Narrative Recap
Session 9 opened with Ledger's cold-open narration reviewing the crew's precarious position after a triumphant day: paid by the Kingsguard, fed the town, and earned a spot on the crown's shopping manifest — but also delivered a bloodied threat note and surrounded by professional hunters, Vance spies, and an ominous river. Sanji and Skrit spent the session completing Maurice's crown shopping errand, managing to reopen reluctant market stalls, haggle on a tight budget (aided by Sanji's 17 insight), and haul their goods back to the East Gate in a hand cart — with Skrit riding in the back — just barely in time. Maurice met them with visible relief and presented Sanji with a purveyor's chit naming her and her compatriots as approved vendors to the crown's provisioning circuit. He warned them that the king does not take kindly to anyone trying to locate his whereabouts, and begged them not to mention his name if they ever found the king. On the way back the two attempted to find the animal-speaker they had noted during their shopping, but the stall was already closed.
Back at the wagon, Wickett examined the bloodied threat note with a nat 20 investigation roll, determining the blood was human, relatively fresh, and that the splatter pattern did not look like it arrived violently — suggesting it was placed deliberately rather than as a result of injury. Wickett showed the note and his own sketch of the Vance tally-mark logo to Captain Stout, surrendering both as evidence. Stout confirmed she was doubling the gate watches and posting a guard at the strong box, but bluntly noted she had only eight spears spread across three locations. She advised the crew to choose carefully where they slept. Separately, Gorlog used his culinary expertise to liquefy the rare truffle into oil for extended use, rolling a 4 on a d4 to stretch it from one meal's worth to four, though he kept its poison-resistance properties to himself. Wickett borrowed a jar of Vaela's pickles while she was lost in her drawing and flow state, then took up a conspicuous position on a bench in the square in an attempt to lure Callum and Petra into a meeting — though his poor performance roll made the effort painfully obvious.
Callum and Petra eventually made contact outside the wagon. Petra reported that they had tracked the two fugitives from the river ambush upriver to a raft camp at the old shallows by the mill — approximately twenty men, with toll chains for blocking rivers and tally-mark logos on everything. More urgently, Callum added that as they left to return, they spotted three rafts coming downriver with no lanterns — warning the party that they might not see morning. Wickett confirmed to them that Vaela was with the crew, safe, and happy, and offered her sketch of the plesiosaur as evidence for their report to the Mirethanes. The hunters accepted and departed, leaving behind an ornate coin bearing an engraved M — which Vaela identified as a calling card placed deliberately, not dropped by accident. Wickett pocketed the real coin and flicked a decoy, then brought the intelligence immediately to Captain Stout, who recognized the location Petra described as Redwater Shallows — a place she had long suspected of being a ruffian stronghold but had never been able to get reliable intelligence on.
The crew settled in for the night at the Thornwall Inn, the nicest lodging in town, where the fastidious clerk Benjamin greeted them with dwindling enthusiasm as the full party filed in. Vaela paid three gold for a room with two large beds without haggling, to the quiet horror of Gorlog. Thaddeus the halfling bartender proved to be a genuinely gifted mixologist: he prepared a fragrant juniper-and-lavender steeped tea for Sanji and Vaela, and a King's Island iced tea with actual chipped ice and fizzing liquid for each of them, then an extra-spicy hot drink for Skrit. Wickett, quietly watching the door, nursed a standard ale and attempted to case the bar for Vance markings — a nat 1 stealth roll meant Thaddeus caught him looking and asked directly if he was looking for something. The session closed with Ledger's narration noting the crew's hard-won rest, while cataloguing the exposed vulnerabilities: the wagon unguarded in the square, the evidence whistle in Stout's strong box by the water, the plesiosaur alone in her pool, and Ledger himself in the muddy square — four things worth taking, all in four different places, none behind the hotel's fancy lock.
Player Decisions
Examined the bloodied note with a nat 20 investigation check and then surrendered both the note and a sketch of the tally-mark brand to Captain Stout as evidence, keeping only a written copy for himself.
A Splinter's Bend guard had left the threatening note at the Greasy Spoon stall the previous session. Wickett wanted to both analyze it and add it to Stout's growing evidence file.
Stout added both to her strongbox alongside the control whistle. She doubled gate watches and posted a guard at the strong box, and confirmed to Wickett the locations of her eight guards overnight.
Confirmed to Callum and Petra that Vaela is with the crew, gave them her plesiosaur sketch, and made clear she is safe and happy.
Callum and Petra approached outside the wagon to complete their negotiation. Wickett chose to be fully transparent rather than play dumb.
The hunters stated their immediate task appeared complete and departed. They also warned about three unlit rafts heading downriver, which Wickett then relayed to Captain Stout.
Pocketed the ornate M coin left by Callum and Petra, flicking a decoy coin in its place.
Vaela identified the M coin as a deliberate calling card from people working for her parents and told Wickett to throw it away. Wickett performed a sleight of hand switcheroo instead.
Wickett retained the coin. The deception succeeded with a 13 sleight of hand check.
