the strongbox with the whistle, 'the big fish alone in her dark pool,' and himself — and warning of 'three rafts coming down quiet' (only two ultimately appeared). Was found half-free of his yoke when Sanji arrived; calmed by Sanji's animal handling and re-yoked. Shrugged off a full-sprint collision from Gorlog without moving, and exhaled sharply in apparent amusement when Sanji scolded Gorlog for it. The arsonists deliberately started at the far end of the market stalls, away from Ledger — DM confirmed they did not want to mess with the giant badger. Closed-narration tag: he had no idea what happened today and figures 'we'll find out next week.' Continuity flag: players debated whether Ledger had been unyoked from the Greasy Spoon wagon before being left in the market square — Anthony declared him 'Schrodinger's badger' and split the difference in-fiction: half-yoked.
Session 11: Spent the night parked in the mud. Delivered two narrations — the cold open and a closing monologue. Cold-open narration confirmed he smelled three rafts but only two arrived; the third went home sitting low in the water carrying someone it did not arrive with. Wickett checked on him after neglecting him all morning and gave him his own ration — Ledger seemed more put out than injured, but it landed. When asked how he felt about riding a raft, gave a shrug the party interpreted as 'we've done dumber shit' (possibly ambient from nearby Speak with Animals). Reluctantly boarded the rear raft with Gorlog and gripped the logs white-knuckled as Pickles pulled the party upriver.
Session 12: Delivered the cold open recap and closing monologue. Snapped to high alert when Sanji's ears pivoted upriver. Flinched when Sanji bolted into the treeline, suggesting he wanted to follow. Ignored Wickett's order to run back to the wagon (natural-1 persuasion, 6 total — 'he doesn't budge') and stayed with Vaela throughout. Visibly reacted when Vaela shifted from genuine emotion to performance mode — hung his head as if exhausted. Followed Vaela's cue and allowed himself to be led toward the mill corral. Closing narration included: 'I don't like him very much. I might bite him later,' and expressed hope that Pickles would be with them. Fire Marshal sash called out by name in the cold-open narration as snapping in the wind.
Session 13: Delivered the cold-open recap narration. Revealed unprompted that at the exact point where Pickles stopped moving, his own nose 'quit too' — the water there smells like nothing, 'the loudest smell there is' for an animal — and that he had told nobody this before. Also revealed that something big and sad was asleep standing up in the paddock with him, and that something warm and not yet born was also present, known only to him. Vaela slept beside him in the paddock and left a stuffed animal as her scent; he accepted it with a very odd look. When Vaela found the 'Handle Warm' crate, she called him over and he hauled the whole crate (egg still inside) out of the paddock — 'it's not that heavy.' He and Vaela grabbed their things and left the paddock before she set it ablaze. No Ledger outro voiceover this session; DM deferred it.
Session 14: Delivered the opening voiceover recapping Session 13, including that Vaela declared she would be the egg's mother and that Ledger hauled the egg crate out for her. Was paralyzed by the brine fog while pulling the crate; the party forgot him until last. Being giant-sized, required four doses of truffle oil to revive. Left the mill with the party and the egg crate.
Gorg
Gorg is one of two heads of an Ettin who blocked the King's Forest road. He craves meat-heavy, bloody food and was satisfied — along with his other head, Borg — by Gorlog's improvised dish 'Two Heads, One Belly.' The encounter ended peacefully, with the Ettin departing while the two heads bickered over each other's bowl.
Highlights
- One of two heads of a road-blocking Ettin; see also Borg
- Craves meat-heavy, bloody food
- Satisfied by Gorlog's improvised dish 'Two Heads, One Belly' and left peacefully
Session History
One of the two heads of an Ettin blocking the King's Forest road. Craves meat-heavy, bloody food. Was satisfied by Gorlog's improvised dish 'Two Heads, One Belly.' Left peacefully, bickering with Borg over the other's bowl. See also: Borg (same creature, second head).
Borg
Borg is the second head of the Ettin who blocked the King's Forest road. Unlike Gorg, he is sick of meat and craves sweet or carb-heavy food, but was satisfied alongside his counterpart by 'Two Heads, One Belly.' He also notably appreciates when travelers rebuild his barricade after passing through.
Highlights
- Second head of a road-blocking Ettin; see also Gorg
- Craves sweet or carb-heavy food, in contrast to Gorg
- Satisfied by 'Two Heads, One Belly' and left peacefully
- Appreciates travelers who rebuild the barricade after passing
Session History
The second head of the Ettin blocking the King's Forest road. Sick of meat; craves sweet or carb-heavy food. Was satisfied alongside Gorg by 'Two Heads, One Belly.' Appreciates when travelers rebuild their barricade after passing through. See also: Gorg (same creature, first head).
Meatball
Meatball is one of three large mastiff-type tracking hounds dispatched by Constable Barnaby Plum to locate the party. After being grappled and then calmed with a leg of lamb by Gorlog, he was named on the spot, and the parting was emotionally affecting for Skrit. The three dogs departed by a different route than they arrived, suggesting familiarity with the King's Forest.
Highlights
- One of three hounds sent by Constable Barnaby Plum
- Grappled by Gorlog during approach, then calmed with a leg of lamb
- Named 'Meatball' by Gorlog; parting was emotionally affecting for Skrit
- Dogs departed via a different route, suggesting local knowledge of the King's Forest
Session History
One of three large mastiff-type tracking hounds sent by Constable Barnaby Plum to locate the party. Grappled by Gorlog (who was attempting to hug it) and calmed after being fed a leg of lamb. Named 'Meatball' by Gorlog. The parting moment was emotionally affecting for Skrit. The three dogs departed via a different route than they arrived, suggesting they were native to the King's Forest and had local knowledge of the woods.
Thud
Thud is a six-foot-six logger found crying over a dirty potato in Waymoot's town square, the first logger Sanji approached. He suffered gastric distress from the party's rushed breakfast service but later found satisfaction dispatching a second unconscious ankheg with a single club swing, hoisting the dead creature onto the wagon's roof by its chains.
Highlights
- Six foot six; found crying over a dirty potato in Waymoot's town square
- Suffered gastric distress from the rushed breakfast service
- Personally finished the second unconscious ankheg with an automatic critical hit
- Swung the dead ankheg onto the wagon roof by its chains
Session History
An enormous logger (six foot six) with very low blood sugar. Found crying over a dirty potato in Waymoot's town square. Was the first logger Sanji approached. Later suffered gastric distress from the rushed breakfast service.
Session 03: An enormous logger, six foot six, found crying over a dirty potato in Waymoot's town square — the first logger Sanji approached. Suffered gastric distress from the rushed breakfast service. Confirmed role: neutral.
Session 04: Personally dispatched the second unconscious ankheg with one mighty club swing — an automatic critical hit. Swung the dead ankheg up onto the roof of the wagon by its chains. Seemed emotionally satisfied to take revenge on the creature type responsible for the town losing 14 men and 2 draft horses.
Session 05: Not present during the road ambush. Was not among the loggers who followed Harold to the scene.
Foreman Kaelin
Kaelin runs the Waymoot logging operation and, by extension, the town itself. He hired the party to clear an ankheg infestation that had already cost him 14 men and 2 horses, paid them with a Writ of Provisioning, and quietly cautioned them against making public accusations against Silas. His name's absence from Silas's payment ledger drew Skrit's suspicion, and Captain Stout later recalled his frequent complaints about interrupted market routes — a detail that may tie him to the plesiosaur blockade.
Highlights
- Hired party to clear ankhegs; paid with a Writ of Provisioning declaring them 'Waymoot blood'
- Lost 14 men and 2 draft horses to the ankheg infestation
- Silently warned party not to make public accusations against Silas; directed them to Harold instead
- Name absent from Silas's payment ledger — Skrit expressed distrust
- Captain Stout noted his complaints about interrupted market routes as a potential Vance connection
Session History
Foreman of the Waymoot logging crew; effectively the authority of the town by virtue of it being a logging operation. Approached the Greasy Spoon window after the breakfast rush. Hired the party to clear ankhegs from the logging trench in exchange for a Writ of Provisioning. Provided combat intel: do not let ankhegs spray acid; acid sac can be removed as a one-time grenade; meat is best retrieved within six seconds of death or while the creature is still alive. Has lost 14 men and 2 draft horses to the ankhegs. Noted that Splinter's Bend law does not extend to Waymoot and that a Writ of Provisioning would give the party a degree of legal cover.
Session 03: Approached the Greasy Spoon window after the breakfast rush. Confirmed as the foreman of the Waymoot logging crew and effectively the town's authority. Hired the party to clear ankhegs from the logging trench in exchange for a Writ of Provisioning. Provided tactical lore: do not let ankhegs spray acid; acid sac can be removed as a one-time grenade; meat quality requires retrieval within six seconds of death or from a still-living creature. Has lost 14 men and 2 draft horses to the infestation. Noted that Splinter's Bend law does not extend to Waymoot, and that a Writ of Provisioning from Waymoot would afford the party legal cover.
Session 04: Formally presented the Writ of Provisioning to the party, declaring them 'Waymoot blood.' Visibly uncomfortable when the party made public accusations against Silas — gave them a look signaling they should not say that out loud. Directed the party to speak with Harold if they wanted to build a formal case. Passed his hat to collect payment for the ankheg po' boys; only gathered one gold piece total, partly due to Sanji's vegetarian tirade undermining Gorlog's sales.
Session 05: Not present during the road ambush or arrival of loggers. Skrit expressed distrust of Kaelin, noting his name did not appear in Silas's payment ledger but remaining unsure whether he is 'on the take.'
Session 06: Returned from further down the logging road with the rest of the loggers during wheel repair. Harold briefed him on the events. Wickett observed that Kaelin did not appear surprised to see the ledger, though nothing in the ledger directly names him. Skrit expressed some distrust of Kaelin and threw him under the bus slightly for not believing the party's earlier evidence. Returned to Waymoot with Harold.
Session 08: Recalled by Captain Stout as having complained frequently about market routes being interrupted — potentially connecting him to the plesiosaur blockade plot and the broader Vance operation on the river.
Silas
Silas Vance is the proprietor of the Cupped Axe and the son of Elder Vance of Splinter's Bend, extending his family's corrupt network into Waymoot by eliminating competitor taverns, bribing Constable Barnaby Plum to suppress supply caravans, and reportedly dumping slaughterhouse waste in the logging trench to sabotage Foreman Kaelin. He staged a false culinary audit using disguised thugs to destroy the Greasy Spoon on the logging road, then made one cowardly attack from the treeline before fleeing into the King's Forest. His payment ledger, recovered by the party and handed to Harold, has now made him the central target of a formal Kingsguard investigation.
Highlights
- Son of Elder Vance of Splinter's Bend; cousin of Constable Barnaby Plum
- Drove three competitor taverns out of Waymoot by cutting their supply lines
- Payment ledger confirms regular bribes to Plum and documents broader corruption network
- Staged fake culinary audit with disguised thugs to ambush the Greasy Spoon
- Made one melee attack from the treeline (missed), then fled into the King's Forest
Session History
Proprietor of the Cupped Axe, the only remaining tavern in Waymoot. Recognized the party as fugitives from Splinter's Bend on sight and offered to turn them in for 500 gold. Cousin of Constable Barnaby Plum; son of Vance, who runs Splinter's Bend. Rumored to be dumping slaughterhouse waste in the logging trench to sabotage Foreman Kaelin so he can buy the logging rights cheaply. Has previously driven three other taverns out of Waymoot by cutting off their supply lines. Has thugs on his payroll. Lost a dice game to Skrit. Sells turnip mash at 1 gold per bowl (market rate ~5 copper).
Session 03: Proprietor of the Cupped Axe, the only remaining tavern in Waymoot after he drove out three competitors by cutting their supply lines. Recognized the party as fugitives from Splinter's Bend and quoted a 500-gold bounty to Sanji's face. Revealed to be Constable Barnaby Plum's cousin and the son of Vance, who rules Splinter's Bend — extending the family network into Waymoot. Sells turnip mash at grossly inflated prices (1 gp per bowl vs. ~5 cp market rate). Lost a dice game to Skrit; Sanji and Skrit were subsequently ejected from the tavern. Rumored among loggers to be deliberately dumping slaughterhouse waste in the logging trench to sabotage Foreman Kaelin and buy the logging rights cheaply. Has thugs on payroll. Role updated to enemy.
Session 04: Publicly heckled the party during their service, calling Skrit 'scale skin' and claiming the ankheg meat was a health hazard. Warned the party he had 'people coming.' Observed by Sanji passing a small wooden box to a rider who slipped out a side gate. A ledger found in his locked desk at the Cupped Axe confirmed he has been making regular payments to Constable Barnaby Plum to keep competing supply caravans out of Waymoot. Three bottles labeled 'Splinter's Bend Reserve' were also found in his desk. At session end, revealed he had planted fake culinary auditors (his men in disguise) on the logging road — they dropped their disguises and leveled spears at the Greasy Spoon.
Session 05: Directed his four thugs to disable the Greasy Spoon's wheels rather than destroy the wagon outright. Made one cowardly melee attack on Wicket from the treeline (missed, AC 14 vs 8), then used a bonus action to disengage and retreated into the King's Forest. Did not respond when his surviving thug called out to him. His payment ledger was taken from his Cupped Axe office by Skrit and Sanji, providing physical evidence of his operations. Wicket publicly named him as 'Silas Vance' to Harold at the scene. Note: the incoming data uses 'Silas Vance' as a full name — see also existing NPC 'Vance'; human should verify whether Vance and Silas are the same person or distinct entities.
Session 06: Full name confirmed as Silas Vance. Listed in his own ledger as a recipient of transactions. Harold has taken possession of the ledger and sworn on his oath of service to investigate. The party considers their evidence-gathering obligation fulfilled. Also confirmed this session that Silas is the son of Elder Vance of Splinter's Bend.
Leroy
Leroy is a regular patron of the Cupped Axe who sleeps there frequently and is vouched for by Silas as 'the fairest guy in town.' He was summoned at 8:30 in the morning to provide neutral dice for the game between Skrit and Silas, which Skrit won.
Highlights
- Regular patron and frequent overnight sleeper at the Cupped Axe
- Described by Silas as 'the fairest guy in town'
- Summoned to provide neutral dice for the Skrit–Silas dice game
Session History
Regular patron at the Cupped Axe who sleeps there frequently. Described by Silas as 'the fairest guy in town.' Called over at 8:30 in the morning to provide neutral dice for the game between Skrit and Silas.
Session 03: Regular patron and frequent overnight sleeper at the Cupped Axe. Described by Silas as 'the fairest guy in town.' Summoned at 8:30 AM to provide neutral dice for the game between Skrit and Silas.
Session 04: Not directly encountered. The Cupped Axe was found empty when Skrit and Sanji entered — consistent with the loggers being out working.
Vance
Elder Vance is the ruling authority of Splinter's Bend and the father of Silas, with a confirmed family network stretching into Waymoot and upriver to the Old Redwater Mill. He has never been encountered in person, but Kreel reports directly to him, all the mill's animals belong to him, and he visits the mill every moon or two. His name appears in Silas's ledger and is included in Kingsguard investigator Harold's sworn case.
Highlights
- Owns all animals at the Old Redwater Mill — keeps them like a private zoo, has never sold one
- Family network confirmed across three locations: Splinter's Bend, Waymoot (via Silas), and the Old Redwater Mill (via Kreel)
- Named in Silas's payment ledger; included in Harold's sworn Kingsguard investigation
- Kreel says he visits 'a lot less often these days'; described as 'not going to be happy' about the animals being freed
- Never encountered in person across fourteen sessions
Session History
Father of Silas; the ruling authority of Splinter's Bend. Not yet encountered in person. Mentioned by Foreman Kaelin. His son Silas is his presence in Waymoot, and his nephew Constable Barnaby Plum is his enforcer in Splinter's Bend.
Session 03: Identified as father of Silas and the ruling authority of Splinter's Bend. Not yet encountered in person. His family network now has confirmed presence in Waymoot via Silas.
Session 04: Not encountered in person. The payment ledger found in Silas's desk and three bottles labeled 'Splinter's Bend Reserve' found alongside it reinforce the connection between Silas's Waymoot operation and the Splinter's Bend power structure under Vance.
Session 06: Referred to as Elder Vance. Confirmed as Silas's father and identified as the leader of Splinter's Bend. Named in Silas's ledger; Harold recognized the name and has included him in his sworn investigation.
Session 14: Kreel's 'Old Man Vance' is Elder Vance. Referred to by Kreel as 'Old Man Vance.' Kreel says Vance is based in Splinter's Bend, that all the mill's animals belong to him, that he has never sold one (Kreel likened the collection to a zoo that charges no one), and that he visits the mill every moon or two ('a lot less often these days'). Kreel reports directly to him. On learning Vaela freed the animals, Kreel said 'he is not going to be happy about that.' Bobby asked if Old Man Vance's first name is Larry — DM said no. The party discussed taking Kreel back to Splinter's Bend to confront Vance but did not act on it this session.
Harold
Harold is one of four Kingsguard stationed in Waymoot as a punishment posting after being suspected of illegal gambling in Waterdeep, and he has a wife and three children he hopes to return to. Initially reluctant to involve himself in local affairs, he was receptive when approached with evidence, and after the road ambush he reviewed Silas's ledger, recognized multiple names including Silas Vance, Constable Barnaby Plum, and Elder Vance, and swore on his oath of service to investigate and punish all guilty parties. He upgraded the party's Writ of Provisioning to grant free passage on the King's Road and provided them a letter of introduction to the head of the Kingsguard at Thornwall Fords before departing toward Waymoot with Pendergast and the loggers.
Highlights
- Kingsguard stationed in Waymoot as punishment; never convicted of the gambling charge
- Reviewed Silas's ledger and recognized Silas Vance, Plum, Elder Vance, and possibly Pendergast
- Swore on his oath of service to investigate and punish all guilty parties
- Upgraded the party's Writ of Provisioning to grant free passage on the King's Road
- Provided a letter of introduction to the Kingsguard head at Thornwall Fords
Session History
One of four Kingsguard stationed in Waymoot to protect the Royal Logging Guild's harvest and ensure accurate reporting to the Crown. Assigned to Waymoot as punishment for illegal gambling (fixing games). Has a wife and three kids in Waterdeep and wants to go home. Dislikes Silas but prefers not to get involved in local drama. Expressed openness to pursuing a formal case against Silas if sufficient evidence were brought to him, noting it might be enough to get him reassigned back to Waterdeep. Was receptive to Gorlog and Wickett's approach on the logging road. Note: players uncertain whether Harold has any prior connection to Splinter's Bend.
Session 05: Arrived at the road ambush site with approximately a dozen loggers after hearing the commotion. Shouted 'What the shit?' and advanced toward the group. Did not intervene in combat. His reaction to the full situation — Silas's men dead, the party fighting a government auditor — remains unresolved. Wicket named Silas Vance to Harold directly at the scene, implicating Silas.
Session 06: Role updated to ally. Revealed backstory: Kingsguard stationed in Waymoot after being suspected of illegal gambling in Waterdeep but never convicted; has a wife and three children in Waterdeep he hopes to return to. Ordered everyone to stand down upon arrival. Attempted to disarm Pendergast (failed). Stats noted: +7 insight, +3 to hit; persuasion of the loggers rolled only a 3. Reviewed Silas's ledger and recognized names including Silas Vance, Constable Barnaby Plum, Elder Vance, and possibly Pendergast. Swore on his oath of service to investigate and punish all guilty parties. Stamped the Greasy Spoon's writ of provisioning, upgrading it to grant free passage on the King's Road. Provided the party with a letter of introduction to the head of the Kingsguard at Thornwall Fords. Offered to show the party how to field-dress the ankheg carapace for wagon armor. Stated he does not fear for his safety and is not the only Kingsguard in Waymoot. Briefed Foreman Kaelin on the events. Departed toward Waymoot with Pendergast and the loggers to begin the investigation.
Julian Pendergast
Julian Pendergast introduced himself as Senior Auditor for the Royal Order of the Gilded Ladle and conducted a legitimate field audit of the Greasy Spoon on the logging road, awarding it his seal of compliance — only for the 'assistants' he arrived with to reveal themselves as Silas's thugs. Whether Pendergast was complicit or deceived remained unresolved until he fought alongside the party, then turned hostile when his robes were soiled, and finally de-escalated when surrounded by loggers and submitted to Harold. He confirmed the Greasy Spoon's certification stands, vouched that the tuna had been pilfered from the wagon, and departed toward Waymoot with Harold — pausing to check his robes after Skrit patted him on the back.
