Episodes

Session 09 Tense undertone beneath a largely comedic and character-driven session

“Three unlit rafts were spotted heading downriver toward Thornwall Fords by Callum and Petra — Callum warned the party they might not see morning.”

6 NPCs 8 decisions
Read Episode →
Session 08 Comedic and character-driven with building menace

“A bloodied note left by a Splinter's Bend guard reads 'We know what you did in Waymoot. Your road ends at the Ford.' — a direct Vance threat at the party's current location.”

9 NPCs 7 decisions
Read Episode →
Session 07 Comedic and chaotic in the first ha

“Grimm, the beast-handler, escaped into the woods; who he works for is unknown to the party.”

7 NPCs 7 decisions
Read Episode →
Session 06 Chaotic and comedic with moments of

“The party is appointed east to Thornwall Fords with a letter of introduction to the Kingsguard there — what awaits them is unknown”

6 NPCs 7 decisions
Read Episode →
Session 05 Chaotic and comedic, escalating from a satisfying but sloppy road ambush into an accidental brawl with an NPC the party had just befriended

“Three party members (Gorlog, Skrit, Wicket) are restrained by Pendergast's Cease and Desist, with combat still active next session.”

11 NPCs 8 decisions
Read Episode →
Session 04 Comedic and chaotic with escalating stakes

“Silas's disguised men have dropped their aprons and leveled spears at the Greasy Spoon on the logging road, with Gorlog and Wickett outnumbered”

8 NPCs 10 decisions
Read Episode →
Session 03 Comedic and energetic with escalating stakes

“One ankheg escaped by burrowing underground — its location and whether it will return is unknown”

5 NPCs 8 decisions
Read Episode →
Session 02 Comedic and warm, with genuine emotional beats

“The contents of the note Wickett attached to the departing dog are unknown to the other players and the audience.”

3 NPCs 9 decisions
Read Episode →
Session 01 Lighthearted, chaotic, and comedic

“Tracking hounds are heard in the distance as the party camps in the King's Forest, suggesting Constable Barnaby's pursuit has not ended”

4 NPCs 6 decisions
Read Episode →