Reported the raft camp intelligence and the three unlit rafts to Captain Stout.
Callum and Petra had delivered the intelligence about Redwater Shallows and the approaching rafts before departing.
Stout confirmed she recognized Redwater Shallows and has long suspected it. She thanked Wickett and advised everyone to get as much rest as possible, expecting a long night.
Climbed into the hand cart and rode while Sanji pushed, to navigate the muddy crowded square back to the East Gate.
Sanji suggested it as a way to move quickly through the difficult terrain with their purchased goods.
They arrived barely in time — Maurice was visibly frantic but still waiting. The 14 acrobatics check was sufficient but left no time to spare.
Attempted to invoke the crown seal letter to persuade merchants to lower prices, framing it as a business-to-business appeal about future crown commerce.
The party needed to haggle prices down with only five gold and merchants resistant to negotiation.
The DM ruled the argument adjusted the DC on the check. Sanji's 17 insight check succeeded, allowing them to complete the shopping within budget.
Processed the rare truffle into oil form to extend its usable life across multiple meals.
Gorlog had been holding the truffle since acquiring it and the dinner rush had ended, leaving him time to work on it.
Rolled a 4 on a d4, extending the truffle from one meal's worth to four. Gorlog has not told the rest of the crew about the poison-resistance properties.
Paid three gold for a room with two large beds without haggling.
The crew needed lodging for the night and Vaela wanted the nicest option.
The crew had a comfortable place to sleep, though Gorlog noted it cost more than the crew made feeding 300 people. Ledger's narration confirmed this arithmetic.
NPCs Encountered
Locations
Memorable Quotes
Ledger: 'Somebody sent word today that our road ends at the Ford and out past the lantern light, the river's gone quiet again. Sleep tight, crew. First one to know how tonight goes is probably gonna be the Badger.'
Ledger: 'They spent all day being the sharpest traders in that market square. Then they walked up to that front desk and got skinned like a Sunday trout. Don't even, didn't even haggle, just nodded.'
Maurice: 'If you find the king, please don't mention me.'
Cliffhangers
- Three unlit rafts were spotted heading downriver toward Thornwall Fords by Callum and Petra — Callum warned the party they might not see morning.
- The Greasy Spoon wagon, the evidence strongbox by the water, the plesiosaur alone in her dark pool, and Ledger himself are all in separate exposed locations overnight — as Ledger's narration explicitly catalogued.
- The river has gone quiet again — Ledger's narration mirrored his earlier observation before the plesiosaur appeared.
- Captain Stout's forces are spread thin across three locations with only eight spears total.
- The stall where a person claimed to be able to speak to animals was closed when Sanji and Skrit returned — thread unresolved.
- Gorlog has not shared the truffle oil's poison-resistance properties with the rest of the crew.
- Skrit's anonymous Draconic note directing him to a kobold warren near the next town east received no development this session.
Plot Threads This Session
Sanji and Skrit completed Maurice's crown shopping list and delivered the items to the West Gate barely in time. Maurice presented Sanji with a crown-sealed purveyor's chit naming her and her compatriots as approved vendors to the crown's provisioning circuit. Maurice warned them not to mention him to the king and advised that the king is actively difficult to locate.
Wickett made contact with Callum and Petra outside the wagon. He confirmed Vaela's presence with the crew and gave them her plesiosaur sketch for their report to the Mirethanes. The hunters accepted and left, stating their task — locating and confirming Vaela unharmed — appeared complete. They left an ornate M coin as a deliberate calling card. Before departing, Callum warned that three rafts were coming downriver with no lanterns.
Wickett examined the bloodied threat note with a nat 20 investigation roll, determining the blood was human, fresh, and placed deliberately rather than violently. He surrendered the note and a sketch of the tally-mark brand to Captain Stout as evidence. Stout doubled watches and posted a guard at the strong box. The crew was advised to choose sleeping arrangements carefully. Three unlit rafts were spotted coming downriver by Callum and Petra late in the session.
Petra reported tracking the two river fugitives to a raft camp at Redwater Shallows — approximately 20 men, toll chains, and tally-mark logos. Captain Stout confirmed she has long suspected the location as a ruffian stronghold but has never been able to gather reliable intelligence on it. Three unlit rafts were observed heading downriver toward Thornwall Fords.
Vaela created a detailed sketch of the plesiosaur for Wickett to present to Callum and Petra as evidence for the Mirethanes' research report. Wickett also persuaded her to recreate the sketch in her own book.
Gorlog processed the rare truffle into oil form to extend its shelf life. A d4 roll of 4 extended it from one meal's worth to four meals' worth. Gorlog knows the truffle confers poison resistance for 24 hours to those who share it, but has not shared this information with the rest of the crew.
No direct development this session. Thread remains open.
Petra stated the Mirethanes are several days upriver — considerably further than the half-day distance to Redwater Shallows. Petra bristled when Wickett implied the Mirethanes and the raft camp might be connected. The ornate M calling card left by Callum and Petra was identified by Vaela as a token associated with people who work for her parents.