Highlights
- Senior Auditor, Royal Order of the Gilded Ladle; wields the silver greataxe 'Critic's Choice'
- Awarded the Greasy Spoon his Gilded Ladle seal of compliance before the ambush broke
- Fought alongside the party until Skrit soiled his robes; turned hostile, used Cease and Desist
- De-escalated when surrounded by loggers; submitted to Harold and vouched for the party's tuna claim
- Confirmed Greasy Spoon certification stands; possibly referenced in Silas's ledger — appeared unconcerned
Session History
Introduced himself as Senior Auditor for the Royal Order of the Gilded Ladle. Appeared on the logging road, blocking the wagon with a white pavilion tent. Arrived with 'assistants' in oversized clean white aprons who moved with military precision — later revealed to be Silas's men in disguise. Conducted a field audit of the Greasy Spoon while the wagon traveled; awarded it his Gilded Ladle seal of compliance just before his 'assistants' dropped their disguises and leveled spears at the party. Whether Pendergast himself is complicit with Silas or was also deceived remains unresolved.
Session 05: Fought alongside the party against Silas's thugs once the Greasy Spoon passed its audit, killing two thugs with his silver greataxe the Critic's Choice. Turned hostile when Skrit soiled his robes and Sanji redirected one of his attacks into his own face. Has a special ability called Cease and Desist (DC 14 Wisdom save, restrains targets within 30 feet until end of their next turn, recharge on 5-6). Makes two attacks with the Critic's Choice. Uses a bonus action called Gourmet's Gaze that grants the next attacker against a target advantage. Keeps a meticulous inspection ledger, which Wicket successfully pickpocketed. Appears significantly more powerful in combat than he looks. Role updated to enemy. Session ended with Pendergast having used Cease and Desist to restrain three party members. Voiced: 'You should call your minions off, Silas.' and 'Are you quite done?'
Session 06: Returned as active hostile combatant at session start. De-escalated after being surrounded by loggers who believed he was trying to skin Sanji. Lowered his axe and submitted to Harold. Stated to Harold: 'Harold, you know three things about me. You know I'm a stickler for the rules. You know I do not attack unless attacked. And you know, I wouldn't be caught dead in fur like that.' Vouched that the tuna had been pilfered from the Greasy Spoon, inadvertently corroborating the party's evidence claim. Confirmed the Greasy Spoon's certification stands regardless of the altercation. Role updated to neutral. Is suspicious about how his official ledger ended up in the dirt but has no proof it was planted. Possibly referenced in Silas's ledger as a transaction entry, though not definitively — Harold noted this while reviewing; Pendergast seemed unconcerned. Departed with Harold toward Waymoot. Was patted on the back by a freshly-washed Skrit on departure; checked his robes immediately.
Desmond 'The Gourmand' Cray
Desmond 'The Gourmand' Cray is a refined, monocle-wearing bounty hunter who tracked the crew to their campfire but offered them a way out through a culinary trivia challenge — and honored the deal when they won, burning the bounty poster on the spot. He departed with a warning that the Vance family's reach is long and that a Vance rafting party had been spotted upriver, cryptically muttering that the crew were likely going to get themselves killed.
Highlights
- Held a 500-gold crew bounty issued by Constable Barnaby Plum, backed by Vance money
- Burned the poster after the crew passed his culinary trivia test
- Warned of a Vance rafting party spotted upriver
- Departed with 'I should have just killed them. They're gonna get dead.'
- Current whereabouts unknown
Session History
A tall, refined bounty hunter in dark green leathers, wearing a monocle and carrying an enormous polished cleaver. Emerged from the treeline at the crew's evening campfire, having been listening for some time. Presented the crew's 500-gold bounty poster (issued by Constable Barnaby Plum, backed by Vance money) but offered to burn it if they passed his culinary trivia test. True to his word once they succeeded — burned the poster. Warned the crew that the Vance family's reach is extensive and that a Vance rafting party was spotted upriver. Departed saying 'I should have just killed them. They're gonna get dead.' Stated royalty is no concern of his when pressed about King Azoun IV's location. Departed; current whereabouts unknown.
Captain Cynthia Stout
Captain Cynthia Stout commands the Kingsguard detail at Thornwall Fords and has been the party's primary institutional ally, paying them to clear the plesiosaur blockade and methodically collecting evidence of the Vance-linked conspiracy. Her strongbox was raided and all evidence stolen, her Corporal Tam Brannick was abducted upriver, and she ended the arc with four prisoners in irons and an unspoken secret she has not yet shared.
Highlights
- Contracted the party to clear the plesiosaur blockade; paid 100 gold and provided market square vendor spot
- Strongbox broken into during pre-dawn raid — whistle, threat note, and all evidence stolen; Corporal Brannick abducted
- Pre-positioned ambush at river's edge; personally cuffed two fleeing raft attackers before they reached the tree line
- Did not detect Wickett's deception about the whistle (rolled 17, then a re-rolled 20); believes it was lost or taken
- On a 19+ Insight, appeared to be reacting to something beyond the fire — something changed this morning she is not sharing
Session History
Shield Dwarf. Captain of the Kingsguard detail at Thornwall Fords. Was holding back 30 blocked merchant wagons due to the plesiosaur blockade on the Starwater River — two guards killed, three rafts smashed. Recognized Harold's letter of introduction and seal as legitimate. Offered the crew coffers, free passage, and a prime vendor spot in the market square in exchange for clearing the plesiosaur threat. Promised protection inside Thornwall Fords' walls, though acknowledged she could not send protection back out on the road.
Session 08: Paid the party 100 gold as promised. Collected the sabotaged control whistle as evidence, locked it in her strongbox, and intends to send it with her full report to her superiors. The whistle bears a small imprint of tally marks and antlers. Her recon guard returned with an order slip bearing a broken yellow wax seal marked with what looks like a 'V', reading: 'Hold the ford through market week. Feed it. Don't spend it. Coin follows the tally.' Guard also collected resin-dipped crossbow bolts from the ambush site. Stout took copious notes on the ambush, the brand, the barrels, and the body. Recalled Foreman Kaelin complaining about market routes being interrupted — potentially connecting him to the plesiosaur blockade plot. Does not personally know the king's whereabouts.
Session 09: Accepted the bloodied threat note and Wickett's sketch of the tally-mark brand as additional evidence, placing them in the strongbox alongside the whistle. Doubled gate watches and posted a guard at the strongbox. Bluntly told Wickett she has only eight spears across three locations and advised the crew to choose carefully where they sleep. Immediately recognized Wickett's description of the raft camp as Redwater Shallows, confirming long-standing suspicion that it is a ruffian stronghold she has never been able to get reliable intel on. Now clearly regards Wickett as the crew's spokesperson.
Session 10: Her River Toll House strongbox was broken into during the pre-dawn raid — all evidence she had collected (whistle, threat note, and other items) was stolen, and the guard she posted on the strongbox was abducted (drag marks confirmed by Sanji's investigation). Had pre-positioned an ambush: she and three guards rose from the bushes at the close of the river combat and cuffed the two fleeing raft attackers before they reached the tree line. Ends the session with four prisoners in custody (two she captured plus two delivered by Sanji). Note: Wicket quietly re-pocketed the recovered whistle after Stout emerged; no roll was called, and it is unclear whether Stout knows the evidence has been retrieved or who holds it.
Session 11: Arrived at the riverbank wagon with four prisoners in irons, one on a slab (Tobias Grimm), an empty strongbox, and a bandaged knuckle — reason for the bandage not yet explained. Methodically tallied her morning: evidence believed gone upriver, Corporal Tam Brannick taken 'like freight.' Flatly defended Brannick when Wickett insinuated he might be complicit ('We trust our own. We trust Corporal Tam Brannick'). Asked the party to retrieve Brannick upriver and shared intelligence that 20 men work at the mill for pay and one works for fear — 'mind that one.' On a 19+ Insight (Gorlog), she appeared to be reacting to something beyond the fire — something changed this morning she is not sharing. Offered a commandeered rowboat, then swapped to two rafts (the captured raider raft as evidence-on-loan plus a town river-crossing raft) upon seeing the wagon and Ledger. Did not detect Wickett's deception about the whistle (rolled 17, then a re-rolled 20); believes the whistle was lost, eaten, or taken upriver. Confirmed the mill's Vance connection 'as far as we can tell.' Four of her seven guards escorted the prisoners to the town guard shack.
Starwater Plesiosaur
Pickles is a massive plesiosaur who was found enslaved at the Starwater River crossing, bearing rope scars, lash marks, and a Tally Mark and Antlers brand at the base of her neck from prolonged captivity under Grimm's brass whistle. After the party freed her, healed her, and destroyed the whistle, she communicated via Speak with Animals that the Old Redwater Mill is 'the place where the ropes are' and that other animals are held there — and volunteered to pull the party's rafts upriver. She towed both rafts of her own accord until she hit an invisible wall short of the mill, dropping the ropes without prompting and eventually swimming away after being startled by a minor illusion of a chain.
Highlights
- Bore rope scars, lash marks, and Tally Mark and Antlers brand from prolonged captivity under Grimm
- Vaela melted the control whistle into oblivion on the riverbank gravel; Pickles watched
- Communicated that the mill is 'the place where the ropes are' and other animals are held there in similar conditions
- Voluntarily grabbed both raft tow ropes and pulled the party upriver without being harnessed
- Stopped short of the mill — DM confirmed neither exhaustion nor shallow water; 'this is as close as she wants to get'
Session History
A massive plesiosaur that had taken up residence in the gravel beds of the Starwater River, killing two Kingsguard and smashing three rafts. Was being controlled by Grimm via a low brass whistle. Sanji observed fear in its eyes when it attacked Wickett with acid spray, and it strained toward Vaela's thrown pickles — suggesting it was acting under duress rather than aggression. Once Sanji recovered the whistle, it stopped struggling. Answered Skrit's 10 points of Lay on Hands with a docile 'eee' before turning to the pickles. Not killed; fate at session end unresolved.
Session 08: Shown to have rope scars and lash marks from prolonged captivity and harsh treatment. Bears a brand at the base of its neck: tally marks and a set of antlers, matching the brand on the offal barrels at the ambush site. Successfully coaxed 100 yards downstream to a deep pool south of the crossing using pickles. Has not departed the area. Vaela earned advantage on all future checks involving aquatic creatures from documenting it. When Vaela's hand brushed the marginal notes in her book during this encounter, she heard a voice say 'I'm home.'
Session 10: Now universally called 'Pickles' by the entire table including the DM — the name arrived fully established this session with no on-screen naming scene. Was wailing in apparent distress toward the raft attackers across the river; stopped instantly when a strange distorted sound (explicitly NOT the whistle the party remembered) rang out — source never confirmed. On her own initiative rose from the deep and chomped Toby, the whistle-carrier. Joined combat on the party's side; Toby briefly broke free, was re-chomped nearly headless, and was finished by Vaela's Firebolt. Calmed at the end of combat and was fed a jar of pickles by Vaela (fetched by Skrit from her bag of holding, which turns out to hold dozens of jars); returned to her deep pool afterward.
Session 11: Name established as Pickles. Surfaced by the wagon after the night's combat, seemingly happier than the party had ever seen her. Communicated via Mother Halda's Speak with Animals: the Starwater River is her home; the mill upriver is 'the place where the ropes are'; she already planned to avoid the men there; in that part of the river she cannot think clearly; other animals at the mill are in circumstances similar to her own; regarding who hurt her, relayed with apparent satisfaction that 'he was tasty.' Watched Vaela melt the flattened whistle into oblivion on the riverbank gravel — no more chains. When Vaela promised the party would destroy the ropes and free the animals, Pickles answered through Halda that she is in and can pull the raft forever. The party declined to rope or harness her; after Animal Handling rolls (Vaela 14, Sanji 22) she grabbed each raft's dangling tow rope of her own accord and pulled the party upriver. Role updated to ally.
Session 12: Towed the party's two rafts upriver of her own accord but stopped short of the Old Redwater Mill — consistent with established lore that an animal's own head 'stops belonging to it' in that stretch. Dropped the tow ropes without prompting. Was badly spooked by Vaela's minor illusion of a chain and dove underwater, swimming away. Earlier in the session, Vaela threw her a pickle to calm her (Animal Handling 19, recovering a weak 12 slow-down attempt) — DM noted she will be more responsive to signals like that going forward. Did not return by session end. Ledger's closing narration offered the only hint at her stopping point: 'She hit a wall and there was no going further for her.' DM confirmed the reason was neither exhaustion nor shallow water — 'this is as close as she wants to get.'
The Mirethanes
The Mirethanes are a pair of red-haired elven scholars traveling upriver on a book-laden raft, reportedly asking about old ruins and not having slept in a fortnight. They are also Vaela's parents, and have hired bounty hunters Callum and Petra to locate her and return her unharmed. Vaela intends to eventually disprove their scholarly work.
Highlights
- Spotted traveling upriver on a book-laden raft roughly a week before Session 07
- Confirmed as Vaela's parents — red-haired elves conducting a research expedition
- Hired bounty hunters Callum and Petra to retrieve Vaela; reportedly pay very well
- A Greasy Spoon patron noted the authors of Vaela's book may be the same scholars upriver
Session History
A pair of scholars overheard in merchant conversation while Gorlog and Wickett walked back along the blocked wagon line at Thornwall Fords. Were spotted traveling upriver on a book-laden raft about a week prior to Session 07. Reportedly had not slept in a fortnight and were asking about old ruins upriver. The party knows nothing more about them.
Session 08: Confirmed to be Vaela's parents. Described by Vaela as elves with red hair. They are scholars conducting a research expedition upriver — a patron at the Greasy Spoon mentioned the authors of the book Vaela carries might be just up the river on a research study. They have hired bounty hunters Callum and Petra to retrieve Vaela and return her unharmed, and reportedly pay very well. Vaela says they want her to return to do research and reading, which she finds boring, and that she believes she will eventually disprove their scholarly work.
Maurice
Maurice is a bookish crown functionary six years into the role of royal procurer — the longest any procurer has served — who has spent that entire tenure assembling mundane hunting supplies without once meeting his employer. He was deceived into enlisting Sanji as a substitute shopper and, when she delivered on time, rewarded the party with a crown-sealed purveyor's chit granting them approved-vendor status on the provisioning circuit.
Highlights
- Revealed the king hunts the King's Forest each autumn — never announced, never the same lodge twice
- Gave Sanji a crown shopping list and five gold; delivered goods were bound for Eveningstar
- Stated he does not believe the king will actually camp at Eveningstar, given the king's pattern
- Issued the party a crown-sealed purveyor's chit naming them as approved vendors
- Explicitly asked the party not to mention him if they ever find the king
Session History
Bookish, ink-stained royal clerk purchasing salted fish and hard cheeses for the king's autumn hunting circuit. Frantic and in a hurry. Sanji convinced him she was a capable shopper via a 19 deception check. Maurice revealed that the king hunts the King's Forest when the leaves turn — never announced, never the same lodge twice — as part of the crown's annual autumn circuit. Gave Sanji a crown-sealed shopping list of mundane hunting camp supplies and five gold to acquire them by sundown at the East Gate.
Session 09: Visibly frantic and relieved when Sanji and Skrit arrived at the West Gate just in time with his shopping items. Presented Sanji with a crown-sealed purveyor's chit naming her and her compatriots as approved vendors to the crown's provisioning circuit. Revealed the items are being delivered to Eveningstar, though he does not believe the king will actually camp there — noting the king camped there about three seasons ago and never stays at the same location twice. Stated he has been the king's procurer for six years, the longest any procurer has served in that role, and has never met the king. Explicitly asked the party not to mention him if they ever find the king, calling it a personal favor.
Callum
Callum is the male half of a professional bounty hunter pair contracted by the Mirethane family to locate their daughter Vaela and confirm she is unharmed. He conducted himself with measured professionalism throughout negotiations, accepted peripheral evidence for the Mirethanes' report, and departed after concluding that their core objective — confirming Vaela's safety — appeared complete.
Highlights
- Contracted by the Mirethanes to locate Vaela unharmed; the family reportedly pays very well
- Accepted a slider from Vaela while she was in disguise as 'Lydia', inspecting it with professional interest
- Pocketed the ornate M coin Wickett flicked to him, earning a withering look from Petra
- Warned the party about three dark rafts coming downriver before departing
- Negotiations over trading intel on river fugitives for Vaela's whereabouts remained unresolved
Session History
Male half of a professional bounty hunter pair working with Petra. Well-equipped and methodical. Hired by the Mirethanes to locate and return their daughter Vaela unharmed; the Mirethanes reportedly pay very well. Introduced himself formally to Wicket after negotiations began. Accepted a slider from 'Lydia' (Vaela in disguise) and inspected it with professional interest before eating. Willing to trade services — locating the two river fugitives from the ambush in exchange for information on Vaela's whereabouts. Negotiations with the party are unresolved; Callum and Petra promised to find the party on their own.
Session 09: Caught the ornate M coin Wickett flicked to him and pocketed it surreptitiously, earning a withering stare from Petra. Accepted Vaela's plesiosaur sketch (presented by Wickett) as evidence for the Mirethanes' report. Reported spotting three rafts coming downriver with no lanterns as he and Petra departed, warning the party they might not see morning. Left with Petra after stating their task of locating and confirming Vaela unharmed appeared complete.
Petra
Petra is the female half of the bounty hunter pair and the one who drove negotiations with Wickett, proving to be the more forthcoming of the two with operational intelligence. She confirmed that her task was to locate and report on Vaela — not to forcibly return her — and she bristled at any suggestion that the Mirethanes might be connected to the Redwater Shallows operation.
Highlights
- Tracked the two river fugitives to Redwater Shallows — roughly 20 men, toll chains, tally-mark logos throughout
- Confirmed her contract as locate-and-report, not forced retrieval
- Gave Wickett an ornate M coin as a deliberate calling card; Vaela assessed it as tied to her parents' circle
- Bristled when Wickett implied a possible link between the Mirethanes and the raft camp
- Accepted Vaela's plesiosaur sketch as evidence for the Mirethanes' report
Session History
Female half of the bounty hunter pair working with Callum. Equally professional. Gave Callum an exasperated 'we can eat later' when he accepted the slider from Vaela in disguise. Contract terms: hired by the Mirethanes to return their daughter Vaela unharmed. Negotiations with the party are unresolved.
Session 09: Led the negotiation with Wickett outside the wagon. Reported tracking the two river fugitives to a raft camp approximately a half day upriver at the old shallows by the mill — approximately 20 men, toll chains for blocking rivers, and tally-mark logos on everything. Confirmed their task as locating Vaela, ensuring she is unharmed, and reporting back — not returning her forcibly. Accepted Vaela's plesiosaur sketch for the Mirethanes' report. Bristled when Wickett implied the Mirethanes and the raft camp might be connected. Gave Wickett an ornate M coin as a deliberate calling card; Vaela assessed it as a token associated with people who work for her parents.
Splinter's Bend Guard (unnamed)
One of the guards who originally drove the party out of Splinter's Bend reappeared at the Greasy Spoon window in Thornwall Fords, ordering food with no intention of eating it and leaving a bloodied note reading 'We know what you did in Waymoot. Your road ends at the Ford.' He slipped back into the crowd immediately after. His appearance confirms the Vance organization has tracked the party to Thornwall Fords.
Highlights
- Originally part of the guard detail that chased the party from Splinter's Bend
- Left a bloodied threatening note: 'We know what you did in Waymoot. Your road ends at the Ford.'
- Ordered food as cover and disappeared into the crowd; appeared tired
Session History
One of the guards who originally chased the party from Splinter's Bend. Appeared at the Greasy Spoon window during the dinner service, ordered turnip mash without intent to eat, left a bloodied folded note reading 'We know what you did in Waymoot. Your road ends at the Ford.' then melted back into the crowd. Appeared tired. Indicates the Vance organization is aware of the party's location.
Anonymous Kobold Messenger
An unidentified kobold slipped Skrit a note written in Draconic at Thornwall Fords without a word, then vanished into the crowd. The note contained directions to a kobold warren near the next town east with the message 'the tall folk don't go there, but we remember our own.' Identity and affiliation remain entirely unknown.
Highlights
- Passed Skrit a Draconic note without speaking, then disappeared
- Note contains directions to a kobold warren near the next town east
- Message reads: 'the tall folk don't go there, but we remember our own'
- Identity and affiliation unknown
Session History
A small kobold (transcribed as 'cobalt' by WhisperX) who slipped Skrit a note written in Draconic without speaking, then disappeared into the crowd. The note contained directions to a kobold warren near the next town east, with the message: 'the tall folk don't go there, but we remember our own.' Identity and affiliation unknown.
Benjamin
Benjamin is the tall desk clerk at the Thornwall Inn who greeted the party with formal friendliness that curdled as they filed in, managing rooms for three gold while muttering about fumigation fees. On departure he presented an itemized invoice for window egress, emotional distress to desk staff, and smoke-stained linens — which Wickett overpaid on behalf of the Fire Marshal, ensuring the party's continued welcome.
