Waymoot
Session History
A logging town whose economy depends entirely on logging the King's Forest; logs are floated in via a river. Wickett is familiar with it. The party will not reach it before dawn unless they push through the night. Not yet visited.
Session 02: Party arrived at the heavy timber gates at approximately 8:30 AM — a little past normal breakfast service. Everything in town appeared to be constructed from forest timber; sawmill sounds were audible. Session ended as the party pulled through the gates.
Session 03: Seen in detail. Logging town with a large muddy central square, sawmills around the edges, and a heavy timber perimeter fence with two gates. All logging operations had been halted for weeks due to ankheg infestation. Notable buildings include bunkhouses, the Cupped Axe tavern, and Foreman Kaelin's elevated office shack on stilts overlooking the logging fields. Only one food establishment remains after Silas drove out the competition.
Session 03: Logging town with a large muddy central square, sawmills around the perimeter, and a heavy timber fence with two gates. All logging operations had been halted for weeks due to ankheg infestation. Notable structures include bunkhouses, the Cupped Axe tavern, and Foreman Kaelin's elevated office shack on stilts overlooking the logging fields. Only one food establishment remains after Silas drove out the competition. Loggers appeared gathered and waiting when the party arrived, prompting player suspicion about advance knowledge of the party's route.
Session 04: The party returned to a cheering crowd. Kaelin formally granted the Writ of Provisioning, declaring the party 'Waymoot blood.' Gorlog's ankheg po' boys received a mediocre reception, made worse by Sanji's vegetarian tirade. Silas publicly heckled the party and was observed passing a small wooden box to a rider exiting via a side gate. The party split: Gorlog and Wickett rode out with the loggers toward the logging road; Skrit and Sanji remained in town.