Highlights
- Managed six available rooms; mentioned fumigation fees on the party's arrival
- Presented itemized departure invoice: window egress fee, emotional distress to staff, smoke-stained linens
- Wickett paid two gold — well above the ask — keeping the party in good standing
- Shares a name with one of the raid prisoners; the DM lampshaded 'there's not a lot of Benjamins around here'
Session History
Tall desk clerk at the front desk of the Thornwall Inn. Greeted the party with formal friendliness that became increasingly terse as the full group filed in. Managed six available rooms. Mentioned fumigation fees. Directed the party to two bathrooms at either end of the establishment. Clearly not thrilled by the guests but willing to accommodate them for three gold.
Session 11: Presented Wickett and Skrit with an itemized invoice on departure: window egress fee (6 copper), emotional distress to desk staff (1 silver), and airing smoke and burn stains from the linens. Wickett paid two gold on behalf of the Fire Marshal of Thornwall Fords — well above the ask — ensuring the party remains welcome. The DM lampshaded that this Benjamin shares a name with one of the raid prisoners ('there's not a lot of Benjamins around here').
Thaddeus
Thaddeus is the halfling bartender at the Thornwall Inn who bills himself as the best mixologist in town and keeps a small notebook behind the bar recording every order. He quietly pocketed two gold from Vaela without logging it, caught Wickett casing the bar and called him out directly, and on the party's departure flagged them down to report two cloaked men who had spent an hour watching the market square from the far window table the previous evening.
Highlights
- Made bespoke drinks for each party member; keeps a private notebook of every order
- Pocketed two gold from Vaela directly — did not put it in the money box
- Caught Wickett casing the bar and asked him directly if he was looking for something
- Reported two cloaked men who sat at the far window at dusk, ordered small beers they didn't touch, watched the market square for an hour, and left no tip
Session History
Halfling bartender at the Thornwall Inn and self-described best mixologist in town. Made a fragrant juniper-and-lavender steeped tea for Sanji and Vaela, a King's Island iced tea with actual chipped ice and a fizzing ingredient, and an extra-spicy hot drink for Skrit. Keeps a small notebook behind the bar and records each order in it. Pocketed two gold from Vaela directly without putting it in any money box. Caught Wickett casing the bar and asked him directly if he was looking for something.
Session 11: Stopped Wickett and Skrit as they were leaving the Thornwall Inn. Offered tea as a pretext to quietly share that two cloaked men had sat at the far window table at dusk the previous evening, ordered small beers they did not touch, watched the market square for about an hour, and left no tip.
Raft Attackers — two captured by Stout
The four prisoners interrogated on the riverbank — two captured by Stout, two taken by Sanji — were mill dock workers drafted for the raid who described themselves as men who load and unload rafts. Under intimidation they collectively identified Tobias Grimm as the animal handler, named Kreel as the foreman who gives all orders, confirmed crates and barrels are kept secret from them, and reacted with visible alarm whenever Kreel's name was spoken.
Highlights
- Sanji's prisoner identified Tobias Grimm as the mill's animal handler and admitted he has a niece and nephew
- Vaela's prisoner confessed everything including naming Kreel as the foreman who gives all orders
- Third prisoner gave his name as Benjamin — same as the inn's desk clerk, DM-lampshaded
- All confirmed: crates and barrels are secret, no password at the mill ('we know each other'), Kreel was on the third raft
- Visibly alarmed when Kreel's name was spoken, appearing to expect it would not be mentioned
Session History
Two survivors of the boarded three-man raft (the third was Toby). Stayed completely silent throughout the encounter until Wicket brandished the recovered whistle and asked if they thought the Vances cared whether they died — both shouted 'of course not' and fled. Captured and handcuffed by Captain Stout and three guards who emerged from concealment before the pair reached the tree line. Now in Stout's custody.
Session 11: Four prisoners interrogated on the riverbank — Stout's two captures plus the two Sanji took on the first raft (one knocked out, one surrendered), now consolidated. Three were conscious during interrogation; all described themselves as mill dock workers who load and unload rafts. (1) The one Sanji intimidated (roll 18): hadn't left the mill in months, was drafted for the escort because he was on night shift, identified the dead man as Tobias Grimm the animal handler, admitted he has a niece and nephew; Sanji told him to find a different job. (2) The middle one, whom Vaela shook and accidentally burned with her natural heat (roll 18 intimidation): confessed everything Goonies-style, including naming Kreel as the foreman who gives all orders. (3) The untouched one on the end, silent until Vaela stared him down: gave his name as Benjamin — same name as the inn's desk clerk, DM-lampshaded. (4) The fourth, still unconscious from Sanji's headbutt, out roughly another 15 minutes. Collectively confirmed: crates and barrels are secret ('they don't let us look'), no password at the mill ('we know each other'), none knew exactly who was on the third raft except that it was Kreel's. The other prisoners reacted with visible alarm when Kreel's name was spoken. Afterward, four of Stout's seven guards marched them to the town guard shack, two to a cell.
Raft Attacker — knocked out by Sanji (first raft)
One of two men on the first arriving raft, this attacker fled the burning raft to the far bank and was knocked unconscious by Sanji with non-lethal blows at Skrit's explicit request to keep a prisoner alive. He was carried back across the river by his companion and remained unconscious throughout the riverbank interrogation, contributing nothing to the questioning.
Highlights
- Fled burning raft to far bank; Sanji's grapple failed but she knocked him out non-lethally at Skrit's request
- Carried back to Stout's custody by his companion
- Remained unconscious throughout the full riverbank interrogation — out roughly another 15 minutes past its start
Session History
One of two men on the first (two-man) raft. Fled the burning raft to the far bank. Sanji sprinted across the burning raft to pursue; her grapple failed but she knocked him unconscious with non-lethal blows at Skrit's explicit request to keep one alive. Carried back to Captain Stout's custody by his companion at session's end. Now a prisoner.
Session 11: Consolidated into the four-prisoner group interrogated by the party on the riverbank. See 'Raft Attackers — two captured by Stout' entry for full interrogation notes. Prisoner #4 remained unconscious throughout.
Raft Attacker — surrendered to Sanji (first raft)
The second man on the first raft froze when Sanji appeared directly in front of him and said 'hi,' then surrendered without resistance. He demonstrated enough composure afterward to haul his unconscious companion back across the river to Stout's custody after Sanji showed him a fireman's carry.
Highlights
- Surrendered instantly when Sanji appeared in front of him and said 'hi' — offered no resistance
- Hauled his unconscious companion back to Stout's custody after Sanji demonstrated a fireman's carry
- Consolidated into the four-prisoner riverbank interrogation; specific responses not separately noted
Session History
One of two men on the first (two-man) raft. Fled the burning raft with his companion. Froze when Sanji appeared directly in front of him and said 'hi'; surrendered without resistance. After Sanji demonstrated a fireman's carry, hauled his unconscious companion back across the river to Captain Stout's custody. Now a prisoner.
Session 11: Consolidated into the four-prisoner group interrogated by the party on the riverbank. See 'Raft Attackers — two captured by Stout' entry for full interrogation notes.
Market Square Arsonists (two, dark-clothed)
Two unidentified figures in dark clothing used crude incendiary jugs to set market stalls ablaze during the pre-dawn raid, apparently coordinated with the simultaneous assault on the Toll House strongbox. They deliberately started at the far end of the stall rows, clear of Ledger and the Greasy Spoon, and disappeared before anyone could confront them. Their identities and current whereabouts remain unknown.
Highlights
- Used Molotov-style jugs to ignite market stalls during the pre-dawn raid
- Attack was coordinated with the simultaneous strongbox robbery at the Toll House
- Deliberately avoided Ledger and the Greasy Spoon when choosing where to start the fire
- Vanished before the party could engage; fate unknown
Session History
Two dark-clothed figures who used crude incendiary devices (Molotov cocktail-style jugs) to set market stalls ablaze during the pre-dawn raid — apparently coordinated with the simultaneous raft attack on the Toll House strongbox. Deliberately started at the far end of the stall rows, away from Ledger and the Greasy Spoon. Disappeared before the party could confront them; no one saw where they went. Suspected Vance network operatives but not confirmed. Fate unknown.
Kreel
Kreel is the foreman of the Old Redwater Mill who gave orders for the downriver raid on Thornwall Fords and reports directly to Old Man Vance in Splinter's Bend. Under interrogation he maintained he only runs a staging warehouse and is 'not who she's looking for,' but Skrit's Insight read him as truthful when he let slip that the shimmery brine liquid is a sedative used to keep animals calm and that training whistles exploit it as a side effect. He was left bound in the warehouse when the party departed.
Highlights
- Confirmed as the man on the third raft who returned upriver after the raid — 'Kreel goes where he wants to go'
- Revealed the brine liquid is an animal sedative; the whistle effect is an unintended side effect — 'a lazy man's path'
- Reports directly to Old Man Vance; all mill animals belong to Vance
- Unaffected by the brine fog — DM attributed it to sheer exposure
- Refused to name the antlers-and-tally brand owner: 'You already know who they belong to'
Session History
Named for the first time this session by a prisoner under interrogation (spelled K-R-E-E-L by the DM). Identified as the foreman at the Old Redwater Mill who gives all orders; when Tobias Grimm was drafting men for the downriver raid, Kreel told him to take whoever he wanted. Confirmed to have been on the third raft returning upriver after the raid — 'Kreel goes where he wants to go.' The other prisoners visibly reacted with alarm when his name was spoken and appeared to expect it not to be mentioned. Stout separately warned that one man at the mill works for fear rather than pay ('mind that one') — the table did not establish whether that man is Kreel, but it is suspected. Faith raised in-session uncertainty about whether Kreel was at the mill or present at the raid. Not yet physically described or directly encountered.
Session 12: Not seen directly. Sela confirmed he is present on site at the Old Redwater Mill ('Kreel's going to hate this') and that his approval is needed for decisions such as housing Vaela and determining what to do with Ledger ('Ask him what he wants to do with that badger'). Consistent with prior intel identifying him as mill foreman who gave orders for the downriver raid.
Session 13: The DM never spoke his name this session. After the crew surrendered, an unarmed man walked up from the back corner of the warehouse; when Wickett called down through the roof hole asking which one was Kreel, everyone stared ahead. Under Sanji's intimidation (21), a bound guard wet himself and pointed to the far end of the line ('He is. That's him. It's not me. It's the other guy'); Skrit's insight read the guard as completely truthful. The man's only protest was 'No, you shouldn't get him.' Pulled out of line; questioned over an opened branded barrel. Did not react strongly when Wickett held a pinky coated in the shimmery liquid to his face — only that he didn't want it. Claimed to be 'only in charge of the outside of the crates, never what's inside'; said shipments 'all go to different places,' that he had no bill of lading, that rafts or ships arrive with a bill of materials and are loaded — 'We're just running a warehouse.' When asked whose antlers-and-tally brand it was, refused to name anyone: 'You already know who they belong to.' Bound with the rest of the crew at session end.
Session 14: DM named him as Kreel throughout. Interrogated while bound in the warehouse. Insisted he is 'not who she's looking for' and that he only runs a staging warehouse — 'stuff comes in, stuff goes out.' Said he has about twenty men who formed a fire brigade. Gave contradictory accounts of the brine barrels, calling the liquid 'brine': said he didn't know what it was used for, that it's 'very flammable,' on the manifest and not used at the mill; later said 'it's like a medicine… it's not for people, it helps keep the animals calm.' Said all mill animals belong to Old Man Vance in Splinter's Bend, who visits every moon or two ('a lot less often these days'), never sells any animals, and keeps them like a zoo that charges no one — Kreel reports to him. Said the egg was kept safe and warm. His head drooped when the plesiosaur was mentioned; acknowledged training whistles exist but said 'they ain't supposed to be doing that,' called it 'a lazy man's path,' and described the effect as a side effect of 'the sedative they put in the…' — Skrit's Insight read him as truthful. Blamed bird-cord injuries on Larry. Said the bear is penned because she cuts herself up when loose. Was unaffected by the brine fog (DM attributed this to sheer exposure). Left bound in the warehouse when the party departed.
Mother Halda
Mother Halda is an older itinerant market stall keeper who arrived in Thornwall Fords on one of the traveling carts alongside the party, her stall among the few to survive the arson nearly unscathed. She cast Speak with Animals in exchange for a covered breakfast — specifically her Eggs Benjamin — and translated the party's full conversation with Pickles, though she was visibly unsettled when the party applauded the plesiosaur having eaten a human. She has declared herself in on the mission to free the animals at the mill.
Highlights
- Can cast Speak with Animals once per day; translated the full party conversation with Pickles
- Traded the casting for her Eggs Benjamin, which she declared possibly the best she has ever had
- Visibly unsettled by the party's approval of Pickles eating a human; may be keeping some distance from the crew
- Not a Thornwall Fords native; arrived alongside the party on a traveling cart
- Declared herself in on the mission to free the animals at the mill
Session History
An older woman with a market stall — the first stall past the burned section of the market square, which survived nearly unscathed. Not a Thornwall Fords native; arrived on one of the traveling carts that came into town alongside the party. Has fourteen grown children ('four…teen'), all gone, which led to an accidental sex-ed conversation with Sanji (who assumed children are bought). Can cast Speak with Animals once per day, offered in exchange for a coin or a covered breakfast. Cast it for her Eggs Benjamin, which she declared possibly the best eggs she has ever had. Translated the party's full conversation with Pickles. Was visibly unsettled when the party applauded Pickles having eaten a human and may be keeping some distance from the crew afterward. Declared herself in on the mission to free the animals at the mill.
Tobias Grimm ('Toby')
Tobias Grimm was the Old Redwater Mill's animal handler: the beast-handler who controlled the plesiosaur with a brass whistle during the Session 07 blockade at the Starwater crossing, where Sanji rammed the whistle out of him and he fled into the woods. He returned downriver with the Session 10 raid on Thornwall Fords, conscripting mill dock workers as escort, and wore the re-stolen whistle on a lanyard when Pickles rose from the river and chomped him nearly headless; Vaela finished him with a Firebolt between the eyes. The party only learned the faceless dead man's name in Session 11, when a prisoner identified him — and Pickles, asked about the man who hurt her, conveyed only that he was tasty.
Highlights
- Controlled the plesiosaur via brass whistle to blockade the Starwater crossing (Session 07); whistle knocked loose by Sanji
- Returned with the Session 10 raid wearing the stolen whistle on a lanyard; struck Wickett with a boarding hook while dangling from Pickles’s jaws
- Wickett retrieved the whistle from his mouth via Sleight of Hand and recovered all the stolen evidence from his pockets
- Killed: chomped nearly headless by Pickles, finished by Vaela’s Firebolt
- Identified in Session 11 by a prisoner as Tobias Grimm, the mill's animal handler; Pickles's verdict via Speak with Animals: 'he was tasty'
Session History
A beast-handler who emerged from the reeds near the plesiosaur during the fight at the Starwater River crossing. Was controlling the plesiosaur with a brass whistle. Sanji rammed him and he coughed up the whistle, which was recovered by Sanji. He then disengaged and fled into the woods. Escaped. Who he works for is not known to the party; connection to the deliberate plesiosaur blockade strongly implied. He was flanked and supported by two hidden crossbow-wielding thugs who fired from the reeds to give him cover; one was killed by Wickett and the other fled down the road into the woods.
Named by the DM on the fly. One of three attackers on the second arriving raft. Wore a crude lanyard holding the stolen whistle from Stout's strongbox; had apparently been blowing it when Pickles chomped him. While dangling from the plesiosaur's mouth he struck Wicket with a boarding hook for 9 slashing damage; Wicket nonetheless retrieved the whistle from his mouth via sleight of hand and later rifled his pockets, recovering all the stolen evidence. Briefly wrenched free of the maw before being re-chomped nearly headless; finished by Vaela's Firebolt between the eyes. Deceased.
Session 11: Full name confirmed as Tobias Grimm. Identified by a prisoner as the mill's animal handler and the man who conscripted dock workers for the downriver raid and gave them their orders. The party connects him to the cloaked figure observed across the river during the plesiosaur encounter (Session 07). Now confirmed deceased — eaten by Pickles and finished by Vaela.
Session 11 (curation note): entry unified — the beast-handler 'Grimm' from the Session 07 blockade and the raid attacker 'Toby' from Session 10 were confirmed at the table to be the same person, Tobias Grimm. A prisoner identified the faceless body by name and role, and Vaela's insight (20) placed him as the figure in the bushes across the river during the Session 07 fight. Via Mother Halda, Pickles conveyed of the man who hurt her: 'he was tasty.'
Corporal Tam Brannick
Corporal Tam Brannick was abducted from the River Toll House during the Thornwall Fords raid and hauled upriver on the third raft like freight. Found bound to cargo crates on the Old Redwater Mill dock, he spent his captivity taunting the guards and appeared to anticipate his rescue — smoothly accepting a palmed dagger from Sanji without breaking cover. After his bonds were cut he contributed tactically to the escape and backed the party's warehouse standoff, and was later paralyzed by the brine fog before being revived by Wickett.
Highlights
- Abducted from the Toll House during the raid; drag marks confirmed he was taken to the river
- Taunted dock guards throughout captivity; said quietly 'told you they were coming' when the searchlight lit
- Accepted Sanji's palmed dagger without visible reaction (Sleight of Hand 21) and continued covering
- Natural-1 stealth after being cut loose — buckled legs, hit the ground shouting 'Pins and needles!'
- Paralyzed by brine fog in the warehouse; revived by Wickett on second attempt (roll of 18)
Session History
The guard Captain Stout posted on her River Toll House strongbox. Was absent when Sanji reached the shack during the raid. Sanji's investigation found signs of a struggle and drag marks: heavy-booted individuals came up from the shoreline, fought, and dragged this person — confirmed by the DM to be a person, not a chest — back to the river. Presumed abducted by the raft party. Fate unresolved.
Session 11: Full identity confirmed — Corporal Tam Brannick, known to Stout's unit as 'Tam.' Stout believes he was hauled upriver on the third raft like freight, along with the stolen evidence. The party has accepted the mission to retrieve him and has departed upriver.
Session 12: Located bound hands-behind-back and separately lashed to cargo crates on the Old Redwater Mill dock (water side). Kept up a steady stream of taunting the dock guards throughout his captivity ('you hear that? Somebody's coming to get me'). Just after the mill's searchlight lit, Sanji overheard him say quietly to the guards, 'told you they were coming.' Recognized what Sanji was doing when she cut his bonds without a word, did not react visibly, and smoothly sleeved the dagger she palmed to him (Sanji sleight of hand 21). Continued giving the guards trouble without skipping a beat. Appears to have anticipated rescue and is actively cooperating. This confirms his fate as the missing Toll House guard.
Session 13: Active from the top of the session after being cut loose on the dock by Sanji at the end of Session 12. His legs had gone to sleep from being bound; on a natural 1 stealth they buckled and he hit the ground shouting 'Pins and needles!', alerting both dock guards. Sanji carried him into the woods. Once mobile he thought tactically: asked whether Sanji knew where she was going and whether her friends might be in trouble, then proposed a relay carry to cover ground faster — 'worked shockingly well.' Reached the tree edge unseen, then appeared over Sanji's shoulder during the warehouse standoff to back Skrit's surrender demand with 'Yeah, what she said.' Free and with the party at session end; not yet returned to Thornwall Fords.
Session 14: Not named at the table this session (referred to as 'the guard' / 'the guy we rescued'). Was paralyzed by the brine fog inside the warehouse. Gorlog declined to retrieve him and handed Wickett the truffle oil; Wickett identified him as the only person neither tied nor manacled and administered two doses, first rolling a 2 (ineffective) then an 18 (success). Came to having heard the entire interrogation of Kreel. Left the mill with the party.
Sela
Sela — also called Miss Bertha by the crew — is a middle-aged, weatherbeaten woman who serves as a mid-level authority at the Old Redwater Mill, subordinate to Kreel. She managed sentries, handled Vaela's arrival with unenthused pragmatism, and retreated into the warehouse when the standoff began, but ultimately ordered every guard to disarm and held out her wrists for manacles after Skrit's natural-20 persuasion. She was left manacled in the warehouse when the party departed; her canonical name remains unresolved.
Highlights
- Ordered all guards to disarm after Skrit's natural-20 (35) persuasion roll
- Goes by Sela (per Kreel) and Miss Bertha (per the crew) — DM has not resolved the canonical name
- Immediately noticed a guard had slipped away during the standoff; gave an exasperated 'I don't get paid enough for this shit'
- Unaffected by the brine fog
- Left manacled in the warehouse at session end — Skrit has no key
Session History
Middle-aged, weatherbeaten woman at the Old Redwater Mill who appears to know her way around the river. A sentry summoned her by name during Vaela's ruse on the mill path. Was absent-mindedly (and expertly) repairing a section of mooring rope throughout the encounter. Gave orders to sentries: 'Kreel's going to hate this. Go show her the cot in the office,' then 'Ask him what he wants to do with that badger, too.' Offered Vaela a cot unconditionally first; the corral condition for Ledger came only after Vaela resisted a guard taking him. Unenthused but not overtly hostile — did not appear to want trouble. Skrit's Insight read her as genuine. Appears to be a mid-level authority figure at the mill, subordinate to Kreel.
Session 13: Called 'Bertha' by the DM this session because he could not recall whether he had named her last session ('for sake of argument, we're going to call her Bertha') — confirmed same character as Session 12's Sela (same weatherbeaten woman in charge, still repairing rope). Stepped back out of the warehouse side door when the paddock guard reported the party had them surrounded; every guard deferred to her ('Miss Bertha, ma'am?'). Demanded Skrit's business, heard his declaration that the party had come to free every prisoner and shut the place down, and immediately noticed one of her guards had slipped away. Gave an exasperated 'I don't get paid enough for this shit' and retreated into the warehouse with her bodyguard. After Sanji and Tam appeared, she ordered every guard to disarm; after Skrit's natural-20 (35) persuasion she held out her wrists for 'the manacles of shame' and was manacled by Skrit — who has no key. Role updated to enemy. Captured at session end. Canonical name (Sela vs. Bertha) is unresolved — DM to settle. NOTE: role updated from unknown to enemy.
Session 14: DM clarified naming at the table — Kreel calls her Sela; the crew call her 'Miss Bertha' ('Bertha Selah… I think that's her name'). Both names now considered valid. Was not affected by the brine fog. No dialogue captured this session. Left manacled in the warehouse when the party departed.
Old Redwater Mill Guards (surrendered crew)
The Old Redwater Mill's guards were a mix of dock sentries, a paddock watch, and warehouse crew. Faced with Skrit's bluff that the compound was surrounded, Gorlog's intimidation, and the appearance of Sanji and Tam, they unraveled quickly — one waved a sock as a white flag, another walked in sockless asking where to surrender. After Skrit's 35 persuasion the entire crew piled weapons, tied each other with warehouse rope, and lined up against the wall.
Highlights
- Dock guards hesitated and argued rather than raise the alarm when they saw Sanji carrying Tam
- Paddock guard swallowed Skrit's 'surrounded' bluff and reported 'dozens of them' to Sela
- One guard stripped his weapons, waved a sock as a white flag, then came inside asking 'are we supposed to surrender in here?'
- One bound guard identified Kreel under Sanji's intimidation (21), wetting himself in the process
- Entire crew bound with warehouse rope and lined against the wall; Skrit intends to hand them to Thornwall Fords authorities
Session History
Multiple guards inside and outside the mill compound. The two dock guards saw Sanji carrying Tam but hesitated and argued rather than raise the alarm ('not the Rhodes Scholars of the King's Forest'). The paddock guard spotted 'a goat lady carrying a dude,' shouted the alarm, then swallowed Skrit's 'surrounded' bluff entirely and told Bertha/Sela 'there are dozens of them.' One guard slunk away mid-standoff; another broke under Gorlog's intimidation, stripped his weapons, waved a sock as a white flag, and later walked into the warehouse sockless on one foot asking 'are we supposed to surrender in here?' Inside were three more guards being woken up; the first man to exit set down only a tent-stake mallet. After Skrit's 35 persuasion the whole crew piled weapons and tied each other up with warehouse rope; lined against the wall at session end. Skrit's stated plan is to turn them over to the authorities in Thornwall Fords. One bound guard identified Kreel under Sanji's intimidation (21), wetting himself in the process.
Freed Paddock Animals (two river otters, nine cormorants, a brown bear)
Vaela found two rope-collared river otters, nine cormorants with cords around their throats, and a chained brown bear held in the mill paddock, described by guards as 'the foreman's pets.' She freed all of them before setting the paddock alight, using fish pickles to bribe the otters and the bear and untying or unlatching each in turn. Their connection to Kreel or the mill's operations was never explained.
Highlights
- Two river otters bribed with fish pickles, collars untied, shooed off
- Nine cormorants held with cords around their throats; Vaela freed one then the remaining eight in the next round
- Brown bear accepted a salmon pickle and let Vaela undo its chain clasp on a sleight-of-hand 15
- All freed before Vaela burned the paddock; described only as 'the foreman's pets'
Session History
Found by Vaela in the Old Redwater Mill paddock; described by guards as 'just a few of the foreman's pets.' Two river otters: wide awake and alert in a single slotted crate, wearing rope collars — bribed with fish pickles, collars untied, shooed off (ran away). Nine cormorants: held in a tall cage with cords tied around their throats — Vaela freed one first, then the remaining eight the next round ('she did grow up on the river, she would know knots'), and opened the cage. A brown bear: chained (not caged), dead in the middle of fat bear week and 'chunky' — accepted a salmon pickle, let Vaela undo the chain clasp on a sleight of hand 15, and took off into the woods. All animals freed before Vaela burned the paddock. Their connection to Kreel or the mill's operations is unexplained beyond 'the foreman's pets.'
Larry
Larry is a mill worker named by Kreel when Vaela presented the cords found around the birds' beaks and necks — Kreel insisted the cords were never meant to go there and blamed Larry's inability to tie a proper knot. He has not been seen in person and may be among the workers who fled the mill.
Highlights
- Blamed by Kreel for improperly tying cords around birds' beaks and necks
- Not seen in person; whereabouts unknown — possibly among the fled workers
Session History
Named by Kreel when Vaela showed him the cord found around a bird's beak and neck. Kreel blamed Larry for improperly tying the cords: 'Larry can't tie a dang knot to save his life.' The cords were not supposed to go around beaks and necks. Not seen in person; identity and whereabouts unknown — possibly among the workers who fled.
Bunkhouse Workers (mill fire brigade)
Roughly twenty bunkhouse workers slept through the Session 13 surrender and woke to the paddock fire Vaela set. Gorlog took command of them with a natural-20 persuasion and they formed a fire brigade that contained the blaze to the paddock. Afterward three surrendered; the remaining seventeen dropped their buckets and scattered, along with the animal handlers.
Highlights
- Contained the paddock fire under Gorlog's command (natural-20 persuasion with advantage)
- Three surrendered; approximately seventeen fled along with the animal handlers
- Distinct from the ten river men tied up inside the warehouse in Session 13
Session History
Approximately twenty men from two bunkhouses up the path from the mill who slept through the Session 13 surrender and woke to the fire in the paddock. Formed a fire brigade; Gorlog took command with a natural 20 persuasion (with advantage) and they contained the fire to the paddock. Afterward three stepped forward to surrender; the remaining ~seventeen dropped their buckets and fled, along with the animal handlers. Vaela pursued with Misty Step demanding the animal handler but received no answer. Distinct from the ten river men tied up in Session 13, who were paralyzed by the fog and left inside the warehouse.
Splinter's Bend
Splinter's Bend is a medieval trading town in Cormyr's King's Forest ruled effectively by Elder Vance, whose family network extends to Waymoot and the Old Redwater Mill. The party fled the town after publicly humiliating Constable Barnaby Plum and left green flames burning on a cobblestone side street. It has since emerged as the home base of the corruption now under Kingsguard investigation, and the party has discussed returning to confront Vance directly.
Highlights
- Home base of Elder Vance, who owns the mill's animals and heads the network named in Silas's ledger
- Party fled after humiliating Constable Barnaby Plum; left Gorlog's green-flamed cooking oil burning in the street
- Included in Kingsguard investigator Harold's sworn case
- Party discussed taking Kreel here to confront Vance but did not act in Session 14
Session History
A medieval trading town in Cormyr, within the King's Forest. Ruled effectively by a town magistrate who is Constable Barnaby's uncle. The party fled this town after humiliating Barnaby publicly. Green flames were left burning on a cobblestone side street courtesy of Gorlog's cooking oil and Skrit's ball bearings.
Session 06: Identified as the home of Elder Vance, who is named in Silas's ledger. Confirmed as a location with ongoing ties to the Vance corruption network now under Kingsguard investigation.
Session 14: Kreel identified Splinter's Bend as the home base of Old Man Vance, who owns the mill's animals. The party discussed taking Kreel back there to confront Vance but did not act on it this session.
The King's Forest
The King's Forest is the ancient woodland surrounding Splinter's Bend and Waymoot through which the logging road runs. It has been the backdrop to several key encounters — the Ettin barricade, the tracking hound pursuit, Silas's escape into the treeline — and was revealed by royal clerk Maurice to host the king's unannounced annual autumn hunting circuit, the king never using the same lodge twice.
Highlights
- Dense old-growth forest surrounding Splinter's Bend and Waymoot
- Site of the Ettin barricade, hound pursuit, and Silas's disappearance into the treeline
- Revealed as the site of the king's secret annual autumn hunting circuit
- Circuit is never announced; king never uses the same lodge twice
Session History
Dense old-growth forest surrounding Splinter's Bend and the logging town of Waymoot. The logging road runs through a ravine where the Ettin maintained their barricade. The party is currently camped here as of the end of Session 01.
Session 02: Dense old-growth forest. The tracking hounds were noted as likely native to it — they departed after the encounter via a different route than they arrived, suggesting local knowledge of the woods.
Session 05: Silas retreated into the treeline and then vanished entirely. Two of his four thugs had emerged from the treeline at combat start.
Session 08: Revealed by royal clerk Maurice to be the site of the king's annual autumn hunting circuit. The circuit is never announced in advance and the king never uses the same lodge twice.
Waymoot
Waymoot is a timber-built logging town whose sawmills had been shut down for weeks by an ankheg infestation before the crew cleared the threat. The party received the Writ of Provisioning and were declared 'Waymoot blood' upon their triumphant return, though Silas Vance publicly heckled them and was observed passing a wooden box to a rider slipping out a side gate. Harold and the Kingsguard have since returned to town to begin investigating Silas and his associates, and the crew has departed east.
Highlights
- All logging halted for weeks due to ankheg infestation before the crew intervened
- Crew awarded Writ of Provisioning and declared 'Waymoot blood' by Foreman Kaelin
- Silas Vance heckled the crew and passed a wooden box to a departing rider
- Harold and Kingsguard now stationed here conducting the Vance investigation
- Crew has departed east
Session History
A logging town whose economy depends entirely on logging the King's Forest; logs are floated in via a river. Wickett is familiar with it. The party will not reach it before dawn unless they push through the night. Not yet visited.
Session 02: Party arrived at the heavy timber gates at approximately 8:30 AM — a little past normal breakfast service. Everything in town appeared to be constructed from forest timber; sawmill sounds were audible. Session ended as the party pulled through the gates.
Session 03: Seen in detail. Logging town with a large muddy central square, sawmills around the edges, and a heavy timber perimeter fence with two gates. All logging operations had been halted for weeks due to ankheg infestation. Notable buildings include bunkhouses, the Cupped Axe tavern, and Foreman Kaelin's elevated office shack on stilts overlooking the logging fields. Only one food establishment remains after Silas drove out the competition.
Session 03: Logging town with a large muddy central square, sawmills around the perimeter, and a heavy timber fence with two gates. All logging operations had been halted for weeks due to ankheg infestation. Notable structures include bunkhouses, the Cupped Axe tavern, and Foreman Kaelin's elevated office shack on stilts overlooking the logging fields. Only one food establishment remains after Silas drove out the competition. Loggers appeared gathered and waiting when the party arrived, prompting player suspicion about advance knowledge of the party's route.
Session 04: The party returned to a cheering crowd. Kaelin formally granted the Writ of Provisioning, declaring the party 'Waymoot blood.' Gorlog's ankheg po' boys received a mediocre reception, made worse by Sanji's vegetarian tirade. Silas publicly heckled the party and was observed passing a small wooden box to a rider exiting via a side gate. The party split: Gorlog and Wickett rode out with the loggers toward the logging road; Skrit and Sanji remained in town.
Session 05: Skrit and Sanji departed from here on foot, heading down the logging road. Town was not otherwise visited this session.
Session 06: Harold and the loggers returned here to begin the investigation into Silas Vance and associates. Harold confirmed there are several other Kingsguard members stationed in town. Party has now departed east.
The Greasy Spoon
The Greasy Spoon is a large, multi-windowed food wagon pulled by Ledger, serving as both the crew's home base and their primary commercial operation. It sustained wheel damage during the ankheg encounter — temporarily patched using a dead ankheg as a counterweight — and earned a Gilded Ladle seal of compliance from auditor Julian Pendergast before being threatened at spear-point by Silas's disguised men on the logging road. It later took further wheel damage during the Session 05 ambush.
Highlights
- Large wagon with serving windows, sleeping loft, flat-top burner, and its own combat stats
- Rear wheel damaged in ankheg encounter; stabilized with dead ankheg as counterweight
- Awarded a Gilded Ladle seal of compliance by Julian Pendergast
- Threatened at spear-point by Silas's disguised men on the logging road
- Took 5 points of wheel damage from Thug 3 during the Session 05 ambush
Session History
The party's food truck — a large, heavily laden wagon pulled by Ledger. Home and base of operations for Wickett and Gorlog. Has serving windows on multiple sides, a sleeping loft above the front, and a flat-top burner. Has its own combat mechanics (AC, attackable components). Named during Session 01.
Session 04: One rear wheel was found damaged — spotted by Wickett on a passive perception check, likely from the ankheg encounter. Temporarily stabilized during the Pendergast audit by using the dead ankheg as a counterweight secured to the roof. Awarded a Gilded Ladle seal of compliance by Julian Pendergast. Under armed threat at session end as Silas's disguised men leveled spears at the wagon on the logging road.
Session 05: Stationary on the Logging Road during the ambush. One wheel took 5 points of damage from Thug 3 (the only successful hit on the wagon). Ledger was hitched at the front. Gorlog fought from the serving window and re-entered the wagon toward the end of the session.
Forest Clearing Campsite
This overnight camp off the King's Forest logging road was the site of the pre-dawn tracking hound encounter in Session 02. The Greasy Spoon was parked here, a low campfire lit the immediate area, and it was at this location that the magical tracking amulet was destroyed.
Highlights
- Off-road campsite in the King's Forest, Greasy Spoon parked here
- Site of the pre-dawn tracking hound ambush
- Magical tracking amulet destroyed here
- Low campfire provided 20 feet of bright light with dim light beyond
Session History
The party's overnight camp in the King's Forest, off the logging road to Waymoot. Site of the pre-dawn tracking hound encounter. The Greasy Spoon was parked here. A low campfire provided bright light for 20 feet with dim light beyond. The magical tracking amulet was destroyed at this location.
The Cupped Axe
The Cupped Axe is the sole tavern in Waymoot, operated by Silas and catering to guards and merchants at extortionate prices. It served as the site of the party's first confrontation with Silas, and later as the target of a covert break-in that yielded a payment ledger tying Silas to Constable Barnaby Plum, the missing aged tuna, and bottles of Splinter's Bend Reserve before Skrit and Sanji slipped away with the evidence.
Highlights
- Silas ejected Skrit and Sanji after they won a dice game and ate their winnings at the bar
- Skrit and Sanji broke into Silas's private office via crowbar and a back kick
- Discovered a payment ledger implicating Silas and Constable Barnaby Plum
- Found the missing aged tuna, three bottles of Splinter's Bend Reserve, and 75 gp (left untouched)
- Skrit and Sanji departed with the ledger while Silas was away leading the road ambush
Session History
The only tavern in Waymoot, run by Silas. Located in Waymoot. Clientele skews toward off-duty guards and merchants rather than the broke loggers. Serves turnip mash at heavily inflated prices (1 gold per bowl). Sanji and Skrit were ejected after winning a dice game against Silas and eating their winnings at the bar.
Session 03: The only remaining tavern in Waymoot, run by Silas. Clientele skews toward off-duty guards and merchants rather than the broke loggers. Serves turnip mash at heavily inflated prices (1 gp per bowl). Sanji and Skrit were ejected after Skrit won a dice game against Silas and the two ate their winnings at the bar.
Session 04: Skrit and Sanji entered to find the tavern empty. They located Silas's private office behind the bar and forced open a locked desk drawer (crowbar plus Sanji's back kick). Inside they discovered: a payment ledger implicating Silas and Constable Barnaby Plum, the missing aged tuna (wrapped carefully), and three bottles of Splinter's Bend Reserve. A money box containing 75 gold pieces was also found but left untouched. At session end, Skrit and Sanji were still in the office while Silas was revealed to be on the logging road, leading the ambush on the Greasy Spoon.
Session 05: Skrit and Sanji departed the office with Silas's payment ledger and gold from a locked drawer. They then left Waymoot on foot down the logging road toward the rest of the crew.
The Logging Trench
The Logging Trench is the main wagon path between Waymoot and the cut forest, roughly twenty feet wide with five-foot earthen walls on either side. It was the site of the party's ankheg combat and subsequent investigation, where Skrit discovered turnip mash mixed into the tunnel mud — evidence suggesting someone had deliberately baited the ankhegs into the area.
Highlights
- Ankhegs burrow up from beneath the trench floor
- Party killed one ankheg, knocked one unconscious, and drove a third off underground
- Skrit removed the acid sac from the unconscious ankheg
- Skrit crawled 20–25 feet into a burrow tunnel and found turnip mash mixed into the mud
- Skrit fashioned a section of ankheg leg into a bandolier-style pauldron
Session History
The main wagon path between Waymoot and the cut forest beyond the far gate. Heavily rutted, approximately 20 feet wide with 5-foot earthen walls on either side. Site of the ankheg encounter. The ankhegs burrow up from underneath the trench floor.
Session 03: The main wagon path between Waymoot and the cut forest beyond the far gate. Approximately 20 feet wide with 5-foot earthen walls on either side, heavily rutted. Ankhegs burrow up from beneath the trench floor. Site of the party's combat this session: one ankheg killed, one knocked unconscious (acid sac removed by Skrit), and one driven off underground. Infestation not yet fully resolved.
Session 04: Skrit investigated the ankheg burrow tunnel, crawling 20–25 feet into the horizontal passage before finding traces of turnip mash mixed into the mud — evidence consistent with the rumor that someone had been baiting ankhegs into the area. The dead ankheg was field-dressed here; Skrit fashioned an ankheg leg section into a bandolier-style pauldron.
The Logging Road
The logging road east of Waymoot was first the site of an impromptu Gilded Ladle field audit, where Julian Pendergast blocked the Greasy Spoon's path and the crew narrowly passed inspection. It later became the site of open combat when Silas's disguised men dropped their aprons and leveled spears, a fight that concluded only when Harold and a dozen loggers arrived and the wagon wheel was repaired on-site.
Highlights
- Pendergast conducted a surprise Gilded Ladle audit; the Greasy Spoon passed and received a seal of compliance
- Silas's four thugs revealed themselves and attempted to disable the wagon's wheels
- Harold and approximately a dozen loggers arrived at the encounter's conclusion
- Combat ended without further casualties; wagon wheel repaired on-site
- Party said farewell to the loggers and Kaelin here before departing east
Session History
Session 04: Julian Pendergast blocked the road with a white pavilion tent and conducted a Gilded Ladle field audit of the Greasy Spoon while it traveled. The wagon passed: Wickett counterbalanced the damaged wheel using the dead ankheg as a counterweight on the roof, Gorlog impressed with plating, and Carson's sleight of hand saved the cleanliness check. The Greasy Spoon was awarded a Gilded Ladle seal of compliance. At session end, Silas's disguised men dropped their aprons and leveled spears at the party on the logging road. Harold (Kingsguard) was encountered here and was receptive to Gorlog and Wickett's approach.
Session 05: Site of the combat encounter between the party, Pendergast, Silas's four thugs, and Silas himself. Silas's men attempted to disable the Greasy Spoon's wheels. Harold and approximately a dozen loggers arrived from further down the road at the encounter's conclusion.
Session 06: Site of the continued combat and its resolution. Combat ended here without further casualties. Wagon wheel was repaired on-site. Party said their goodbyes to the loggers and Kaelin here before departing east.
Thornwall Fords
Thornwall Fords is a legitimate river town and Starwater River crossing commanded by Captain Stout's Kingsguard post. The party arrived to find thirty merchant wagons blockaded by the plesiosaur threat and negotiated a contract to clear it; with the creature coaxed downstream, the crossing reopened and the party took up their promised prime market stall. The town has since become a hub of mounting pressure — the Vance operation's threatening note was delivered here.
Highlights
- Kingsguard river crossing on the Starwater; Captain Stout in command
- 30 merchant wagons blockaded on arrival; crossing reopened after plesiosaur was cleared
- Party given a prime market stall as promised payment
- Larger and more established than Waymoot — active docks, busy market
- Site of the Vance organization's threatening note to the party
Session History
Next town east along the King's Road. The party's current destination. Harold provided a letter of introduction to the head of the Kingsguard stationed there. No other information known yet.
Session 07: The party arrived at the Kingsguard-controlled river crossing on the Starwater River. Thirty merchant wagons were backed up at the gate due to the plesiosaur blockade. Captain Cynthia Stout commands the local Kingsguard post. The crew presented Harold's letter of introduction, which Stout recognized as legitimate. The crew was promised free passage, payment from coffers, and a prime vendor spot in the market square in exchange for clearing the plesiosaur threat. Stout confirmed she can offer protection inside the walls but not on the road.
Session 08: River crossing fully reopened after the plesiosaur was coaxed downstream — 30 stalled merchant wagons began crossing. Confirmed to be a larger settlement than Waymoot, a legitimate river town with active docks. The party was given the prime market stall spot as promised by Captain Stout. Site of the threatening note from the Splinter's Bend guard.
Suzail
Suzail is the capital city of Cormyr, situated on the Lake of Dragons and the seat of King Azoun IV. Harold noted the king travels frequently and is rarely in residence; Sanji has expressed a personal interest in finding the king and his castle.
Highlights
- Capital of Cormyr, located on the Lake of Dragons
- Seat of King Azoun IV, who is rarely present
- Sanji named finding the king and his castle as a personal goal
Session History
Capital city of Cormyr, situated on the Lake of Dragons. Mentioned by Harold as the seat of King Azoun IV. Harold noted the king is very rarely there and travels frequently. Sanji has expressed personal interest in finding the king and his castle.
Roadside Campsite (King's Road, west of Thornwall Fords)
The crew's roadside campsite west of Thornwall Fords was where Vaela was introduced and where Desmond 'The Gourmand' Cray emerged from the treeline to challenge the crew. After the crew passed his culinary trivia challenge, Cray burned the bounty poster and departed; the party completed a full long rest without further incident.
Highlights
- Vaela was introduced at this camp
- Desmond 'The Gourmand' Cray appeared from the treeline with a bounty poster
- Crew passed Cray's culinary trivia challenge; Cray burned the poster and stood down
- Long rest completed here without further incident
Session History
The crew's overnight camp west of Thornwall Fords where Vaela was introduced, Desmond 'The Gourmand' Cray appeared from the treeline, and the culinary challenge took place. A long rest was completed here without further incident.
Starwater River / Gravel Beds
The Starwater River at Thornwall Fords — including its shallow gravel beds — was the site of the plesiosaur encounter and the recovery of the sabotaged control whistle. The creature has since been coaxed to a deep pool downstream, but the closing narration of Session 09 noted the river had gone quiet again in language that echoed the warnings before the plesiosaur first appeared.
Highlights
- Plesiosaur took up residence in the gravel beds, killed two guards, smashed three rafts, blocked thirty wagons
- Brass control whistle lost in the shallows mid-combat before Sanji recovered it
- Plesiosaur coaxed 100 yards downstream to a deep pool south of the crossing
- Old Redwater Mill identified in market gossip as a Vance river supply waypoint
- Session 09 narration: river gone quiet again — mirroring language used before the plesiosaur first appeared
Session History
The river crossing at Thornwall Fords. Main channel is 8–10 feet deep (Strength check required to swim; failure means being swept upriver). The gravel beds are a shallow, difficult-terrain area between the barge landing and the far bank. The plesiosaur had taken up residence in the gravel beds. Site of the Session 07 combat encounter. The brass whistle used to control the plesiosaur was briefly lost in the shallow water here before Sanji recovered it.
Session 08: Plesiosaur coaxed 100 yards downstream to a deep pool south of the Thornwall Fords crossing. Old Redwater Mill identified in market gossip overheard by Wicket as a Vance supply waypoint — 'everything the Vances move on this river sleeps a night at the old Redwater Mill.'
Session 09: Ledger's closing narration noted the river had gone quiet again — too quiet — mirroring the language used before the plesiosaur first appeared. The plesiosaur is alone in her pool outside the town walls.
Thornwall Fords Market Square
The central market square of Thornwall Fords served as the commercial and social hub where the party first established their Greasy Spoon stall, encountered bounty hunters, and received cryptic messages. A pre-dawn arson attack destroyed roughly five stalls, but Gorlog's bucket brigade saved the rest, and the Greasy Spoon emerged as a community institution in the aftermath.
Highlights
- Site of the pre-dawn arson attack — five stalls fully engulfed, fire stopped short of the Greasy Spoon
- Gorlog organized the bucket brigade and directed the grateful crowd to the wagon for breakfast
- Gorlog received the Fire Marshal of Thornwall Fords sash here
- Bounty hunters Callum and Petra, anonymous kobold message, and crown clerk Maurice all encountered here in Session 08
- Market whispers first surfaced Old Man Vance's Mountain Toll Road and the Old Redwater Mill
Session History
The central market area of Thornwall Fords. Site of the party's dinner service at the Greasy Spoon, the encounter with bounty hunters Callum and Petra, the anonymous kobold message delivered to Skrit, the threatening note left by the Splinter's Bend guard, and crown clerk Maurice purchasing supplies at the salt stall. A patron here recognized Vaela's book as a Mirethane first edition. Another patron directed Sanji to speak to the royal clerk at the salt stall. Old Man Vance's Mountain Toll Road mentioned in market whispers.
Session 09: Market was shutting down at dusk. The Greasy Spoon wagon was left locked in the party's prime stall overnight, with Ledger staying in the square to guard it. Several other merchant wagons were also parked and locked in the square for the night.
Session 10: Site of the pre-dawn arson attack. Two lines of stalls, roughly ten per line; attackers started at the far end from the Greasy Spoon (deliberately avoiding Ledger). At the fire's peak, five stalls/wagons were fully engulfed. Gorlog organized a bucket brigade and put the fire out; afterward directed the grateful crowd toward the Greasy Spoon for breakfast. Ledger was present here, half-yoked to the wagon.
Session 11: Gorlog served Eggs Benjamin to a large crowd of grateful townsfolk from the wagon and received the Fire Marshal of Thornwall Fords sash. Mother Halda's stall was the first surviving stall past the burned section.
Old Redwater Mill
The Old Redwater Mill is a large mill on the Starwater River, roughly half a day upriver from Thornwall Fords, that serves as the operational hub of the Vance network's river operation — a waypoint through which everything the Vances move on the river passes. Its workforce of approximately twenty men loads and unloads crates and barrels they are never permitted to inspect, Tally Mark and Antlers branding dominates all riverside structures, and an upper tower uses a searchlight to scan the water. Pickles identified it as 'the place where the ropes are' and reported that animals are held there in conditions like her own.
Highlights
- Central Vance river waypoint — 'everything the Vances move on this river sleeps a night at the old Redwater Mill'
- ~20 workers, all forbidden from inspecting cargo; Kreel is foreman
- Mirror-aimed searchlight in upper tower; all window lights extinguished on alarm
- Pickles: 'the place where the ropes are'; animals held there; river suppresses animal will in that stretch
- Vaela and Ledger escorted inside by Sela's direction at session end
Session History
Mentioned in whispered market gossip overheard by Wicket at Thornwall Fords. Identified as a Vance supply waypoint on the Starwater River — 'everything the Vances move on this river sleeps a night at the old Redwater Mill.' Location relative to Thornwall Fords not yet confirmed; likely upriver.
Session 09: Now confirmed to be the same site as Redwater Shallows. Petra reported tracking the two river fugitives to a raft camp here — approximately a half day upriver from Thornwall Fords, approximately 20 men, toll chains for blocking rivers, and tally-mark logos on everything. Captain Stout confirmed she has long suspected the location as a ruffian stronghold but has never been able to gather reliable intelligence on it.
Session 11: Referred to at the table only as 'the mill upriver' — not named on the record this session, but presumed to be the Old Redwater Mill from prior sessions' gossip and scouting. Confirmed by prisoners as the raiders' point of origin: ~20 workers load and unload crates and barrels they are never allowed to inspect; no password ('we know each other'); Kreel is the foreman. Stout: 20 men work for pay, one works for fear. Pickles: it is 'the place where the ropes are,' she cannot think clearly in that part of the river, and other animals are held there in conditions like hers. Travel time: a full evening and into the morning by river, roughly two and a half days overland. The party is now traveling there by raft with Pickles pulling.
Session 12: Confirmed as the operational hub of the Vance network's river operation. Large mill building on the party's side of the river with a water wheel, primary dock jutting into the river, and a sluice trail. Upper tower uses a mirror-aimed searchlight to scan the water. All window lights were extinguished upon the alarm being raised. Has a corral out back for animals. Vaela and Ledger were escorted inside by a sentry at Sela's direction. Sentries wore cloth chest-pieces bearing the Tally Mark and Antlers logo — explicitly described as not uniforms. Tally Mark and Antlers branding dominates all riverside structures in the approach.
Kobold Warren (near next town east)
Directions to this kobold warren were delivered to Skrit by an anonymous kobold messenger at Thornwall Fords market square, written in Draconic. The note indicated it is a place tall folk do not go and that the kobolds there remember their own.
Highlights
- Located near the next town east of Thornwall Fords
- Message: 'the tall folk don't go there, but we remember our own'
- Exact location unknown; messenger's identity unknown
Session History
Directions provided to Skrit via a Draconic note from an anonymous kobold messenger at Thornwall Fords market square. Located near the next town east of Thornwall Fords. Described as a place the tall folk do not go. Message: 'the tall folk don't go there, but we remember our own.' Exact location unknown.
Thornwall Fords — East Gate / West Gate
The East and West Gates of Thornwall Fords marked the boundaries of Sanji and Skrit's supply run for crown clerk Maurice, with the West Gate serving as the delivery point where Maurice waited, nearly out of time, as the pair arrived by handcart at sundown.
Highlights
- Party originally entered Thornwall Fords via the West Gate
- Sanji and Skrit raced a handcart to the West Gate to deliver Maurice's items before sundown
- Maurice was waiting at the West Gate nearly out of time when they arrived
Session History
The party originally entered via the West Gate. Sanji and Skrit raced a hand cart to the West Gate to deliver Maurice's crown shopping items before sundown; Maurice was waiting there nearly out of time. East Gate also referenced as an existing gate structure but not visited this session.
The Thornwall Inn
The Thornwall Inn provided the party lodging and a quiet space for downtime between sessions, with its shared washroom becoming the site of a rare personal scene in which Skrit began cataloguing things he wants to learn. On departure, desk clerk Benjamin presented an itemized damage invoice, and bartender Thaddeus revealed that two cloaked watchers had been observing from the window table the previous evening.
Highlights
- Wickett found an empty tally-mark-and-antlers branded vial at the table where the watchers had sat
- Skrit revealed relaxation is foreign to him; started a list: pickles, whittling, explosives, swimming
- Benjamin's invoice covered window egress, emotional distress, and linen damage; Wickett paid 2 gold
- Staffed by desk clerk Benjamin and halfling bartender Thaddeus
Session History
Described as the nicest lodging in Thornwall Fords, recently painted. Has a small lobby, a tiny bar with three stools and two small tables, and several room types including a bunk room and rooms with large beds. Two bathrooms with clawfoot tubs — old but once fine. The party took a room with two large beds for three gold and settled in for the night. Staffed by desk clerk Benjamin and halfling bartender Thaddeus.
Session 10: The shared washroom was the site of the campfire-stories / downtime scene. Three large clawfoot tubs with tap water, a shower, a small fireplace, and a fogged-up mirror. Sanji found a window to vent the steam. Skrit revealed here that relaxation is a foreign concept to him; began a list of things he wants to learn (making pickles, whittling, blowing things up, swimming).
Session 11: Wickett and Skrit returned to collect party belongings. Benjamin presented an itemized invoice (window egress 6 cp, emotional distress 1 sp, linen damage); Wickett paid 2 gold on behalf of the Fire Marshal, ensuring continued welcome. Thaddeus shared the tip about two cloaked watchers the previous evening. Wickett found an empty tally-mark-and-antlers branded vial at the far window table where the watchers had sat.
Eveningstar
Eveningstar is the stated delivery point for the crown provisioning items Maurice assembled, but Maurice himself doubted the king would camp there — the king camped at Eveningstar roughly three seasons ago and never repeats a location. It stands as an official waypoint on the provisioning circuit whose actual significance to the king's whereabouts remains unclear.
Highlights
- Named destination for Maurice's crown provisioning delivery
- Maurice stated the king camped there about three seasons ago and never stays at the same location twice
- Actual location of the king's autumn camp remains unknown
Session History
Destination for the crown provisioning items Maurice assembled. Maurice stated the king will not actually camp there — noting the king camped at Eveningstar about three seasons ago and never stays at the same location twice. Significance as the official delivery point for the provisioning circuit remains unclear.
River Toll House
The River Toll House was Captain Stout's guard shack at the river crossing and the storage point for all evidence the party had gathered — the control whistle, the threat note, and related items. During the pre-dawn raid it was broken into: the strongbox was emptied and the posted guard was abducted via drag marks leading back to the shoreline. It sits approximately 300 feet from Pickles's deep pool.
Highlights
- Held Stout's locked strongbox containing all gathered evidence
- Alarm bell went silent during the raid — first sign something was wrong
- Strongbox found open and emptied; all evidence stolen
- Drag marks confirmed the posted guard was abducted, not the strongbox itself
- Approximately 300 feet from Pickles's deep pool
Session History
Stout's guard shack at the river, location of the evidence strongbox. Alarm bell went silent during the raid. Sanji found it empty and the strongbox open — all evidence (whistle, threat note, and other items Stout had collected) stolen. Investigation revealed a struggle and heavy-booted drag marks leading back to the river, confirming the posted guard was abducted rather than a chest being taken. Approximately 300 feet from Pickles's deep pool.
Starwater River — Deep Pool (Pickles's territory)
The deep pool on the Starwater River, roughly 300 feet from the River Toll House, is Pickles's established territory and the site of the raft combat in Session 10. It later served as the location for the Speak with Animals conversation in which Pickles agreed to join the upriver mission.
Highlights
- 80 feet deep; Pickles confirmed this river is her home
- Site of the raft combat — Pickles joined the fight and killed Toby
- Speak with Animals conversation with Mother Halda conducted here
- Flattened whistle melted into the gravel at the river's edge — deliberately not into the water
Session History
Approximately 300 feet from the River Toll House and 450 feet from the Thornwall Inn. 80 feet deep at its deepest point. Site of Session 10's river combat with the raft party. The raft attackers arrived via two rafts on the far bank. Vaela set dry grass and a section of stockade fence on fire while running here. Pickles inhabits this pool; calmed after combat and fed pickles by Vaela before returning to the deep.
Session 11: Pickles surfaced here for the Speak with Animals conversation with Mother Halda and the party. The flattened whistle was melted into the gravel at the river's edge — deliberately not into the water. Pickles confirmed this river is her home.
Riverbank — Town Side
The town-side bank of the Starwater River at Thornwall Fords was where the post-combat prisoner interrogation took place and where Stout arranged the raft exchange. It served as the party's departure point upriver, with Pickles grabbing the tow ropes of her own accord.
Highlights
- Site of the prisoner interrogation and Stout's raft exchange
- Vaela melted the whistle into the gravel here in front of Pickles
- Pickles grabbed tow ropes unprompted; party departed upriver from this bank
- Vaela's grass fire consumed the bank's grassland and a section of stockade wall during combat
Session History
The party-side bank of the Starwater River at Thornwall Fords. Vaela's fire consumed the grassland between the town and the river and a section of stockade wall the party had snuck through — the transcript does not confirm this grass fire was extinguished. Two small guard boats were docked here; Wicket commandeered one during the combat. Captain Stout and three guards emerged from concealment in the bushes here at the end of combat.
Session 11: Site of the prisoner interrogation. Stout arranged the raft exchange here. The flattened whistle was melted by Vaela into the gravel in front of Pickles — deliberately not over the water. Pickles grabbed the tow ropes of her own accord and the party departed upriver.
Starwater River — Upriver Stretch (toward Old Redwater Mill)
The upriver stretch of the Starwater River between Thornwall Fords and the Old Redwater Mill showed an increasingly dense concentration of Tally Mark and Antlers branding on riverside structures to the exclusion of all other marks. River banks appeared unusually deserted of normal shoreline activity, suggesting the Vance network controls or intimidates traffic through this corridor.
Highlights
- Tally Mark and Antlers brand dominates all riverside structures to the exclusion of other marks
- Riverbanks unusually deserted — consistent with Vance intimidation of river traffic
- Party traveled this stretch on two rafts towed by Pickles
Session History
Party traveled this stretch on two rafts towed by Pickles. Increasingly dense concentration of Tally Mark and Antlers brand on riverside structures and docks to the exclusion of all other marks. River banks appeared unusually deserted of normal shoreline activity, suggesting the Vance network controls or intimidates traffic in this corridor.
Toll Chain Crossing (Starwater River, upriver)
A heavy iron chain stretched across the Starwater River with a release-and-catch mechanism on the bank, unmanned when the party arrived. Vaela attempted to melt it with a fire cantrip before Sanji simply pulled the lever and dropped the still-sizzling chain into the water; Vaela then burned the lever and wheel mechanism to prevent it from being raised again.
Highlights
- Heavy iron chain blocking river passage; no attendant present
- Sanji dropped it by pulling the lever while Vaela's cantrip was still sizzling on it
- Vaela burned the lever and wheel mechanism — chain cannot be raised again
Session History
A heavy iron chain stretched across the river with a release-and-catch mechanism on the bank. No attendant was present. Vaela attempted to melt it with a fire cantrip (Sorcerous Burst) before Sanji simply pulled the lever, dropping the still-sizzling chain into the water. Vaela subsequently burned the lever and wheel mechanism to prevent the chain from being raised again.
Small Dock — Tally Mark and Antlers Brand (Starwater River, upriver)
A dock bearing the Tally Mark and Antlers logo located roughly half a mile south of the toll chain crossing, where Pickles stopped pulling and the party tied both rafts. Gorlog briefly considered staying behind with the wagon before being talked out of it and pole-vaulting onto Ledger's back to rejoin the group.
Highlights
- Located roughly half a mile south of the toll chain crossing
- Both rafts tied here after Pickles dropped the tow ropes
- Gorlog pole-vaulted onto Ledger's back here to travel with the party
Session History
Located roughly half a mile south of the toll chain crossing. Dock bears the Tally Mark and Antlers logo. Party tied both rafts here after Pickles stopped pulling. Gorlog briefly considered staying with the wagon but was talked out of it and pole-vaulted onto Ledger's back to travel with the party.
Old Redwater Mill — Dock (Water Side)
The water-side dock of the Old Redwater Mill is a guarded river landing where Corporal Tam Brannick was found bound and lashed to cargo crates during the party's infiltration. Sanji reached it by slipping along the back wall in darkness and cut Tam free without alerting the sentries. Later in the operation, the dock's river breeze kept it clear of the brine fog, making it a safe recovery point for paralyzed party members.
Highlights
- Tam Brannick found here bound hands-behind-back, lashed to cargo crates
- Sanji reached the dock undetected after re-rolled stealth of 27 in doused-light conditions
- River breeze kept the dock clear of brine fog during Session 14's warehouse disaster
- Sanji dragged Skrit here; Vaela pulled Wickett — both recovered after splashing and Constitution checks
Session History
Two sentries stationed here to monitor the river. Corporal Tam Brannick was found bound hands-behind-back and lashed to cargo crates at this location. Sanji approached from the building's back side (initial stealth 12), then after the DM retroactively granted advantage for the doused lights, re-rolled a 27 to slip along the wall to the dock. Located Tam, cut his bonds, and palmed her dagger to him (Sleight of Hand 21). Sanji's rescue was completed without alerting the dock guards.
Session 14: The river breeze kept the dock clear of the initial brine mist. Sanji dragged Skrit here and Vaela pulled Wickett to safety; Sanji splashed water on both, and each recovered with a 19 on a Constitution check with advantage.
Old Redwater Mill — Animal Paddock / Corral
The Old Redwater Mill's large paddock held a collection of animals belonging to Elder Vance: rope-collared otters, cord-bound cormorants, a chained brown bear, and a nailed-shut crate containing a warm, leathery, faintly shifting egg stamped 'HANDLE WARM.' Vaela freed every animal and, with Ledger hauling the egg crate out, set the paddock ablaze with a Sorcerous Burst. The fire was subsequently contained to the paddock by the bunkhouse fire brigade.
Highlights
- Held: two otters, nine cormorants with cords around throats, a chained bear, and one large warm egg in a sealed crate
- Egg crate stamped 'RS, Upriver, EV' and 'HANDLE WARM'; wool-packed, beer-keg-sized, faintly shifting
- Vaela freed all animals and set the paddock alight; Ledger hauled the egg crate clear first
- Fire contained to the paddock by the bunkhouse fire brigade under Gorlog's command
- Ledger also sensed something 'big and sad asleep standing up' and something 'warm and not yet born' here
Session History
Large fenced paddock attached to the mill compound, with covered free-walk-in stalls up front and a run of individually fenced pens going deep to the back; a gate the guards re-latch. Held: two rope-collared river otters in a slotted crate, nine cormorants in a tall cage with cords around their throats, a chained brown bear, and — in the last run — a nailed-shut, tarp-covered, air-holed shipping crate stamped 'RS, Upriver, EV' and 'HANDLE WARM,' wool-packed around a beer-keg-sized, warm, leathery, faintly shifting egg. Vaela slept here beside Ledger (one guard posted, gate resealed). Session 13: all animals freed; Ledger hauled the egg crate out at Vaela's instruction; Vaela set the paddock, stables, and hay supply on fire with a Sorcerous Burst. In flames at session end.
Session 14: The fire Vaela set in Session 13 was contained to the paddock by the bunkhouse fire brigade operating under Gorlog's command. Paddock is heavily damaged but still standing. Sanji carried an opened brine barrel to this burned area, where Vaela's Firebolt ignited it, turning it into mist.
Old Redwater Mill — Warehouse Interior
The Old Redwater Mill's warehouse is a tall single-story dockside space used to receive, stamp, and ship outgoing barrels bearing the antlers-and-tally mark — barrels the party confirmed hold the same shimmery liquid encountered after their first plesiosaur encounter. It was the site of the mass crew surrender and Kreel's interrogation, and later became the focal point of the brine-fog disaster when Skrit's water hit a burning barrel, filling the building and grounds with paralyzing mist. The party departed leaving Kreel, Sela, and the tied crew inside.
Highlights
- Outgoing barrels bear the antlers-and-tally stamp; liquid inside confirmed to match post-plesiosaur encounter barrels
- Scene of mass surrender: crew tied with warehouse rope, Sela manacled, Kreel separated for interrogation
- Brine fog filled the warehouse after Skrit's water hit a burning barrel — Detect Magic confirmed magic throughout
- Paralyzed all inside except Gorlog, Kreel, and Sela; party evacuated to the dock
- Left standing with Kreel, Sela, and bound crew inside when the party departed
Session History
One tall, single-story high-bay space (not multiple floors) under a cheap corrugated metal roof with pinholes, plus the hole Wickett crowbarred open. A working dockside warehouse: incoming and outgoing pallets, barrels and wrapped stacked goods, reels of rope over the packing area (the woman in charge had been repairing some). Outgoing barrels bear the antlers-and-tally stamp; one opened by Gorlog held a pungent, faintly chemical, translucent, shimmery liquid — confirmed by DM to match the barrels found after the party's first plesiosaur encounter. No animals inside. Scene of the mass surrender: weapons piled and shoved against the wall, the crew tied with warehouse rope and lined along the wall, Bertha/Sela manacled, Kreel separated for questioning. Vaela entered hair ablaze as the session ended.
Session 14: Brine barrels distributed in several piles — about half a dozen in one group, a dozen in another, one by the door, and one at the loading dock ready to ship. Kreel described it as a staging warehouse. After Skrit's water hit a burning barrel, the fog thickened into a mushroom cloud that filled the warehouse and grounds, paralyzing and poisoning all inside except Gorlog, Kreel, and Sela. Detect Magic revealed solid magic throughout the fog. Party departed leaving Kreel, Sela, and the tied crew inside; the building was left standing.
Old Redwater Mill — Exterior / Pathway
The open ground between the warehouse side door and the paddock served as the site of the party's bluffed-surrounded standoff in Session 13, where Skrit's pot-lid-and-tenderizer ruse and a natural-20 persuasion roll brought the entire mill crew to surrender. In Session 14 the brine fog spread across these grounds and the two bunkhouses up the path disgorged their fire brigade before most workers fled the area.
Highlights
- Site of Skrit's 'surrounded' bluff (pot lid and meat tenderizer) that triggered the mass surrender
- Sela retreated inside after spotting a guard had slipped away; ordered all guards to disarm after Skrit's natural-20
- Two bunkhouses up the path housed the ~twenty workers who formed the fire brigade, then mostly fled
- Brine fog spread across the grounds from the warehouse; party walked through it toward the wagon at session end
Session History
Open ground between the warehouse side door and the paddock, with woods that thin out quickly and a gap of open ground before the tree line; a footpath leads to two very small bunkhouses that appeared occupied. Site of the standoff: Skrit's pot-lid-and-tenderizer 'surrounded' bluff, Bertha/Sela stepping out then retreating inside, Gorlog's intimidation of the guards, and the sock-waving surrender.
Session 14: Two bunkhouses up the path housed the workers who slept through the Session 13 surrender. The fled workers scattered from this area. The brine fog spread across the grounds. The party walked up the path toward the wagon and ended the session just reaching the edge of the mist.
Old Redwater Mill — Rooftop
The cheap corrugated metal roof of the Old Redwater Mill warehouse, notable only for its pinholes and the entry point Wickett created. He crossed it silently on his climbing speed, tossed ball bearings to the far side to mask noise, and crowbarred an observation and entry hole under cover of the clatter.
Highlights
- Wickett crossed 25 ft of metal roof silently on climbing speed
- Ball bearings tossed to the far side created a distraction under which he crowbarred the entry hole
- Stealth 27 on the crowbar work; descended into the warehouse via the mill wheel
Session History
Cheap corrugated metal roof with pinholes only. Wickett was spotted approaching the barn wall but climbed it on his climbing speed and crossed the roof silently (25 ft, staying back from the edge). Tossed ball bearings across the far side to create the sound of people on the roof; under the clatter, crowbarred a viewing and entry hole (stealth 27). Climbed down via the mill wheel to enter the warehouse.
Fugitives from Splinter's Bend
After humiliating Constable Barnaby Plum in Splinter's Bend, the party became wanted fugitives with a 500-gold bounty — money confirmed to originate with Old Man Vance, who effectively runs the town. Despite acquiring a Writ of Provisioning and Kingsguard-level legal cover, the Vance organization has continued to escalate: tracking hounds, a family presence in Waymoot, a direct written threat, a coordinated raid on Thornwall Fords, and the discovery that Vance's network extends to the Old Redwater Mill. The Kingsguard investigation now names Barnaby Plum in a ledger, leaving the party's fugitive status unresolved.
Highlights
- 500-gold bounty issued by Barnaby Plum, backed by Vance family funds
- Writ of Provisioning upgraded by Harold to grant free passage on the King's Road
- Silas — Plum's cousin and Vance's son — identified the party in Waymoot
- Bloodied threat note from a Splinter's Bend guard delivered at Thornwall Fords
- Kreel confirmed he reports directly to Old Man Vance in Splinter's Bend
Status Timeline
The party made a powerful enemy of Constable Barnaby Plum after publicly humiliating him and fleeing his guards. Barnaby has sent tracking hounds after them, heard in the distance as the session ended. The party is now wanted in Splinter's Bend.
Session 02: Constable Barnaby Plum's three tracking hounds located the party's camp at pre-dawn, confirming he is actively hunting them. The party neutralized the dogs non-lethally. The CBP-engraved magical tracking amulet was removed from a collar and destroyed by Sanji, eliminating Barnaby's ability to magically locate the party via that method. The dogs departed back into the King's Forest; their return to Barnaby will confirm the party's last known general area. Wickett attached a handwritten note of unknown contents to the last departing dog.
Session 03: Silas, proprietor of the Cupped Axe, recognized the party as fugitives from Splinter's Bend within minutes of their arrival and confirmed there is a 500-gold bounty on them. Silas is Constable Barnaby Plum's cousin and the son of Vance, who runs Splinter's Bend — meaning the family network pursuing the party has direct presence in Waymoot. Foreman Kaelin noted that Splinter's Bend law does not extend to Waymoot, and that a Writ of Provisioning from Waymoot would provide the party a degree of legal cover.
Session 03: Silas recognized the party as fugitives from Splinter's Bend almost immediately upon their arrival at the Cupped Axe, confirmed their identities to Sanji directly, and stated a 500-gold bounty is on them. The family network pursuing the party has deepened: Silas is Constable Barnaby Plum's cousin and the son of Vance, the man who effectively runs Splinter's Bend — meaning the party's enemies now have a presence in Waymoot itself. Foreman Kaelin noted that Splinter's Bend law does not reach Waymoot and that a Writ of Provisioning would afford the party some legal standing.
Session 04: The Writ of Provisioning offers some protection — Kaelin declared the party 'Waymoot blood' and stated that anyone from Splinter's Bend seeking to settle disputes would have to go through the Crown's logging guild. However, Silas warned he has 'people coming,' suggesting the Splinter's Bend threat is actively escalating. The rider sent with the wooden box may be carrying word back to Splinter's Bend. The payment ledger also confirms Silas's ongoing financial relationship with Constable Barnaby Plum.
Session 05: The party's legal situation grew more complicated. The Writ of Provisioning and Gilded Ladle seal were intended to offer protection, but the party ended the session in open combat with a Senior Auditor who is also a king's representative, watched by a Kingsguard (Harold) and a dozen loggers. Skrit explicitly distrusts Foreman Kaelin and chose not to bring the evidence to him.
Session 06: Harold stamped the Greasy Spoon's writ of provisioning, upgrading it to grant free passage through any gate on the King's Road. Harold noted that key parties who could implicate the group — including Constable Barnaby Plum — are now named in the ledger under Kingsguard investigation, which may complicate the party's fugitive status in ways yet to be determined.
Session 07: The 500-gold bounty issued by Constable Barnaby Plum (confirmed to be backed by Vance money — far beyond Plum's personal means) reached Desmond 'The Gourmand' Cray, a high-end bounty hunter who had been tracking the crew. Cray chose not to collect after the crew passed his culinary trivia challenge and burned the poster. He confirmed the posters are being disseminated widely. Inside Thornwall Fords, Captain Stout has promised protection within the walls, though not on the road outside.
Session 08: A Splinter's Bend guard appeared at the Greasy Spoon window during dinner service, ordered turnip mash without eating it, left a bloodied folded note reading 'We know what you did in Waymoot. Your road ends at the Ford,' then disappeared into the crowd. The Vance organization has now made a direct, explicit threat and has confirmed knowledge of the party's location and movements.
Wickett examined the bloodied threat note with a nat 20 investigation roll, determining the blood was human, fresh, and placed deliberately rather than violently. He and Captain Stout confirmed the embossed V seal was on the note. Wickett surrendered the note and a tally-mark brand sketch to Stout as evidence; Stout doubled watches and posted a guard at the strongbox. The crew was advised to choose sleeping arrangements carefully. Three unlit rafts were spotted heading downriver toward Thornwall Fords late in the session — a potential imminent threat.
Session 10: The coordinated pre-dawn raid — simultaneous arson at the market and strongbox theft at the Toll House — is consistent with Elder Vance's network tracking the party's location in Thornwall Fords. The raft attackers implicitly confirmed Vance affiliation when, in response to Wicket's taunt, both shouted 'of course not' when asked if they thought the Vances cared whether they died. Four attackers are now in Captain Stout's custody for questioning. The market arsonists escaped and were not identified.
Session 12: Carson asked for a re-read of the Session 8 threat note. DM confirmed: received during the Session 8 dinner rush from a cloaked figure recognized as one of the guards who chased the party from Splinter's Bend; text reads 'we know what you did' plus a further clause garbled in recording (roughly 'your road ends at the foot...'), marked with a tally mark. In light of this, the party concluded their food-truck cover identity would not hold at the Old Redwater Mill and chose to lay low rather than present as the Greasy Spoon.
Session 14: Kreel placed Old Man Vance in Splinter's Bend and identified him as the controlling figure behind the mill operation. The party discussed bringing Kreel back to Splinter's Bend to confront Vance directly but ultimately walked away from the mill, leaving Kreel and the crew behind.
The Road to Waymoot
The party set out for the logging town of Waymoot in Session 01, but an Ettin blockade delayed them past dawn and forced an overnight camp in the King's Forest with Barnaby Plum's hounds closing in. The thread resolved in Session 02 when the party completed the journey and arrived at Waymoot's gates around 8:30 AM, having destroyed the tracking amulet before entering town.
Highlights
- Ettin blockade prevented the party from reaching Waymoot before dawn
- Party made camp in the King's Forest with tracking hounds approaching
- Tracking amulet destroyed before arrival, reducing risk of being followed into town
- Party arrived at Waymoot's gates at approximately 8:30 AM — thread resolved
Status Timeline
The party is traveling to the logging town of Waymoot. An Ettin blockade delayed them enough that they can no longer reach the town before dawn. They have made camp for the night in the King's Forest with hounds approaching.
Session 02: The party completed their overnight journey, arriving at the gates of Waymoot at approximately 8:30 AM. The tracking amulet was destroyed before arrival, reducing the risk of being followed directly into town.
Skrit Joins the Crew
Skrit, a kobold paladin who wandered into the Greasy Spoon's escape from Splinter's Bend, has steadily grown from a stray tagalong into a decisive member of the crew, consistently stepping up to protect Sanji and take investigative initiative. In Session 10 he kept first watch alone for six hours, began a personal list of things he wants to learn, and scouted the town wall for kobold-sized gaps.
Highlights
- Pulled into the party accidentally in Session 01; welcomed warmly, especially by Gorlog
- Consistently acts as Sanji's protector — used all Lay on Hands to heal her in Session 06
- Took investigative lead in Sessions 04–05: crawled ankheg burrow, retrieved Silas's ledger
- Kept solo watch for six hours in Session 10; rest and downtime are foreign concepts to him
- Started a personal list of things to learn: making pickles, whittling, blowing things up, swimming
Status Timeline
Skrit, a kobold paladin with no given name, was inadvertently pulled into the Greasy Spoon during the escape from Splinter's Bend and has tentatively agreed to travel with the group to the next town. By session's end he has been welcomed warmly, particularly by Gorlog, and appears to be staying on as part of the crew.
Session 02: Skrit contributed meaningfully in the hound encounter — protected Sanji with improvised shield work and non-lethally subdued the alpha dog before healing it. During the road conversation he revealed he was a full-grown kobold who had been in the Splinter's Bend market looking for food when the chaos caught him. He described being generally picked on, in part due to his species. Was visibly emotionally affected by the parting with the hounds.
Session 03: Skrit continued to step into a leadership role — gave the kobold battle cry to grant party-wide advantage, used Channel Divinity to protect Sanji from being forcibly ejected from the Cupped Axe, and attempted (twice, unsuccessfully) to mount an ankheg. Also removed the acid sac from the unconscious ankheg and is actively considering how to help the people of Waymoot beyond just completing the job.
Session 03: Skrit continued to step into a leadership role — delivering the kobold battle cry to grant party-wide advantage, using Channel Divinity to protect Sanji from being forcibly ejected from the Cupped Axe, and attempting (twice, unsuccessfully) to mount a live ankheg. Successfully removed the acid sac from the unconscious ankheg. Demonstrated broader investment in Waymoot's people beyond the immediate contract.
Session 04: Skrit took an increasingly proactive investigative role — crawling into the ankheg burrow to gather evidence, finding the turnip mash, driving the plan to confront Silas, and participating in breaking into the Cupped Axe. His reaction to being called 'scale skin' by Silas became a notable character beat.
Session 05: Skrit took custody of Sanji's gold and explained (poorly) the concept of currency to her. He retrieved Silas's ledger from the Cupped Axe. In combat with Pendergast, he used Draconic Cry to grant allies advantage and attempted to stab Pendergast after Sanji was bloodied, demonstrating pack loyalty. Failed his Wisdom save against Cease and Desist and is restrained at session end.
Session 06: Skrit defended Sanji during combat and used all remaining Lay on Hands to heal her, reinforcing his role as her protector. Washed himself clean for the first time. Gave Pendergast a parting pat on the back on departure. Expressed some distrust of Foreman Kaelin.
Session 10: Skrit took first watch and kept it alone for six hours rather than waking anyone, revealing that rest and downtime are foreign concepts to him. Sanji gently corrected him. During the bathhouse scene he began a personal list of things he wants to learn: making pickles, whittling, blowing things up, and swimming. Also flagged uncertainty about whether there was a gap in the town wall on the river side; Anthony waived exhaustion disadvantage on his investigation check, ruling it had been done the previous day while exploring (rolled 19 — found plenty of kobold-sized gaps).
Sanji Joins the Crew
Sanji, a satyr monk only a few months out of her mountain monastery, joined the crew out of curiosity and a sense of justice and has since proven both fearless and occasionally oblivious to danger. She has landed a natural-20 sales pitch, delivered killing blows on ankhegs, deflected Pendergast's attacks back into his face, and articulated finding the king and his castle as a personal goal.
Highlights
- Left her monastery purely out of curiosity; only months into the wider world with limited exposure to common creatures and concepts
- Rolled a natural 20 Persuasion to spread word of the not-potatoes through Waymoot's square
- Overcame three misses to land the ankheg killing blow via Flurry of Blows
- Deliberately touched Pendergast's robes to see what would happen; later deflected one of his attacks back into his face
- Her fur-theft narrative proved decisive in swaying the loggers against Pendergast
Status Timeline
Sanji, a satyr monk with no prior travel experience, inserted herself into the conflict in Splinter's Bend out of curiosity and a sense of justice. She was swept up in the escape and, after sharing a meal with the crew, expressed excitement about traveling. She appears to be joining as waitstaff.
Session 02: Sanji participated in the hound encounter despite a strong aversion to dogs, removing a collar and destroying the magical tracking amulet. During the road conversation she revealed she came from a mountain monastery, earned her monk title through training and a secret trial, and left purely out of curiosity — exploration as fun, not obligation. She is only a couple of months into the wider world and has had limited exposure to many common creatures and concepts.
Session 03: Sanji proved her value in sales, rolling a 20 persuasion to spread word of the not-potatoes through Waymoot's square. In combat she overcame three consecutive misses to land the killing blow on the first ankheg with a Flurry of Blows. Wandered the town independently with Skrit, and ate turnip mash while staring Silas down — establishing herself as fearless if occasionally oblivious to danger.
Session 03: Sanji rolled a natural 20 Persuasion to spread word of the not-potatoes through the town square. Overcame three consecutive misses in the ankheg fight to land the killing blow with a Flurry of Blows. Wandered Waymoot independently alongside Skrit and ate turnip mash while staring Silas down — establishing herself as fearless, if occasionally oblivious to danger.
Session 05: Handed her gold over to Skrit after an economics lesson she did not understand. Deliberately touched Pendergast's robes to see what would happen. Successfully deflected one of his attacks back into his face. Took 19 points of damage across two subsequent hits. Ended the session bloodied but holding her action in anticipation of another attack.
Session 06: Sanji's decision to play up the fur-theft narrative proved decisive in swaying the loggers and putting pressure on Pendergast. Earned a warm sendoff from the loggers she had previously influenced. Articulated finding the king and his castle as a personal campaign goal.
Ankheg Infestation / Writ of Provisioning
Foreman Kaelin hired the party to clear the Logging Trench of ankhegs in exchange for a Writ of Provisioning, offering the crew contractor status and nominal legal protection from Splinter's Bend law. The infestation was ultimately cleared across two sessions — one ankheg killed in the trench, a second dispatched by Thud in town, and a third fled — after which Kaelin formally presented the writ and declared the party 'Waymoot blood.'
Highlights
- Kaelin offered a Writ of Provisioning in exchange for clearing the ankheg infestation
- Party killed one ankheg, knocked one unconscious, and drove a third off in the trench
- Skrit found turnip mash in the burrow tunnel — evidence the ankhegs were deliberately baited
- Second ankheg dispatched in town by Thud with an automatic critical hit
- Writ formally awarded; Kaelin declared the party 'Waymoot blood' — thread resolved
Status Timeline
Foreman Kaelin hired the party to clear the ankhegs from the logging trench in exchange for a Writ of Provisioning. The party killed one ankheg, knocked one unconscious, and drove a third off. Both acid sacs from the first two were successfully removed. The infestation is not yet fully resolved — at least one ankheg escaped underground.
Session 03: Foreman Kaelin formally hired the party to clear the logging trench of ankhegs in exchange for a Writ of Provisioning. In the resulting encounter, the party killed one ankheg (Sanji landed the killing blow via Flurry of Blows), knocked a second unconscious (Skrit removed its acid sac), and drove a third off underground. Both acid sacs from the first two were successfully harvested. The infestation is not yet resolved — at least one ankheg escaped. Note: incoming data titles this thread 'Onkheg Infestation / Writ of Provisioning' — treated as a spelling variant of the existing 'Ankheg Infestation / Writ of Provisioning.'
Session 04: The ankheg infestation was cleared — one ankheg killed in the trench, a second dispatched by Thud in town with an automatic critical hit, and a third fled. The Writ of Provisioning was formally presented by Foreman Kaelin, granting the Greasy Spoon official Waymoot contractor status and nominal protection from Splinter's Bend law. Kaelin declared the party 'Waymoot blood.'
Silas and the Logging Town
Silas Vance held a food monopoly in Waymoot, paid Constable Barnaby Plum to block rival supply caravans, and allegedly dumped slaughterhouse waste to sabotage Foreman Kaelin's logging operation. His payment ledger was surrendered to Kingsguard Harold, who recognized the names Silas Vance, Barnaby Plum, Elder Vance, and possibly Pendergast and departed to investigate — but the Vance network's river operations, centered on the Old Redwater Mill and a camp at Redwater Shallows, appear to be mobilizing.
Highlights
- Payment ledger handed to Kingsguard Harold, naming Silas, Barnaby Plum, Elder Vance, and possibly Pendergast
- Silas personally led road ambush on the Greasy Spoon wagon, then fled into the King's Forest
- Redwater Shallows camp: approximately 20 men, toll chains, tally-mark logos on everything
- Old Redwater Mill identified as overnight waypoint for Vance river goods
- Three unlit rafts spotted heading downriver, suggesting the camp is mobilizing
Status Timeline
Silas has a monopoly on food in Waymoot, having driven out three competing taverns by cutting their supply lines. A rumor among the loggers suggests he has been deliberately dumping slaughterhouse waste in the logging trench to attract ankhegs and cause Foreman Kaelin to fail, after which Silas intends to buy the logging rights cheaply. Skrit has expressed intent to investigate further how Silas is maintaining his own supply lines while blocking others.
Session 03: The party learned that Silas holds a food monopoly in Waymoot, having driven out three competing taverns by cutting their supply lines. A rumor circulating among the loggers suggests he has been deliberately dumping slaughterhouse waste in the logging trench to attract ankhegs, intending to cause Foreman Kaelin to fail so he can purchase the logging rights cheaply. Skrit expressed active intent to investigate how Silas maintains his own supply lines while blocking others. Thread status moved from opened to advanced.
Session 04: Skrit and Sanji broke into the Cupped Axe and found a payment ledger in Silas's desk confirming regular payments to Constable Barnaby Plum to block competing supply caravans from Waymoot. Three bottles of Splinter's Bend Reserve were also found. Silas publicly warned the party he had 'people coming' and was observed sending a rider with a wooden box out of town. At session end, his disguised men dropped their aprons and leveled spears at the Greasy Spoon on the logging road, with Silas's whereabouts unknown. Skrit and Sanji now hold the incriminating ledger and the recovered tuna as evidence.
Session 05: Silas directly ordered the road ambush, directing his thugs to disable rather than destroy the wagon. He personally attempted one attack on Wicket before retreating cowardly into the King's Forest and going silent when his surviving thug called for him. Skrit and Sanji retrieved his payment ledger from the Cupped Axe as physical evidence. Wicket publicly named Silas to Harold at the scene of the ambush.
Session 06: Silas's payment ledger was handed over to Harold, a Kingsguard, who swore on his oath of service to investigate and punish all guilty parties. Harold reviewed the ledger on-site and recognized the names Silas Vance, Constable Barnaby Plum, Elder Vance of Splinter's Bend, and possibly Pendergast. Harold and Kaelin have been fully briefed and are returning to Waymoot to begin the investigation. The party considers their obligation to gather evidence fulfilled.
Session 08: Wicket overheard market gossip at Thornwall Fords connecting the Vances to the Old Redwater Mill as an overnight waypoint for goods moving on the river — 'everything the Vances move on this river sleeps a night at the old Redwater Mill.' Old Man Vance's Mountain Toll Road also mentioned in market whispers. The Vance network's river logistics are becoming clearer.
Petra reported tracking the two river fugitives from Splinter's Bend to Redwater Shallows — approximately a half day upriver, approximately 20 men, toll chains for blocking rivers, and tally-mark logos on everything. Captain Stout confirmed she has long suspected the site as a ruffian stronghold with no reliable prior intelligence. Three unlit rafts were subsequently spotted heading downriver toward Thornwall Fords, suggesting the camp may be mobilizing.
The Missing Aged Tuna
The second half of Skrit's aged tuna vanished from the Greasy Spoon wagon during breakfast service, with Ledger reacting noticeably when theft by a logger was suggested. The tuna was later found wrapped carefully in Silas's locked desk at the Cupped Axe and reclaimed by Skrit.
Highlights
- Tuna disappeared from the wagon during breakfast service in Session 03
- Ledger reacted suspiciously when loggers were blamed
- Found locked in Silas's desk at the Cupped Axe; recovered by Skrit
Status Timeline
The second half of Skrit's aged tuna — reserved as potential monster bait — went missing from the wagon during the breakfast service. Ledger reacted noticeably when Gorlog suggested the loggers may have stolen it. The theft has not been resolved and the culprit has not been identified.
Session 03: The second half of Skrit's aged tuna — reserved as potential ankheg bait — went missing from the wagon during the breakfast service. Kyle flagged mid-session that it had disappeared, and Ledger reacted noticeably when Gorlog suggested a logger may have stolen it. Culprit unidentified; theft unresolved.
Session 04: The missing aged tuna was found in Silas's locked desk drawer at the Cupped Axe, wrapped carefully. Skrit reclaimed it as the rightful property of the Greasy Spoon.
Gilded Ladle Audit / Pendergast
Julian Pendergast appeared as a Senior Auditor for the Royal Order of the Gilded Ladle, conducted a field audit the Greasy Spoon passed, and then fought alongside the party against Silas's thugs — until Skrit soiled his robes and Sanji redirected one of his attacks, turning him openly hostile. Harold de-escalated the confrontation and confirmed the Greasy Spoon's certification stands; Pendergast departed toward Waymoot, suspicious about his ledger but without proof of wrongdoing.
Highlights
- Greasy Spoon passed the audit; Gilded Ladle seal of compliance awarded and stands
- Pendergast used Cease and Desist to restrain three party members during combat
- Pendergast suspicious his official ledger ended up in the dirt; no proof it was planted
- Harold noted possible entries referencing Pendergast in Silas's ledger — Pendergast appeared unconcerned
- Pendergast departed with Harold toward Waymoot
Status Timeline
Session 04: Julian Pendergast, presenting himself as Senior Auditor for the Royal Order of the Gilded Ladle, appeared on the logging road and conducted a field audit of the Greasy Spoon. The wagon passed the audit through the party's quick thinking. Pendergast awarded the Greasy Spoon his Gilded Ladle seal of compliance — moments before his 'assistants' dropped their disguises and leveled spears at the party, revealing themselves as Silas's men. Whether Pendergast is genuinely an auditor who was deceived or is himself complicit with Silas remains unresolved. The armed confrontation on the logging road is ongoing at session end.
Session 05: Pendergast revealed himself as a genuine, powerful combatant who takes the Gilded Ladle's mandate extremely seriously. He fought on the party's side against Silas's thugs once the Greasy Spoon passed its audit, but turned actively hostile when Skrit soiled his robes and Sanji redirected one of his attacks back into his face. Session ended with Pendergast having used Cease and Desist to restrain three party members, Wicket in possession of Pendergast's inspection ledger, and Harold plus loggers witnessing the chaos. Pendergast's relationship with the party is now openly adversarial.
Session 06: Combat with Pendergast was de-escalated by Harold's intervention and Sanji's persuasion. Pendergast confirmed the Greasy Spoon's certification stands regardless of the altercation. Pendergast is now suspicious about how his official ledger ended up in the dirt but has no proof it was planted. Harold noted possible entries referencing Pendergast in Silas's ledger; Pendergast appeared unconcerned. Pendergast departed with Harold toward Waymoot.
Session 08: No direct plot development this session, but the Greasy Spoon's dinner service was a public success at a major market crossing, increasing the party's visibility and culinary reputation.
Appointment to Thornwall Fords
Harold's letter of introduction to Captain Cynthia Stout at Thornwall Fords was presented and honored, earning the party a prime market stall, 100 gold, and river passage in exchange for clearing the plesiosaur blockade. The task is complete.
Highlights
- Harold's letter recognized as legitimate by Captain Stout
- Reward: 100 gold, prime market stall in Thornwall Fords, passage across the river
- Plesiosaur coaxed downstream; blockade cleared; 30 stalled wagons resumed crossing
Status Timeline
Harold provided the party with a letter of introduction to the head of the Kingsguard at Thornwall Fords, the next town east on the King's Road. The party is now heading there. No information yet on what awaits them or what the Kingsguard contact may want or offer.
Session 07: The party arrived at Thornwall Fords. Harold's letter of introduction was presented to Captain Cynthia Stout and recognized as legitimate. The crew has been offered free passage through the gate, payment from coffers, and a prime vendor spot in the market square in exchange for clearing the plesiosaur blockade. The blockade combat was largely resolved — the plesiosaur was pacified and one ambusher killed — but the thread is not formally concluded at session end (Grimm and one crossbowman escaped; plesiosaur's fate unresolved).
Session 08: The party cleared the plesiosaur blockade and received the promised reward from Captain Stout: 100 gold, a prime market stall in Thornwall Fords, and passage across the river. Harold's letter of introduction was honored. The task is complete.
Sanji's Quest for the King
Sanji has made finding King Azoun IV a personal campaign goal. After Desmond Cray deflected her questions, a market patron directed her to crown clerk Maurice at Thornwall Fords, where a successful deception check yielded the intelligence that the king hunts the King's Forest on an unannounced autumn circuit. Sanji now holds a crown-sealed shopping list and five gold, tasked with supplying a hunting camp — a potential foothold with the king's travelling party.
Highlights
- Maurice revealed the king hunts the King's Forest on an unannounced circuit, never the same lodge twice
- Sanji holds a crown-sealed supply list and five gold; goods due at the East Gate by sundown
- Harold noted the king is rarely at his seat in Suzail and travels frequently
- Fastest confirmed route toward Suzail runs along the Starwater River
Status Timeline
Sanji articulated finding King Azoun IV and his castle as a personal campaign goal this session. Harold mentioned that the king is very rarely at his seat in Suzail and travels frequently. No further leads established yet.
Session 07: Sanji pressed Desmond 'The Gourmand' Cray for information about King Azoun IV's location. Cray deflected, stating royalty is no concern of his. The fastest confirmed route toward Suzail runs along the Starwater River, which the crew is now in the process of crossing at Thornwall Fords.
Session 08: A market patron directed Sanji to speak to the royal clerk at the salt stall. Sanji found clerk Maurice and, via a 19 deception check, convinced him she was a capable shopper. Maurice revealed that the king hunts the King's Forest in autumn on an unannounced circuit, never the same lodge twice. Sanji is now holding a crown-sealed shopping list of mundane hunting camp supplies and five gold, tasked with acquiring them by sundown at the East Gate — providing a potential point of contact with the crown's travelling party.
Vaela Joins the Crew
Vaela joined the crew after stumbling onto their campfire and was fully integrated by the Starwater River encounter. Her parents, the Mirethanes, have since hired bounty hunters Callum and Petra to return her unharmed; Vaela disguised herself as a dwarven woman named 'Lydia' to avoid detection while serving food to Callum. Wicket opened negotiations with the bounty hunters, but Callum and Petra promised to find the party on their own, leaving the situation unresolved.
Highlights
- Vaela's parents — the Mirethanes — confirmed to be the clients hiring Callum and Petra
- Vaela spent her last third-level spell slot disguising herself as 'Lydia' to avoid detection
- Wicket moved to hire the hunters to find the river fugitives; their price is what the party knows about Vaela — negotiation unresolved
- Vaela stated she ran from her parents and does not want to go back
- Fully integrated into crew by Session 07 river combat
Status Timeline
Vaela, a Fire Genasi Sorcerer, stumbled onto the crew's campfire west of Thornwall Fords. After a chaotic introduction — including a burned cloak and a pitcher of questionable water — she was welcomed in. She is traveling to prove her mother's book on mythical creatures wrong or deliberately misleading. She stated she ran from her parents and does not want to go back. By session end she was fully integrated into the combat encounter at the Starwater River and the crew was discussing her staying on.
Session 08: Vaela's parents, the Mirethanes, have hired bounty hunters Callum and Petra to return her unharmed. Vaela used her last third-level spell slot to disguise herself as a dwarven woman named 'Lydia' to avoid detection; she fed Callum a slider while in disguise. Wicket opened negotiations with Callum and Petra: the hunters would track down the two river fugitives, and in return the party would tell them what they know about Vaela and her whereabouts. The negotiation is unresolved — Callum and Petra promised to find the party on their own.
The Starwater Plesiosaur Blockade
A massive plesiosaur nicknamed Pickles was used to blockade the river crossing at Thornwall Fords, controlled by a beast-handler named Tobias Grimm via a brass whistle — later confirmed to bear tally-mark branding linking it to the Vance network. The party broke the creature's control, healed her, and she has since become a voluntary ally, towing rafts upriver and joining the fight at the Toll House raid — though she stopped short of the Old Redwater Mill, where something suppresses animal will. Kreel acknowledged the whistles exist but said their use on Pickles 'ain't supposed to be,' and hinted at a sedative connection before trailing off.
Highlights
- Grimm controlled Pickles via a branded brass whistle; Sanji recovered it during the blockade
- Pickles joined the upriver mission voluntarily, towing both rafts
- Stopped short of the Old Redwater Mill — DM confirmed neither exhaustion nor shallows
- An unidentified sound (not the party's whistle) silenced her during the Toll House raid
- Kreel acknowledged whistle misuse and began describing a sedative before cutting off
Status Timeline
Session 07: The river crossing at Thornwall Fords was blockaded by a massive plesiosaur that had killed two Kingsguard and smashed three rafts. A beast-handler named Grimm was controlling it with a brass whistle, backed by two hidden crossbowmen. The crew realized the beast was being controlled, broke that control when Sanji rammed Grimm and recovered the whistle, and pacified the creature (Skrit healed it with Lay on Hands). One of the two crossbowmen was killed; Grimm and the other escaped into the woods. Who orchestrated the deliberate blockade is not known to the party. The plesiosaur was not killed; its final disposition is unresolved at session end.
Session 08: Plesiosaur coaxed 100 yards downstream to a deep pool south of the crossing using pickles, reopening the ford — 30 stalled wagons began crossing. Stout locked the sabotaged control whistle as evidence; it bears a small imprint of tally marks and antlers matching the brand on the plesiosaur's neck and on the offal barrels at the ambush site. Stout's recon guard returned with an order slip bearing a broken yellow wax seal marked with what appears to be a 'V', reading: 'Hold the ford through market week. Feed it. Don't spend it. Coin follows the tally.' Guard also collected resin-dipped crossbow bolts from the ambush site. Evidence is accumulating that the blockade was orchestrated by the Vance organization. Grimm and his surviving crossbowman remain at large.
Session 10: Pickles (now the table's established name for her) was wailing in distress at the raft party. A strange distorted sound — explicitly NOT the whistle the party knew — silenced her instantly; source unconfirmed. She joined the fight of her own accord, chomping and killing Toby. After combat she was calmed and fed a jar of pickles by Vaela (Skrit retrieved it from Vaela's bag of holding, which holds dozens of jars). Returned to her deep pool. The unidentified sound that triggered her silence remains an open mystery.
Session 11: Pickles (name now established) communicated via Speak with Animals that the mill is 'the place where the ropes are,' that she cannot think clearly in that part of the river, and that other animals are held there. She voluntarily joined the party's upriver mission, grabbing the tow ropes of her own accord and pulling both rafts without being harnessed or roped.
Session 12: Pickles towed the party upriver voluntarily but stopped short of the Old Redwater Mill, consistent with prior established lore about something suppressing animal will in that stretch. She dropped the tow ropes without prompting. Was inadvertently frightened away by Vaela's minor illusion of a chain and swam off. DM confirmed the reason for stopping was neither exhaustion nor shallow water — 'this is as close as she wants to get.' Ledger's closing narration: 'She hit a wall and there was no going further for her.' Did not return by session end. Vaela throwing a pickle earlier in the session (Animal Handling 19) established that Pickles will be more responsive to food-based signals going forward.
Session 13: Ledger revealed in the cold open that at the same point where Pickles stopped moving, his own nose went completely dead — the water there smells like nothing, which he described as 'the loudest smell there is' for an animal. He had told nobody this before. This may connect to the unidentified shimmery liquid in the mill's branded barrels, which was also found at the plesiosaur encounter site. Pickles did not reappear this session.
Session 14: Kreel visibly reacted (head drooped) when told about Pickles and the training whistles. He acknowledged the whistles exist but said their use on the plesiosaur 'ain't supposed to be' and called it 'a lazy man's path.' Described the incapacitation as a side effect of 'the sedative they put in the…' before trailing off. Skrit's Insight read him as truthful. He did not identify who used the whistles on the plesiosaur.
The Mirethanes Upriver
The Mirethanes — red-haired elven scholars and Vaela's parents — were spotted traveling upriver on a book-laden raft, reportedly sleepless and asking about old ruins. They have hired bounty hunters Callum and Petra to retrieve Vaela, and are confirmed to be several days further upriver than the Redwater Shallows camp, with the nature of their research target still unknown.
Highlights
- Confirmed to be Vaela's parents — red-haired elven scholars
- Hired Callum and Petra to retrieve Vaela unharmed
- Spotted upriver asking about old ruins, reportedly not slept in a fortnight
- Located several days upriver, beyond Redwater Shallows
Status Timeline
Session 07: Gorlog and Wickett overheard merchants at Thornwall Fords discussing a pair of scholars, the Mirethanes, who were spotted traveling upriver on a book-laden raft about a week prior, reportedly having not slept in a fortnight and asking about old ruins upriver. No further information is known to the party.
Session 08: The Mirethanes confirmed to be Vaela's parents — elves with red hair, scholars on a research expedition upriver. A Greasy Spoon patron mentioned the authors of the book Vaela carries might be just up the river on a research study. The Mirethanes have hired bounty hunters Callum and Petra to retrieve Vaela. The Mirethanes' exact upriver location and the nature of their research target remain unknown.
Petra stated the Mirethanes are several days upriver — considerably further than the half-day distance to Redwater Shallows. Petra bristled when Wickett implied the Mirethanes and the raft camp might be connected. The ornate M calling card left by Callum and Petra was identified by Vaela as a token associated with people who work for her parents, deepening the link between the Mirethanes and Vaela's background.
Vaela's Book and Mythical Creatures
Vaela set out to challenge her mother's scholarly book on mythical creatures, suspecting it is either wrong or deliberately misleading, and the plesiosaur encounter at Starwater River gave her her first documented proof. The book itself has begun behaving strangely — growing warm unprompted, carrying a voice that said 'I'm home' when Vaela touched her mother's marginal notes, and producing a new note in her mother's handwriting as recently as Session 12.
Highlights
- Plesiosaur confirmed as real, documented and sketched — first proof against the book
- A patron identified the book as a Mirethane first edition
- Touching marginal notes caused hair to flicker and a voice to say 'I'm home'
- Book grew warm on its own during the river journey in Session 12
- New margin note appeared: 'the water remembers being wild' — context still unknown
Status Timeline
Session 07: Vaela revealed her personal quest — to prove her mother's scholarly book on mythical creatures is either wrong or deliberately misleading, believing many creatures listed as myths are real. The plesiosaur encounter at the Starwater River is directly relevant to this thread, as the plesiosaur is one such 'mythical' creature.
Session 08: Vaela documented the plesiosaur as her first confirmed proof against her mother's book on mythical creatures, earning advantage on all future checks involving aquatic creatures. A patron at the Greasy Spoon recognized the book as a Mirethane first edition. When Vaela's hand brushed her mother's marginal notes in the book, her hair flickered and she heard a voice say 'I'm home.'
Vaela created a detailed sketch of the Starwater plesiosaur for Wickett to present to Callum and Petra as evidence for the Mirethanes' research report. Wickett also persuaded Vaela to recreate the sketch in her own book.
Session 12: The book grew warm on its own during the river journey. Vaela found a new margin note in her mother's handwriting — 'the water remembers being wild' — appearing on the last page of the Starwater Plesiosaur entry and at the start of an entry on river nymphs. A History check of 19 did not unlock additional context. Thread remains open.
The Crown Shopping Errand
Royal clerk Maurice tasked Sanji with acquiring mundane hunting camp supplies by sundown, and she and Skrit delivered them just in time. In return, Maurice presented Sanji with a crown-sealed purveyor's chit naming the party as approved vendors to the crown's provisioning circuit, though he warned that the king is actively difficult to locate and advised against mentioning his own name.
Highlights
- Crown-sealed purveyor's chit obtained, naming the party as approved crown vendors
- Maurice warned not to mention him to the king
- Supplies bound for Eveningstar; king not expected to actually camp there
- Delivery completed barely before the sundown deadline
Status Timeline
Royal clerk Maurice gave Sanji a crown-sealed shopping list of mundane hunting camp supplies and five gold, asking her to acquire everything by sundown at the East Gate of Thornwall Fords. This provides a potential avenue for Sanji to make contact with members of the king's travelling household and advance her quest to reach the king.
Sanji and Skrit completed Maurice's crown shopping list and delivered the items to the West Gate barely before sundown. Maurice presented Sanji with a crown-sealed purveyor's chit naming her and her compatriots as approved vendors to the crown's provisioning circuit. Maurice warned them not to mention him to the king and noted the king is actively difficult to locate; the items are bound for Eveningstar, though the king is not expected to actually camp there.
Callum and Petra — Bounty on Vaela
Bounty hunters Callum and Petra were hired by the Mirethanes to return their daughter Vaela unharmed, and made contact with the party at Thornwall Fords. After Wickett confirmed Vaela's presence and provided her plesiosaur sketch for the Mirethanes' report, the hunters departed, stating their task appeared complete — but before leaving, Callum warned that three unlit rafts were spotted heading downriver.
Highlights
- Hired by the Mirethanes to locate and return Vaela unharmed
- Wickett confirmed Vaela's presence and provided the plesiosaur sketch as evidence for their report
- Hunters departed, stating their stated task appeared complete
- Left an ornate M coin Vaela identified as a token from people who work for her parents
- Callum warned of three unlit rafts spotted coming downriver before departing
Status Timeline
Professional bounty hunters Callum and Petra have been hired by the Mirethanes to return their daughter Vaela unharmed. They made contact with the party at Thornwall Fords market square. Wicket opened negotiations to hire them to track down the two river fugitives; in return the hunters asked only that the party tell them what they know about Vaela and her whereabouts. The negotiation ended without resolution — Callum and Petra promised to find the party on their own. Vaela used a disguise to avoid detection during the encounter.
Wickett made contact with Callum and Petra outside the wagon. He confirmed Vaela's presence with the crew and provided her plesiosaur sketch for their report to the Mirethanes. The hunters accepted and departed, stating their stated task — locating and confirming Vaela unharmed — appeared complete. They left an ornate M coin as a deliberate calling card, which Vaela assessed as a token associated with people who work for her parents. Before leaving, Callum warned that three unlit rafts were spotted coming downriver.
Skrit's Kobold Warren Message
An anonymous kobold messenger slipped Skrit a note in Draconic at the Thornwall Fords market square, containing directions to a kobold warren near the next town east and the cryptic message: 'the tall folk don't go there, but we remember our own.' The sender's identity and purpose remain entirely unknown.
Highlights
- Anonymous kobold passed Skrit a Draconic note in Thornwall Fords market square
- Note contains directions to a warren near the next town east
- Message reads: 'the tall folk don't go there, but we remember our own'
- Sender's identity and motive unknown
Status Timeline
An anonymous kobold messenger at Thornwall Fords market square slipped Skrit a note in Draconic containing directions to a kobold warren near the next town east, with the message: 'the tall folk don't go there, but we remember our own.' The sender's identity and purpose are unknown.
The Truffle Oil
Gorlog processed a rare truffle into oil, extending it to multiple doses, and initially kept to himself that it confers poison resistance. The oil was confirmed this session as a direct antidote to the brine fog produced by the Vance network's branded barrels, saving the paralyzed party members at the mill. Approximately seven doses remain from an original supply the DM set at roughly 24 skin-applied doses, though an earlier record of four meals' worth has not been formally reconciled.
Highlights
- Truffle oil confirmed as antidote to the brine fog at the Old Redwater Mill
- Gorlog was immune from residual exposure; had not disclosed the oil's properties until now
- Approximately 17 doses used at the mill; roughly 7 remain
- Original supply recorded as both '4 meals' worth' and '24 skin-applied doses' — DM ruling pending
Status Timeline
Gorlog processed the rare truffle into oil form to extend its shelf life. A d4 roll of 4 extended it from one meal's worth to four meals' worth. Gorlog knows the truffle confers poison resistance for 24 hours to those who share it, but has not shared this information with the rest of the crew.
Session 14: Gorlog's blight-kissed truffle oil confirmed as antidote to the brine fog; residual exposure makes Gorlog immune. DM set supply at approximately 24 skin-applied doses. Doses used this session: Wickett (3), Sanji (3), Vaela (3), Skrit (1), one wasted, Wickett administered 2 to the guard, Ledger required 4 — approximately 17 used, approximately 7 remaining. The entire party now knows the oil's antidote function. Note: Session 09 records the supply as four meals' worth (d4 roll of 4); the DM should confirm which count is canonical.
Vance Network River Attack
A coordinated pre-dawn raid on Thornwall Fords — simultaneous arson and a raft-borne strongbox theft — confirmed the Vance network's reach and willingness to use open violence. The party traced the operation upriver to the Old Redwater Mill, which served as the network's distribution hub, loading branded barrels of brine onto rafts and ships. The warehouse and its remaining barrels were left standing when the party departed; the mill compound was on fire and its entire crew bound inside.
Highlights
- Coordinated raid: arson at the market and strongbox theft at the Toll House simultaneously
- Tobias Grimm led the raft team; four raiders captured by Stout, Grimm killed by Pickles and Vaela
- Old Redwater Mill confirmed as the Vance network's river distribution hub
- Branded barrels contain brine — flammable, used to calm animals, produces magical fog when hit with water
- Mill crew including Kreel and Sela surrendered and were left bound; compound on fire at party's departure
Status Timeline
A coordinated pre-dawn strike: arsonists set fire to market stalls while a raft team (two rafts, three men on the second, two on the first) hit the River Toll House strongbox and abducted the posted guard. Ledger's cold-open narration had warned of three rafts — only two appeared. The attackers stayed silent throughout until Wicket's taunt about the Vances broke them. Outcome: Toby (whistle-carrier) killed by Pickles and Vaela; four others captured by Stout; none escaped. Wicket recovered the whistle and all stolen evidence from Toby's person during combat but quietly re-pocketed the whistle after Stout emerged — it is unclear whether Stout knows the evidence is recovered or where it now is. The market arsonists escaped and remain unidentified.
Session 11: Prisoners identified the dead raider as Tobias Grimm (animal handler, gave the raiders their orders) and named Kreel as the mill foreman above him. The third raft is confirmed as Kreel's, believed to be carrying Corporal Brannick upriver. Stout confirmed the mill's tie to the Vance network 'as far as we can tell.' The party is now traveling to the mill.
Session 12: Party arrived at the Old Redwater Mill, confirmed as the operational hub of the Vance network's river operation. Tally Mark and Antlers branding dominates all riverside structures in the upriver approach to the exclusion of all other marks. River banks in that stretch were unusually deserted. Two armed sentries in cloth chest-pieces bearing the Tally Mark and Antlers logo (explicitly not uniforms) were encountered outside. Sela is a mid-level authority figure on site; Kreel confirmed present. Party is now partially inside the mill compound.
Session 13: The Old Redwater Mill warehouse is confirmed as a distribution point. Outgoing barrels stamped with the antlers-and-tally brand contain the same pungent, translucent, shimmery liquid found in barrels after the party's first plesiosaur encounter — the DM confirmed the party still does not know what it is or does. Kreel described the operation as a loading warehouse: rafts and ships arrive with a bill of materials and are loaded; he would not confirm whose brand it is ('You already know who they belong to'), and the table noted the brand has never been formally confirmed as Vance's. The mill's entire crew, including Kreel and Sela/Bertha, surrendered without a fight and is bound in the warehouse. Skrit intends to hand them to the authorities in town. His in-character claim that this crew burned half of Thornwall Fords was challenged by the DM as inference. Transport to town is unplanned and the mill compound is now on fire.
Session 14: The branded barrels confirmed to contain 'brine' — Kreel's accounts were contradictory: flammable, mostly shipped out, partly used by animal handlers, and 'like a medicine… not for people, helps keep the animals calm.' When a burning barrel was hit with water it produced a magical expanding fog (Detect Magic confirmed solid magic throughout) that paralyzed and poisoned all present except Gorlog (truffle-oil-immune), Kreel, and Sela. Kreel reports directly to Old Man Vance in Splinter's Bend. The warehouse and its remaining barrels were left standing when the party departed.
The Stolen Evidence / Stout's Strongbox
All evidence Stout had accumulated was stolen from the River Toll House strongbox during the raid; Wicket recovered it from Toby mid-combat but withheld the whistle from Stout. Skrit subsequently beat the whistle flat and Vaela melted it into the riverbank gravel — the whistle no longer exists, and Stout does not know it was destroyed.
Highlights
- Wicket returned stolen documents to Stout but withheld the whistle
- Skrit beat the whistle flat with his meat tenderizer; Vaela melted it on the riverbank
- Stout believes the whistle was lost, eaten, or carried upriver — she did not detect Wickett's deception
- Stout's deception roll: 17, then a re-rolled 20
Status Timeline
All evidence Stout had collected — whistle, threat note, and other items — was stolen from the River Toll House strongbox during the raid, and the guard posted on it was abducted. Wicket retrieved everything from Toby's pockets mid-combat. After Stout emerged from concealment, Wicket quietly re-pocketed the whistle; no roll was called and it is unresolved whether Stout knows the evidence has been recovered or who currently holds it.
Session 11: Wickett returned the stolen documents to Stout, withholding only the whistle. Skrit subsequently obtained the whistle from Wickett at the inn and beat it flat with his meat tenderizer; Vaela then melted it into oblivion on the riverbank gravel in front of Pickles. The whistle no longer exists. Stout believes it was lost, eaten, or taken upriver — she did not detect Wickett's deception (rolled 17, then a re-rolled 20).
The Missing Toll House Guard
Corporal Tam Brannick, a guard posted by Stout at the River Toll House, was abducted during a pre-dawn raid and hauled upriver to the Old Redwater Mill. Sanji located him bound on the mill dock, cut his bonds, and passed him a dagger, with Brannick cooperating silently throughout. Despite a stealth failure during extraction, Sanji carried him to the tree line and he was brought out free, backing the party's warehouse surrender demand before session's end.
Highlights
- Identity confirmed as Corporal Tam Brannick, believed transported upriver on the third raft
- Sanji freed his bonds on the dock with a Sleight of Hand 21, undetected
- Natural 1 stealth on extraction caused his numb legs to give out; Sanji carried him into the woods
- Brannick actively aided the party, taunting guards as cover and endorsing the surrender demand
- Free at session end but not yet returned to Thornwall Fords
Status Timeline
The guard Stout posted on her River Toll House strongbox was abducted during the pre-dawn raid. Sanji's investigation of the shack found signs of a struggle and drag marks: heavy-booted men hauled the guard — confirmed by the DM to be a person, not a chest — from the shack back to the river. Fate unknown; not resolved in Session 10.
Session 11: Full identity confirmed as Corporal Tam Brannick ('we all call him Tam'). Stout believes he was hauled upriver on the third raft like freight alongside the stolen evidence. The party has accepted the retrieval mission and departed upriver by raft.
Session 12: Corporal Tam Brannick was located bound on the Old Redwater Mill dock (water side). Sanji successfully freed his bonds without alerting the dock guards and passed him her dagger (Sleight of Hand 21). Brannick appears to have anticipated rescue, cooperated silently, and is actively helping — continuing to taunt the guards as cover. Thread remains open: he has not yet been extracted from the mill.
Session 13: Corporal Tam Brannick is free and with the party. Sanji led him off the dock; his bound-numb legs collapsed on a natural 1 stealth, alerting the dock guards, but Sanji carried him into the woods during the surprise round. The two relay-carried each other to the tree edge unseen. Tam backed the warehouse surrender demand ('Yeah, what she said') and is free at session end. He has not yet been returned to Thornwall Fords; transport is unplanned.
Greasy Spoon — Fire Brigade Goodwill
Gorlog rallied Thornwall Fords townspeople to fight the market fire and directed the grateful crowd back to the Greasy Spoon wagon for breakfast, generating a surge of foot traffic and goodwill for the party's business. The grateful townsfolk awarded him the Fire Marshal of Thornwall Fords sash, which has become a fixture of his character — called out by name in the cold-open narration as recently as Session 12.
Highlights
- Gorlog's speeches rallied the crowd to fight the fire and then directed them to the wagon for breakfast
- Awarded the Fire Marshal of Thornwall Fords sash by grateful townsfolk
- Served Eggs Benjamin to a large crowd in Session 11
- Sash singled out in Ledger's Session 12 cold-open narration, snapping in the wind
Status Timeline
Gorlog rallied Thornwall Fords townspeople to fight the market fire with a series of inspirational speeches. After the fire was extinguished he directed the grateful crowd back toward the Greasy Spoon for breakfast, generating unexpected goodwill and foot traffic for the party's wagon business.
Session 11: Gorlog received the Fire Marshal of Thornwall Fords sash from grateful townsfolk and continued serving breakfast (Eggs Benjamin) to a large crowd from the wagon. The sash is now a character fixture.
Session 12: Gorlog prepared packed box lunches for the river journey. No special ingredients used. Gorlog's Fire Marshal sash remained in active use — Ledger's cold-open narration specifically called it out snapping in the wind.
Animals held at the mill
Pickles communicated that other animals at the Old Redwater Mill were held under conditions similar to her own, prompting Vaela to promise she would free them. At the mill, Vaela freed two river otters, nine cormorants, and a chained brown bear before discovering and extracting a large warm egg in a shipping crate. Kreel stated all animals belong to Old Man Vance personally and has never sold one; the bear's current whereabouts are unknown, and Kreel urged someone to go after her.
Highlights
- Vaela freed two rope-collared river otters, nine cormorants, and a chained brown bear
- All animals confirmed as personal property of Old Man Vance — treated as a private zoo
- A warm, beer-keg-sized leathery egg was found in the final paddock and removed by the party
- Bear at risk — Kreel said she injures herself when loose and urged the party to find her
- Paddock, stables, and hay supply burned by Vaela
Status Timeline
Pickles communicated via Speak with Animals that other animals at the Old Redwater Mill are held in circumstances similar to her own — implied mind-clouding or magical restraint. The nature, number, and species of these animals are unknown. Vaela promised Pickles the party would destroy the ropes and free them. Mother Halda declared herself in on the mission. First raised Session 11.
Session 12: The mill was confirmed to have a corral out back where animals are kept. Ledger is now being led there by a sentry at Sela's direction. No caged animals were directly observed yet. Thread remains open.
Session 13: Guards described the paddock's occupants as 'a few of the foreman's pets.' Vaela freed two rope-collared river otters (bribed with fish pickles), nine cormorants with cords around their throats, and a chained brown bear (salmon pickle, sleight of hand 15) — all ran off. In the last paddock run she found the nailed-shut 'RS, Upriver, EV — HANDLE WARM' crate holding a beer-keg-sized, warm, leathery, shifting egg; had Ledger haul it out with the egg inside. She then burned the paddock, stables, and hay supply. The egg crate is now in the party's possession; its contents, species, and destination stamps remain unexplained.
Session 14: Kreel stated all animals belong to Old Man Vance, who has never sold one and treats the collection like a zoo. The bear is penned because she injures herself when loose; Kreel urged someone to go after her. Larry is blamed for the improperly tied beak-and-neck cords. The paddock is damaged but standing. The freed animals were not seen this session; their whereabouts remain unknown.
Kreel — the mill foreman
Kreel is the foreman of the Old Redwater Mill and the operational link between the Vance network's river operation and Old Man Vance himself, giving all orders above the now-dead Tobias Grimm. He was captured at the mill after the crew surrendered without a fight, and was interrogated at length: he claimed to handle only the outside of crates, gave contradictory accounts of the brine liquid, and denied knowing the training whistles were misused, though he was visibly affected by mention of Pickles. He was left bound in the warehouse when the party departed.
Highlights
- Confirmed foreman above Tobias Grimm; reports directly to Old Man Vance in Splinter's Bend
- Identified by a terrified guard under intimidation; his name provoked visible alarm from prisoners
- Unaffected by the brine fog that paralyzed the rest of the party
- Gave contradictory accounts of the brine: flammable, calming to animals, 'like a medicine'
- Left bound in the burning mill compound at session end
Status Timeline
Named for the first time in Session 11 by a prisoner. Confirmed as the foreman at the Old Redwater Mill who gives all orders above Tobias Grimm. Was on the third raft returning upriver after the raid — believed to be carrying Corporal Brannick. Other prisoners reacted with visible alarm at his name. Stout warned of one man at the mill who works for fear rather than pay ('mind that one') — possibly Kreel. His appearance, capabilities, and exact role in the Vance network are unknown. The party is traveling toward him.
Session 12: Kreel was not encountered directly but Sela confirmed he is present on site at the mill ('Kreel's going to hate this') and that his approval is needed for decisions including housing Vaela and what to do with Ledger. He is somewhere inside the mill. Thread remains open.
Session 13: Kreel was captured, though the DM never spoke his name. An unarmed man emerged from the back of the warehouse after the crew surrendered; a guard under Sanji's intimidation (21) identified him while wetting himself ('He is. That's him. It's not me'), with Skrit reading the identification as truthful. The man's only protest was 'No, you shouldn't get him.' Questioned over an opened branded outgoing barrel, Kreel claimed to handle 'only the outside of the crates, never what's inside,' described the mill as a loading warehouse for rafts and ships presenting bills of materials, denied having any bill of lading, and refused to name the antlers-and-tally brand's owner ('You already know who they belong to'). Bound at session end.
Session 14: DM used the name Kreel throughout, resolving the Session 13 identification uncertainty. Kreel was interrogated at length while bound; stated he runs a staging warehouse for Old Man Vance, gave contradictory accounts of the brine liquid, denied knowing the training whistles were being misused, and blamed bird-cord injuries on a worker named Larry. Was unaffected by the brine fog. Left bound in the warehouse when the party departed.
Two Cloaked Watchers at the Inn
Two cloaked men took a window table at the Thornwall Inn at dusk, ordered drinks they never touched, and spent an hour watching Market Square before slipping away without a tip. The only trace they left behind was an empty vial marked with a tally-mark-and-antlers brand, recovered by Wickett. Their identities, affiliation, and what they were looking for remain entirely unknown.
Highlights
- Two cloaked figures watched Thornwall Fords Market Square from the inn window for roughly an hour at dusk
- Ordered small beers they did not drink; left no tip — behavior noted by bartender Thaddeus
- Wickett recovered an empty vial bearing a tally-mark-and-antlers brand from their table
- Identities, affiliation, and purpose unknown; thread opened Session 11
Status Timeline
Thaddeus (Thornwall Inn bartender) revealed that two cloaked men sat at the far window table at dusk the previous evening, ordered small beers they did not touch, watched Thornwall Fords Market Square for about an hour, and left no tip. Wickett found an empty vial bearing the tally-mark-and-antlers brand at their table. Their identities, affiliation, and purpose are unknown. First raised Session 11.
The 'Handle Warm' Egg Crate
Vaela discovered a nailed-shut, wool-packed shipping crate in the mill's final paddock, stamped 'RS, Upriver, EV — HANDLE WARM,' containing a warm, beer-keg-sized leathery egg that shifted slightly on its own. She declared herself its mother and had Ledger haul it out before burning the paddock; the crate traveled with the party through the brine fog crisis and left the mill in their possession. The species, the meaning of the destination stamps, and the identities behind 'RS' and 'EV' remain unexplained.
Highlights
- Leathery egg the size of a beer keg, warm to the touch, shifting slightly — species unknown
- Crate stamped 'RS, Upriver, EV — HANDLE WARM'; no stamps explained
- Vaela claimed the egg as her own ('I'm gonna be its mother')
- Ledger was paralyzed hauling the crate during the brine fog; revived with four doses of truffle oil
- Egg remains in wool packing and has not been removed from the crate
Status Timeline
Session 13: In the last paddock run at the Old Redwater Mill, Vaela found a nailed-shut, air-holed shipping crate under a tarp, stamped 'RS, Upriver, EV' and in large letters 'HANDLE WARM.' Pried open with her dagger, it was packed nearly to the top in the softest wool around a leathery, warm egg the size of a beer keg, shifting slightly as if on its own. Its species is unknown (Bobby asked if it was a dragon egg; the DM did not say). 'RS,' 'EV,' and the upriver destination are unexplained. Ledger hauled the crate out of the paddock at Vaela's instruction ('I'm gonna be its mother'); it is in the party's possession as the paddock burns. The egg has not been removed from its wool packing.
Session 14: Ledger's opening voiceover confirmed Vaela declared she will be the egg's mother. In-session, Vaela told Kreel 'don't hurt my child' and later asked 'where's my child?' Kreel confirmed the egg was being kept safe and warm. Ledger was paralyzed by the brine fog while pulling the crate but was revived with four doses of truffle oil. The crate left the mill with the party. What species the egg is and the meaning of the 'RS,' 'EV,' and 'Upriver' stamps remain unresolved.